and the same with snipers. If you don't use a primary for the majority of your kills you're terrible at this game.
-
Don't blame the players for using the cheapest weapons in Destiny. If Bungie would give shotguns the same nerf that the assault rifles got 8 months ago and made more than one primary class the best option Destiny PVP would be amazing. Shotgunners know they can run at you and insta-kill you before your bullets kill them and until that's resolved this game won't ever be balanced.
-
At least they don't hide and camp in the safe background out of radar range like snipers. You're jumping at me with your shotgun? You're a brave person. It might not take much skill, but at least you're not a sniper pussy. But don't slide.
-
6 답변In my opinion, the Crucible is unbalanced due to a large amount of core mechanics that have been implemented throughout its lifespan. For the majority of this post, I will be referring back to the Halo multiplayer metagame. This is in part due to the fact that Halo multiplayer is one of the most balanced (and in my opinion one of the best) multiplayer experiences of the first-person shooter genre. Firstly, Destiny has one of the lowest skill ceilings for the modern-day fps. There are little to no gunfighting maneuvers. For example, Black Ops II featured a very strong version of the jump shot, which allowed players to jump and fire their weapons at the same time. Black Ops II also less prominently featured the drop shot, which also could be used to win more gunfights. These gunfighting maneuvers allow those who possess these skills to have an advantage in gunfights. Therefore, the skill ceiling is much higher for these games. While Halo did not feature gunfighting maneuvers of this nature, Halo relied almost completely on gunskill, which increased the skill-ceiling tremendously. Destiny lacks any of these core gunfighting maneuvers (Blink-shotgun and slide-shotgun require relatively low skill). Also, aim assist is extremely high in this game, which is why hitting headshots is so easy (for most). Most of the popular weapons in the Crucible possess extremely low recoil patterns. The weapons are much too easy to control, which eliminates gunskill from the Crucible. The end result is a multiplayer experience that relies more heavily on your weapons and subclass than your gunskill. Therefore, it would make sense that the community complains about the weapons themselves, and not the core game mechanics that enhance the problem. Rather than outgun the enemy, you can outplay them with your subclass and your weaponry. It is important to remember that the Crucible was also unbalanced before the Taken King's release. However, the release of new subclasses, that are even more ability-based, has only magnified the problem. It almost feels that no amount of planning, skill, or experience can defeat a Sunbreaker (or any super for that matter). This in itself is the root of the problem. No matter how skilled players are, they can still be beat by supers, abilities, or secondary weapons. Halo did not suffer this problem. Weapons like snipers, shotguns, and (variants of) fusion rifles could not be equipped at the start of the match. For most of the Halo games, all players started with the same class (what a weird concept). These "power" weapons could be found around the map. However, it took knowledge of their span times and a variety of skills to retrieve them. Players had to fight over these weapons due to the fact that there could only be one of these weapons on the map at a time. Of course, the power weapons were much better than your starting weapons, but they were not a problem in terms of being too over-powered because not everyone could equip a power weapon at one time. The Bungie that regulates Destiny, on the other hand, has dedicated their efforts towards lowering the skill ceiling of the Crucible. Even the idea of reaction time has been removed from this first-person shooter. The fact that players "trade" so often is the fact that the Crucible is very laggy. If I can react a half-second slower than the player on the other end of the game and still earn a kill through "trading", reaction time has been nullified. In conclusion, the cause of the Crucible being unbalanced is not Nirwen's Mercy, 1000 Yard Stare, or Hammer of Sol. The Crucible is unbalanced because gunskill is not a priority in determing skill. The Crucible is unbalanced because supers exist. The Crucible is unbalanced because players can spawn with some of the most powerful weapons in the game. The skill ceiling is extremely low, and therefore I cannot "git gud" even if I wanted to. There will always be some kid with a super waiting around the corner to destroy any speck of skill that this game has to offer.
-
7 답변작성자: falsecosine1141 11/10/2015 12:00:23 AM
-
1 답변
-
1 답변
-
2 답변Im terrible in pvp, terrible with shotguns...snipers...just about everything. When im getting rocked by that perfect slide shotty around the corner, or that epic mid air shot to my chrom from an enemy sniper. Yea its frusterating, but i dont think its easy to do, nor do i think it takes no skill. Rather, i think that my opponents are just truely better than me, probably play pvp a lot more than I, and have that advantage over me because of it.
-
1 답변
-
11 답변I have more melee kills than any other method with my warlock...if you don't have more melee than guns you are a scrub.
-
1 답변
-
1 답변I usually run Havoc Pidgin now because I hate PvP and it's stupid and the gun is stupid and just... Stupid