Cozmo gave this thread a shoutout in his recent post regarding raid loot: https://www.bungie.net/en/Forum/Post/173344613/0/0
As some of you know, I quit Destiny. I put a lot of time into this game, and so I've been reflecting on what really made me say "enough is enough."
Well, I had a revelation: [i]There is no incentive to be max level, and therefore no incentive to acquire new, more powerful gear.[/i] And in a game all about grinding for new gear, that revelation basically eliminated my motivation for playing.
Why max light (and grinding for it) is pointless:
[b][u]1. You only need high level gear for endgame content.[/u][/b]
Imagine your team beating the hard raid. All of you start at 307 light. By the end of it, you're all 311 light. Pretty cool, right? Not really. You see, although your light increased, it doesn't really matter outside of the raid.
-Strikes (all easy after about 280 light).
-Daily Heroics (all easy after 280 light).
Crucible (light doesn't matter).
Endgame crucible (light matters, but it still has the same problem as the raid. [i]Where else is the loot you get needed, outside of the activity you earned it in?[/i]
Once you understand this basic design flaw, you realize that raid, IB, and Trials gear serves only two purposes: Cosmetics and Prestige.
Maybe you really like the way the endgame gear looks. Or maybe you want to be able to show it off as proof of your victories. Or maybe you don't care about either of these things and just want to have fun. If you fall into this third category, then endgame content is completely pointless for you.
Moving on to Point #2...
[b][u]2. "Archetypes" and Reskins[/u][/b]
Even [i]if[/i] you acquire every weapon and armor piece in the game, a lot of them are just reskins. The armor pieces make virtually no difference, and the weapons are mostly the same guns in different colors.
Example: The Reflection Sum is the same "archetype" as Nerwin's Mercy.
What does this mean, exactly? [b]It means they are the same gun.[/b] Which begs the question, why bother grinding for both? Why not just acquire the best weapon in each archetype and just stop?
Examples of "best" weapons in each archetype. [b]excluding exotics[/b]:
Conspiracy Theory-D: The new "Felwinter's Lie." Virtually eliminates the incentive to grind for any other shotgun. Outperforms both the raid and trials shotguns. Awarded to your player by the vanguard with a "perfect roll."
1000 Yard Stare: The new "LDR 5001." Another weapon awarded by the vanguard, or sold by them. Makes every other sniper virtually obsolete. Outperforms both the raid and trials snipers.
The Hung Jury: The new "Vision of Confluence." Sold by Dead Orbit with another "perfect roll." Near 100 stability [i]and[/i] firefly. Obliterates both the raid and trials scout rifles.
Do you see where I'm going with this? When you base all of your weapons off of archetypes, it creates a huge problem. That problem is the fact that each archetype will always have a "best" weapon. And if the endgame weapons are not the best in their arch, then why bother grinding for them?
Year 1 players may recall that endgame weapons actually once [i]were[/i] the best in their archetypes by a mile.
Fatebringer? Easily best in class.
VoC? Easily best in class.
Felwinter's Lie? EASILY best in class.
Praedyth's Revenge? Easily best (for high RoF Snipers*)
Corrective Measure? No competition among high RoF machine guns.
The Summoner? Highest impact, max stability, [i]and[/i] Third Eye? Absolute beast.
The Messenger? Highest impact, max stability, [i]and[/i] Third Eye? [b]Absolute beast.[/b]
It's not just that these weapons were good. It's the fact that they dominated their archetypes. It made collecting any other weapons in that class completely pointless. The reason I never cared about getting Silimar's Wrath was because it was in the same arch as Atheon's Epilogue, and Atheon's Epilogue was better. So why grind to IB rank 5 for a [i]worse[/i] version of a gun I already have?
Again...cosmetics, and prestige. Those are literally the only 2 reasons. Moving on to my last point...
3. [b][u]You knew it was coming...RNG[/u][/b]
Let's pretend you don't care about points 1 and 2, and you still want to grind for endgame gear just because you're a collector, okay?
There are plenty of players out there who just want a full VoG set, or a full King's Fall set, just to have it. There's nothing wrong with that. But for you collectors out there, Destiny TTK makes the grind more grueling than ever. Not only is the raid rng awful to begin with, but there is now a "double RNG" with the new light system.
Year 1 players all know the VoG RNG was just terrible. However, I'd take VoG RNG over King's Fall RNG any day. Here's why. If I got a Found Verdict, it was just that, a Found Verdict. Not a Found Verdict at 301 light, or 304 or 307. No, once I had the gun, I had it, end of story.
