Ok so if you aren't going to read my opinion on why this strategy is garbage or comment with hateful replies then leave this page now. I want to hear of why you guys believe this strategy is bad or good and your experiences but these are the reason I think this strategy is horrible.
1. The ogres will crush the relic runner.
My team mates and I always get crushed by the ogres when we don't kill them. I bet most of you fellow runners have gotten the brand stealer buff and died on the "slamming animation" because of the ogres. I sure have many times. Killing the ogres fixes this problem and the relic runner should not die.
2. You do not have to stand on the daughters' platforms.
Again, the ogres come into play here. Someone always (usually hunters) cannot make the jump from the four platforms to the daughters platform and usually gets killed by the ogres or the ship because they try to go up the middle. Killing ogres allows everyone to go middle like in normal mode.
3. The bombs will be easier to detonate at the same time.
Simultaneous detonation is crucial to doing max damage to Oryx and killing him in four runs. The no knight strategy causes the ogres to scramble and makes it harder for the people detonating the bombs. Some ogres will be close, some will be far. It's all RNG but it's RNG I would rather not deal with.
4. THE KNIGHTS YOU HAVE TO KILL ARE RED BAR HEALTH.
Like guys cmon they aren't even elites. 2 shots in the head with a 300 sniper would kill them. It's that easy. This is the one that makes me so upset because people complain about killing a red bar health enemy. If you can't kill a red bar health enemy than why play a hard mode raid? Seriously someone please answer this in the comments with an educational response.
These are my four reasons why no knight strategy is worthless. Let's hear what you guys think or have to say, remember no salt in this thread.
Edit: Thank you guys/gals so much for your feedback! I love to hear about how everyone does the raid differently even if it's just slightly different than the way I do it! Let's see if anyone else has any comments/suggestions
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I guess everyone is different. Do what you're comfortable with. Me personally, I do the no knight strategy each time and dispose of Oryx quite easily. I like the no knight strategy the best because I can get the fight done quickly.
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5 답변I like the approach you take to discussing the strategy in your actual post, but calling it garbage in your title is a negative comment & the first thing you say is you are trying to avoid that in this post. Calling something garbage just because you disagree with it is immature with regards to a proper discussion. At first glance it sends the message that you are another person that struggles to complete it, but tries to hide that by saying its a bad strategy. Just had to say that before my actual reply to each of your reasons. 1. As someone that has done all 3 positions on hard & a guy that can comfortably be runner with all 3 classes, I have to agree that the animation for taking the immortality is brutal sometimes. I've actually been hoping to take on ogre aggro lately though because I've grown accustomed to finding the spots where I can hide from the ogres attacks while stealing the brand from the vessel. If the relic ends in the front, I hide behind the 2 spikes in the front, if its in the back I jump from the daughter pillars and make my way to the next spikes. 2. I have been that hunter more times than I can count. I've done it so much I've adapted to throwing an invisible grenade when I fail & hiding behind the pillar until the rest of my team staggers oryx. That said, I'd say its more that hunters need triple jump as the base jump them adding increased height/control/etc. If I had a year 2 version of Bones of Eao there is literally no other exotic I would use. Hell I still use the year 1 version for the ships & dicks of doom puzzles. 3. Timing with Ogres is still sketchy at times because of a guy that jumps to there's without thinking about the others, this goes for both strategies. There was commonly a guy in normal mode groups that would die because he was furthest from the bomb and he had a delayed reaction to leaving for their bomb. With the no Knight strategy though, some dumbass will commonly hop into his super close bomb before the others even have a chance to leave the pillar. I think it just comes down to the group, but I'd have to concur and say its the most flawed part of the strategy. 4. This is where I disagree though. When someone explains it as "just a red knight" of course it sounds easy & for the first 2 knights it usually is a simple 2 shot snipe. The thing is its not only a red knight, its also scolytes & centurions spawn with these red knights, and by the 3rd Knight sniping the knights becomes a challenge for survival due to acolyte eyes & axion darts. The strength of the strategy doesn't just involve removing the knights that detonate the bombs from the equation, it also removes 320 light adds that are equally as deadly as ogres. Now with the initial flaws, I've adapted to get past them, but that doesn't deny there are still flaws to the strategy. That said though, I get my 3 hard mode raid completions done on Tuesday reset using no knight strategy. I also usually play with people from LFG, and for the most part random players can't be trusted all the time with regards to cooperation, especially in the raids where it is most crucial. It never gets done instantly, usually takes multiple attempts to adapt to the group & for everyone to understand their role. But I've recovered with 4 living players finishing off Oryx, and have felt comfortable with 5 players going through it. With LFG as my main form of raid matchmaking, no knight strategy is what has been working for me, but to each their own as they say.
