Even when the net was in its infancy we had to discover content I'm games on our own. Could you imaging a game like destiny without tutorials and videos showing you everything there is to do in the game.
Destiny would seem 10 times larger than it is. People would interact. We'd always be looking for groups in game and asking people where they got their gear.
It would be a place of constant discovery. There would still be mystery to the game which to me is what is currently lacking.
With all the information we have access to we can look up and complete content that would take us months without the net.
English
#Gaming
-
1 답변>talks about no internet >talks about meeting people in game and asking how they got their gear >logic
-
3 답변작성자: Rugvart 11/10/2015 12:47:40 AM
-
1 답변
-
Destiny will never die. Burning love forever. If you anyone could give me a follow on twitch, twitch is "Madgiic" you wont be disappointed also sundays and mondays i help people get to the light house guaranteed. http://www.twitch.tv/madgiic/profile Happy Guardian Killing.
-
7 답변
-
1 답변
Hambo the RatYou made me like this! - 오래됨
You only remember the good. Never the bad. Gaming had its downfalls then. Unfixable bugs, simplistic stories and gameplay, and unrefined mechanics. Sure it may have been fun for us then but we never knew better. Don't get me wrong. The days I spent on The Legend of Zelda: A Link to the Past were awesome and all but they don't compare to what I play today. What you don't remember is the cheap difficulty spikes in games to increase their longevity. The linear mechanics that throttled progression by allowing for no improvised solutions to obstacles. Cheap tactics have been in gaming since the start. -
4 답변i used to play Sega, Dreamcast and Xbox original and PS2 without the internet. Used to love games like Guardian Heroes. Games definitely had more content back then and seemed more fun.
-
Yep, I've been saying this for years, but it definitely couldn't be more true when it comes to Destiny. Games like this are 60% discovery and figuring out what to do and 40% execution. When we rob ourselves of the discovery, we're missing out on over half the experience. So many people race through everything without figuring it out on their own, and then complain that there isn't enough content. For most of these people, if their raid group went into the raid blind, it would have taken them days/weeks to figure it out. Some people might even still be figuring it out. And I know that the guys who were streaming got through it on the first day, but those guys aren't your average players and they also had people in the stream constantly giving them ideas and helping them. It's sad how much effort goes into designing this stuff, just for it to be figured out by a few people and then spread to everyone. I think Bungie "time-gating" items now is a response to this phenomenon. Even then, very few people would have the black spindle, sleeper simulant, and no time to explain if it wasn't for the Internet. If everything was available on day one, many people would have every item in the first couple of weeks and start complaining that they have nothing left to look forward to. More people should realize this and ease up a little on Bungie.
-
I've played a year of WoW without forums, database sites, YouTube or add Obama I remember how huge the game felt, not knowing where to get certain gear, how immense molten core was...how long it took to get places because I didn't have the gryphon taxi points.... The Internet spoils much of what a game truly is. That access to knowledge comes with a surprising cost
-
Oh, playing Morrowind for hours and hours and finally stumbling on some legendary armor or weapon. Technically the Internet was around at that time, but no body was posted in depth game guides all over the internet. I continue this trend to today. I didn't do King's Fall until last week. Avoided tutorials, forum posts and guides. Went in completely blind. Was awesome and rewarding.
-
1 답변작성자: TacTheScribbler 11/10/2015 1:29:15 PMI played the old Tomb Raider games on PS1. And Spyro, and Gex, and Frogger. Those were some good times! PS2 brought some good ones, too: Shadow of the Colossus, Final Fantasy X, and there was this one that was basically a super generic version of Yu-Gi-Oh, called DuelMasters. Which I really liked for some reason. Maybe because I've never played card games like Magic or Yu-Gi-Oh, and DM was a simplified version of that. EDIT: Also Twisted Metal 2. Blowing up the Eiffel Tower was awesome, but Minion was the worst.
-
3 답변Your statement in itself is a contradiction, without the internet there would be no Destiny, the game is online only.
-
2 답변작성자: Trooper8059 11/10/2015 5:25:53 AMNo DLC, Splitscreen, Quality Products, Gaming was a better time when it was about the great experience you were having by yourself of with your friends without having to pay money every few months for more content. Only thing that Internet did was improve the playing with friends part. Also, why did they remove manuals? Those were the best.