This a long post(you've been wanred) and it addresses many things. If you have any constructive criticism I'd be happy to read it. Also if any of this comes out as a quote i wrote this over the span of 4 days and copied what i wrote as a sorta save progress thing.
I've noticed several imbalances in the crucible and I myself am guilty of abusing some of what I'm about to list off. Sunbreakers are all the way at the bottom if you're looking purely for that
Classic Game Modes- I often see players here who haven't finished the story or just have year one Destiny. Obviously being the little @$$hole i am i go here to complete crucible bounties because who's gonna stop my year two hawksaw with a god tier roll when I'm playing against blue and green guns? Obviously this needs a fix (for their sake not mine)and it could just simply be year one weapons only or maybe just weapons that don't pass a certain damage/ light level.
Fusion Rifles, Sidearms- These guns suck for one reason: shotguns. They're perfectly fine in terms of killing potential but sadly their kill range is within the shotgun's kill range. I don't think sidearms need a buff but maybe the fusions do in the range department by just a bit. Instead i believe shotguns should never be a 1 shot kill but rather always needing a follow-up shot or follow up melee. Maybe this way people would plan engagements more and actually treat a shotgun as a secondary(before you knock it try the tactic it's really good especially if you have the close and/or personal perk[I've killed sunbreakers this way]).
Rift- I love the premise of the game mode. I absolutely love objective style game modes like CTF but this game mode is extremely prone to being lopsided. I often find that one team camps the spark spawn, that entire team tries to take the spark and then they all proceed to break into enemy spawn and score relatively easily. I've played on both sides and it really isn't all that fun especially when Lord (The Living Bicep) Shaxx calls the mercy rule. I don't see a clear solution to this but i think a good step would be to rotate the location of the spark spawn so one team can't set up their tents at the spark and the rift should also be at different (but equidistant) locations. The spawns would also need reworking to adjust for this so the defending team isn't across the map of their rift.
Sunbreakers- I don't believe a sunbreakers' abilities are overpowered. They just need some... retuning. I want titans to keep their high armor(they're titans for Pete's sake!) but i also understand that killing a self healing behemoth with a golden gun hammer is a bit daunting to say the least. So i think the hammer of sol should do damage proportionate to the titan's health. Let me explain please. Say a titan reaches a certain amount health, his hammers will no longer be a one shot kill but will deal say 75% of a guardian's health as long as their in their AoE of the hammer so it will always be a two shot kill. I'm not exactly sure at what point should the hammer do less damage(that would require testing on bungie's part) but it's a thought i have to help with the sunbreaker problem. I think this a really good solution as it also let's the sunbreaker make use of the regenerating perk (to recover health and go back to one shot killing potential) but also makes them think twice before activating it in a group since focus fire will significantly reduce their damage output.
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1 답변Some side arms are BROKEN OP though so not all need a buff. Also sunbreaker nerf all the way, you have the equivalent of a golden gun, but with more shots, and they are mini nova bombs.
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3 답변작성자: STARWoLF00 11/11/2015 11:44:42 PMHmm idk, their are some side arms that'll Kill you faster than a machine gun. Just because they all have similar stats doesn't mean that they work the same. Shotties are fine. I someone is determined to shotgun you, not much you can do. Cut all shotgun range down to 1 and I guarantee you there will still be people who like and kill you with the boom sticks, myself included. Fusion do need a buff though. Mostly to velocity.
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3 답변Shotguns aren't the issue; it's the maps. It's the greatest hypocrisy in FPS games: Players want small maps where everyone spawns up each others' asses, and then they complain about dying to shotguns. If you give them bigger maps, they complain about Sniper deaths. It's really a no-win scenario.
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5 답변
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8 답변[quote]who's gonna stop my hawksaw with a God tier roll when they have blue and green guns[/quote] Level advantages disabled, all the stats are relative.