I think it was.
(I appreciate the fair and honest replies. Especially from those that disagree. The lack of salt is refreshing.)
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#Destiny
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3 답변I preferred that time also. The moment of waking up and actually exited for weekly reset, or looking the minute after xur came to the tower to see what he has. Those were the days
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The grind in year 2 has been streamlined but the rewards RNG is pretty bad. I was ok to, conceptually, leave year 1 behind but with hands on time they really do need to make year one content relevant again. The problem is they're trying to treat Destiny like a MMO in terms of content evolution but they don't have enough. Retiring content that wasn't substantial enough to begin with makes no sense. House Of Wolves could have been a massive success and Prison of Elders could have been a big hit but they let is stagnate through awful rewards, no variety and reforging overshadowing random loot excitement.
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If you include the grinding on both sides, I would say yes. You where never short on weapon parts. You had only a limit of 400 marks per character, but to get them, you could play for 2 hours on Monday or take you're time. You didn't miss out on Marks by not logging in a day. There was much more Crucible Maps and Strikes to play from. Not to mention you had 4 end game Activities that all mattered because of Etheric Light. Plus there was much more exotics and much more interesting exotics If you exclude the grinding. Y1 I'd say was still better
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1 답변I agree. I had much more fun in year one. [spoiler]Are we friends on xblive?[/spoiler]
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Year 1 was better imo. Crucible wasn't as balanced but was much more fun for me, probably due to it being faster paced. Also, getting elemental primaries from the raids was a lot of fun for me. The grind just wasn't worth it to me in Y2. Crappy raid weapons really killed it for me. I understand Bungie got rid of elemental primaries because they wanted more weapon variety. I think if they created a way to add an element to a primary through the raid (maybe a quest?) it would've been worth grinding. I do like the quest feature and the swords though.
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Year one was better.All the exotics were better.All the rare and Legendary weapons were better.I remember when Mütternacht (a rare scout rifle) was a beast and it is for me still better then the current Omolon and Suros scouts.The heart breaking thing for me is that we couldn't as a community stop talking about how we wanted Suros regime and Hard Light (before nerfs and buffs) and to think these trail blazers have given us such poor quality choices is truly unbelievable l.Give me back my Crusader 1,give me back my Up for Anything give me back heavey machine gun from the Vangaurds from The Dark Below.We should have thousands of legendaries to receive as rewards and hundreds of different exotics.That is the biggest failure from the design team from Destiny. #Y1AlltheWay
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I'm pretty sure it was more fun cuz it was new. Although being stuck at level 25 initially was pretty annoying. Then being stuck at 27 or 29 whatever it was was annoying and frustrating as hell. I've never played a gamed I enjoyed and hated so many times. Now I just want to like it and whenever I play another game it reminds me how -blam!-ing shit this game is.
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1 답변Game? Fun in different ways, I'd say it was better. Forums: Vanilla: Need some for VoG run, add me. TTK: ORYX CP NORMAL MUST BE LIGHT 310+ WITH ToM AND SPINDLE AND SS ALL AT ONCE AND U NEED FULL HARD RAID GEAR AND EMBLEM DONT BOTHER IF YOU DONT MEET ALL OF THESE (P.S. I'm light 270) It's clear here.
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5 답변작성자: Senor Crouch 11/12/2015 6:33:05 AMDifficult to say, I can't decide which one is better. I'll list my likes and dislikes of both. Things I liked about Vanilla: Gameplay, Loot Cave, sense of exploration before realizing the game would be super repetitive, Ghallarhorn, Icebreaker, Thorn, Fatebringer, no obsolescence, Strikes (strikes were cool back then, gave marks), everything gave you weapon parts, Nightfalls and its rewards, elemental legendary primaries, Raid Loot, Dinklebot. Things I like about TTK: Better narrative, quests are interesting, no more weekly Mark earning limits, motes give weapon and armor EXP, no more sapphire wire/hadronic essences/plasteel platting, EXP Bar remains on screen even after you hit 40, Three of Coins, account wide stuff to reduce the grind, more character development, Kiosks, more Vault space, more content, Masks, Strike exclusive loot, Court of Oryx, more blue engrams, Infusion, Glass Needles, Swords, Wolfswood Cloak, new subclasses, Nolanbot. Things I [i]hated[/i] about Vanilla: the grind, Rahool, Xur selling Sunbreakers 64 weeks in a row (an exaggeration this is), lack of Vault item transfer from the Companion App, Grimoire not in the game, lack of Vault space, felt unfinished, Raid bugs, no narrative, one dimensional characters, "I don't even have time to explain why I don't have time to explain.", the Traveler, felt like I was fighting Bungie, RNGesus, Destiny's economy, so restrictive (Marks had an earning cap and a collecting cap), most NPCs were useless after you reached level 10, earning faction rep, one single ghost shell, the questionable decisions Bungie made with some of those updates (let's just reset all the work on your exotics), no immersion. Things I [i]hate[/i] about TTK: Raid Loot sucks, Strike playlists devolved (as opposed to evolved), Prison of Elders is obsolete, Vault of Glass is obsolete, Crota's End is obsolete, half of Destiny's weapons are obsolete, half of Destiny's armor is obsolete, Variks is obsolete, story fell flat very quickly, too much back and forth with quests (do a step here, go back to tower, do a step there, go back to tower, etc), RNGesus, Nightfalls and their rewards (with the exception of the 300+ Ghost shells, great for infusion), no Class Item Kiosk, no Artifact Kiosk, Grimoire not in the game, weekly PvP rotation (all playlists should be available all the time), time gates, lack of variety when it comes to collecting Legendary Marks, lack of trading in materials for other things (Still have over a 1,000 Spinmetal from the glorious Sparrow Races: Skywatch Cup), that Sunbreakers and Sunbreakers share the same name. The list on these would have been longer if I included things introduced in the Dark Below and House of Wolves. For example, loved the concept of re-rolling the perks on your weapons and of course Black Hammer.
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I think it was. The guns felt great and worthwhile year 1. Getting your first Fatebringer, Mythoclast, or Vision of Confluence from the VoG was a really big deal. (I'm purposely avoiding the Ghallahorn topic). Now, most of the guns are meaningless. The raid guns aren't much to get excited about. Most are meh aside from light level. Elitist attitudes have also gotten ridiculously out of hand at this point. Within the first week of TTK, people were expecting those looking for a team to be Oryx raid experienced, smh. Although there are still great aspects to Destiny, the grind and the community are slowly killing it off.
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It was good, different, pvp became more unbalanced the farther the game went on TK is just more grinding as usual, the game really hasn't evolved at all except tweeking small things here and there to make us grind even more, it's just basic artificial ways to inflate play time as usual.
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1 답변No. TTK has it's issues, but at least they did away with Energy/Shards & class-specific armor materials. Oh and Crucible is far more balanced now.
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Parts of it was, the excitement of leveling everything up, RNG needs to be reworked but the grind was a bit more tolerant than what year 2 currently is, the game is dead once you hit 310, the game wasn't dead when you hit 29/30 back in the day ... bottom line is Bungie just don't give us enough content, repeating the same content over 3 characters does not mean triple content either.
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No. It's just that there wasn't any other great game to play during year one. Come to think of it, that's the only reason why I played Destiny so much. Now with Black Ops 3, Halo 5, and Star Wars Battlefront, it might be a while before I boot up Destiny again