The problem lies in the fact that [b]Bungie removed Ascendant Materials and Etheric Light.[/b] Do you guys remember how it worked? Ascendant Materials and Etheric Light were used to max out gear. If you had a 300 attack Fatebringer, you could automatically make it 365. If you had a 331 Abyss Defiant, YOU could automatically made it 365.
Since there were GUARANTEED ways to get Etheric Light, getting max level gear was totally within [i]your[/i] control. Even in year 1, when endgame gear dropped, you had the power to max it out with Ascendant Energy or Ascendant Shards.
But now? Now, even [i]IF[/i] a piece of raid gear drops for you, it could be worse than the gear you're already wearing.
304 light ghost? Trash, already have a 310 ghost.
302 boots? Trash, I already have 313 boots.
305 chest? Trash, my chest is 316.
You see what I mean? There is double RNG, because not only do you have to get lucky enough to get the gear in the first place, but you have get lucky a SECOND time for it to actually be high enough light for you to not just instantly dismantle it.
Check this out...
1. Harrowed Path of Xol 310
2. Harrowed Path of Xol 311
3. Harrowed Path of Xol 312
4. Harrowed Path of Xol 313
5. Harrowed Path of Xol 314
6. Harrowed Path of Xol 315
7. Harrowed Path of Xol 316
8. Harrowed Path of Xol 317
9. Harrowed Path of Xol 318
10. Harrowed Path of Xol 319
11. [b][u]Harrowed Path of Xol 320[/u][/b]
[b]11 [u]POSSIBLE[/u] Raid Boots, Chests, Gauntlets, and Helmets![/b] And that's IF you don't just get moldering shards. Bungie...this is [b]insane.[/b] Not only can killing a boss in the hard raid drop [b][u]nothing[/u][/b], but they can still drop [i]normal[/i] gear!
Let me say that again in case you missed it...NORMAL gear can still drop in the HARD raid. This is outrageous. Multiply that by 4, and that's 44 POSSIBLE pieces of raid gear. Instead of...4.
Remember the days when all gear dropped at the same level every time? Back in the days of VoG, that crazy list above would have looked like this:
1. Tread of the Hezen Lords
Yes, folks, THAT'S IT. Sure, you had a chance of only getting ascendant materials, but once you had the boots, you had them, end of story. None of this "11 potential light levels" nonsense.
Bungie, do you realize that the chances of getting a specific 320 armor piece from Golgoroth is currently only 3%?
Hard Golgoroth's loot table can drop 33 potential pieces of gear. (If we assume the normal and hard loot tables remain separate if one has not already completed normal before completing hard, then there are 33 items in the hard loot table, not including moldering shards):
Hard Arms x 11
Hard Chest x 11
Hard Legs x 11
Grand Total: 33 POTENTIAL DROPS
Chances of getting a specific piece at 320: [b][u]1 out of 33 = 3.33%[/u][/b]
Now, compare that to Vault of Glass...
Hard Templar Potential Loot:
1. Ascendant Energy
2. Ascendant Shards
3. Raid Arms
4. Raid Chest
5. Raid Boots
6. Found Verdict
7. Praedyth's Revenge
8. Fatebringer
Chances of getting a specific armor piece (or weapon): 1 out of 8 = 12.5%
Still not great odds, but look at this...
12.5% - 3% = 9.5%
9.5 ÷ 12.5 = .76
What this means...
[b]Your chances of getting raid arms, boots, or a chest piece from Golgoroth are 76% lower than your chances of the getting the same armor pieces from the Templar.[/b]
Numbers don't lie, folks. Not only do you only have a 3% chance of getting a specific armor piece (at 320 light) from Golgoroth, but that "3%" is 76% LESS than the original raid's drop rate.
[b][u]Conclusion[/u][/b]
So then the real question is [i]why?[/i] Why would Bungie make it so difficult to reach 320 light?
Answer: Because they want you to keep playing.
Not because having terrible chances of getting the best loot makes the game more fun (it doesn't), but simply because they want you to keep signing in, week after week. That's all they care about.
And that's precisely why I'm no longer giving them any more of my time. Wake up, and ask yourself: "Why do I play this game?"
If the answer is "because it's fun," then keep playing.
If the answer is "because I want loot," quit the game right now. Or at least take a break until Bungie updates the game with a FREE expansion to actually make it worth your time again. But please, whatever you do, don't just keep chasing the carrot, because, trust me, you will NOT get it for a very, VERY long time.
Sincerely,
Dom.
