I'll just leave this here...
[b]THIS IS NOT MY VIDEO[/b]
Edit: Please watch the video before getting butthurt over it. Thank you.
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Aim assist is tracked separately for each weapon, but accuracy is applied as a constant to every weapon in a class.Why can't it be the other way around with accuracy being tracked for individual weapons and Aim assist being applied to the entire class?
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4 답변All games have aim assist and "bullet curves"... it's a console... it's the only way to make it playable, bro.
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9 답변Day 1 on Destiny, I looked for the "Turn aim assist off" option. For the life of me, I don't understand why this is not in the game.
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3 답변Just thought I'd share this. Also, you are a little late to the party amigo: https://youtu.be/1WIVLXxfPFM
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18 답변
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While I don't entirely agree with his points on if the bullets are magnetizing or not(there could be of number of reasons for this). I do however completely agree that the multiplayer is 100% terrible, Destiny defies a lot of basic and conventional PVP design and ends up being probably the worst AAA PVP on the market right now.
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작성자: CresterOts 11/7/2015 5:39:20 AMIt's not aim-assist...it's bullet magnetism. The game is heavy with both though. Aim assist can be shown when a enemy runs across your reticle and your reticle follows them a bit with no input. Bullet Magnetism is when your reticle is off, but the bullet shoots at an angle to get the head or where ever. It's like when trying to shoot for a Phalanxs hand, but the bullet hits the shield. Even though you know from where the barrel is......the bullet should have hit the hand. Which is why you either close the distance, aim at an angle, use a different scope, or a different weapon.
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2 답변작성자: op12-MG 11/7/2015 1:11:25 AMSpawn camping in salvage? Play some trials then tell me it takes no skill I mean all your doing is defending a relic against scrubs defender side is easier than offender obviously
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