Ahh, ye olde Hammer of Sol argument. Finally someone with the right idea though. Sticking up for us in this ocean of salty misunderstanding.
We have hammers - a hurtling capsule of raw power.
We have damage reduction - an essential when you run hammers blazing straight through the enemy's defense.
We have T-rex arms... still.
We have lousy grenades... like, really lousy
That pretty much sums up everything we have. All the other perks are novelties and useless in PvP.
So what do you expect from a super? Something that makes you feel godly, but halves your health, or something that resurrects you and gives you an insta-kill melee?
How about something that's impenetrable, but only has three hammers, or perhaps a weapon with infinitely long range which kills with one shot (Note that bullets don't take an eon to reach their target).
A Super is a game-changing ability which leaves enemies cowering for their life, or if you meet a Sunbreaker, jumping like a you got a new pogo-stick for Christmas.
Stop whining and accept us as your greatest foe whenever you hear that clang.
I completely agree with everything you just said but for one thing that I think is giving this Super a rather big pogostick-effect.
I'm of course referring to the massive incoming damage reduction which more then often makes it feel like your emptying a mag in Randall the Vandal (we all know that feeling).
It would only be fair to tone down that overshield a little. Maybe not all of it, but halving it wouldn't hurt it one bit.