Cozmo's Response: https://www.bungie.net/en/Forum/Post/173344613/0/0
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작성자: GhostD0gSamurai 11/13/2015 3:41:42 AMBump. Yet another post that makes me glad I bailed before year two really got under way. https://www.change.org/p/bungie-activision-bungie-activision-guardians-are-you-with-me-bungie-activision-enough-is-enough
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You get out of my head right now! How'd you get in here anyway? Well said, and excellent examples. What you describe above is the realization I had on my 2nd kings fall raid. It was the last Kings fall raid I ever did.
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2 답변Amazing post. I think I'm done with the raid. Got all my characters to around 312-314ish. Whew, it is punishing. Those loot drops are crazy.
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1 답변작성자: KiLLaFromTheBay 11/13/2015 12:32:22 AM
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Thanks for making this post and calling Bungie out on their bullshit. They knowingly extended the grind exponentially just for numbers. It's pathetic. It's reasons like this that I haven't even bothered to try hard mode. It's so damn pointless.
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1 답변Now THIS is an excellent post. Thank you for your time and effort Dom. Just to be clear, my answer is "because it's fun" so I continue to play the game. I heartily agree with you regarding loot drops though. I recognize that when / if I join a raid it's not for the loot. At some point I know I'll tire of that though.
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This is the exact reason i stopped playing.. I used to just love collecting weapons.. I ascended every yr 1 gun even ones i didnt use or plan on using once it was 365 simply to have the entire collectionsame w all raif gear & exotics.. Where i stopped caring ? After they sold me a dlc based on grinding for etheric light only to remove it from the game 2 months later & take all the weapons i literally just re grinded for & made them obsolete. While its communtiy pleaded find another way.. I gave ttk a try.. They sold is a new & different & supposedly fixed rng finally.. No more repeated drops .. Its my fault honestly.. Should not have taken what they say about their product for face value especially given the last yrs history of saying one thing & doing the opposite. None the less i gave ttk a try.. Dismantled my entire yr 1 collection into parts.. Donated it to factions in hope of better gear.. 10 cloaks later i realized " oh this is no different than yr 1" i was wrong again.. Its worse... After my first few hard raids it hit me hard... I flashed back to crota finally dropping my first helmet...it was completion # 75.... I fast forwarded to now..looked @ my equipped stuff.. No 320 items yet... Realized the amount of chamces to get max gear.. & its hard after u realize how deliberatly -blam!-ed up they made ttk to force myself to log back in... Playing fallout 4 now & loving it...i wish bungie had making the game good in attempt to please the players instead of using any shady tactic they can..the gaem could be amazing it has been before . Now its just intoxicating This game punishes players w any life outside of it ... Why they made the new daily time locked missions that can obly be attempted on specific days locking players out of it that have jobs or commitments outside of a video game .. Hamster wheel... Skinner box .. Stupid thing is had they just added new gear & e light & gave us the option to do what we wanted to & level up the gear we like? Wed actually have fun in the content.. Id regrind orxy to get some material that allowed my fatebringer to be 320 ... I wont do it to get the same pulse rifle i have but w a diferent # on it thats 1/2 as good as any yr gun in the same class...
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1 답변Think of this and it's funny how it works. You don't play Destiny for the whole first year. Than you get loads of free content and the noobs are around or higher level than the players that have grinded it out since the beginning. So you pretty much not play Destiny til the final year and buy one giant collectors edition with 9 years of free content and be the same level or even higher than the players that have been playing the whole time. Literally save thousands of hours of grind time.
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Good synopsis for those that didn't figure it. One item, your stats assume equal chance of each drop. It may be much worse. 300-310 gear might be more probable than 311-320. I'd say your numbers are best case scenario. As a former briefly 29, forever 30/31, and finally max level 34, I'm comfortable with my forever 29X light :)
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1 답변You forgot something else. Bungie also removed elemental burns from primaries so that is yet another reason to not grind hard mode versions of end game content. And they nerfed the drops in Nightfalls (they're still terrible) while simultaneously making Nightfalls much harder (no elemental primaries AND you get a lower elemental multiplier). Nightfalls were a nice, fun "near end game" piece of content that got much easier and faster when you grinded end game content to get elemental primaries. It was like a nice reward for beating the toughest challenges the game had to offer. Now they've ruined Nightfalls to the point I don't even do them anymore.
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2 답변There is simply no "end game" content, 1 raid does not cover it, and no real reason to do anything, nothing to strive for, haven't played for 2 weeks and started fallout last night, I'm not paying another penny for destiny, in fact I'm not sure I'll ever play again, it left a very bad taste with the whole way they've handled it and the complete lack of respect and communication.