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1. A good runner shouldn't die. Sure, it happens, but it's rare if the runner knows how and when to take the aura. Also, the runner can jump on a sister platform, and wait for the knight to come to the middle. 2. I have never failed to make the jump on the platform as a hunter. If someone does, that person needs to improve his jumping abilities or his agility is too low. 3. True, but most times, this is not a problem. 4. It's not that they can't kill them. It's something you can easily avoid doing, so why do it?
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작성자: Taskforcem85 11/6/2015 5:38:50 PMTl;dr Why the majority of the community sucks at this game. The No Knight strategy is harder to pull off mechanically. The reason people do it is, so they can carry low light guardians through. If you can't pull off the No Knight strategy I'd laugh at you attempting a real MMO raid.
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There are a two factors that come into play that I think should determine what strategy you use. 1. The groups overall level. If your group is generally under leveled, not killing your Ogres is going to be better. The under leveled people practically do nothing while your two floaters kill the Ogres. 2. Your class set up. If you have at least two Hunters and one Titan, doing the normal strat is literally as easy as counting to 3. Throw a bubble down in middle with blessing of light. You have one person tether front side adds, including the vessel, and one person tether backside adds. This way any remaining Knights get tethered and the vessel gets dropped. You should have a few seconds to kill most of the adds that are tethered and create more orbs, and after Oryx slams and your stagger him, you'll only have to clear a few adds.
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This is you're opinion & that's cool... But "worthless" & "garbage" are some pretty strong opinionated words. Tone it down a notch buddy, just because YOU have trouble executing this strategy doesn't make it "worthless". In my opinion I prefer this strategy just because it switches up the mechanics from the Normal Raid as opposed to being the exact same thing with just a red bar knight added. In conclusion I genuinely enjoy the No Knight Strategy, it's fun.
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1 답변Less work to attain same goal is a bad strategy?? Lmao. No Knights ftw. I can make a sandwich and eat it while ur doing ad control and killing Knights
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Firstly you can't call a strat people use garbage then expect them to not be defensive of it. 1. If your guys on the daughters platforms are getting ogre agro like they should the relic runner shouldn't get hit, ours has never died by ogres. 2. Really you've seen a hunter miss that jump? Are they retarded and not using triple jump? They have the best jump in the game due to high agility so if you have hunters not making that jump you best leave them on the ships to practice simple game mechanics. 3. Why kill red bar knights if you don't have to? Simple. 4. If your team can't coordinate a simple count down for the orbs something is wrong. In the end it's each to his own, I've done both strats on 3 classes multiple times and they both have their pros and cons but calling a strat that works for 1000s of people garbage is just ignorant
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5 답변Exactly. That Strat is so unreliable. It's for people who can't kill a red bar knight.
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8 답변If you're 313+ and still do the No Knight Strategy, then you're a scrub. You're a scrub for even doing it. LMFAO.
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2 답변If you get killed as a relic runner then you're a scrub. OP can't make it to daughters platform as a hunter so he's a scrub. Scrubs. Scrubs. Scrubbies. Scrublord. Scrubgod. Scrubaroonie. Scrubbly Scruboop. Scrubchicken. Scrubtits.
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7 답변If you can't do the no knight strategy you suck. It's the easiest and safest way to do it. People on platforms can sit down, don't even touch an orge and jump up into a bubble when the runner has the spark, detonate a bomb and repeat.
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5 답변top overall disagreement is going to be that all these points are directly related to poor skills. good player don't have these issues and are easily able to execute this strat. 1. a good runner knows how to make the jumps in seconds and is able to follow the same path every time and can jump from the platform to the sisters plat all in one smooth flowing motion. my friend that runs is so fast he can get the relic before the 3rd ogre spawns. his path is to drop down on the lower platform and always moves behind the two blue triangles on either side, why?? ogres never go that far until all players at at the top. he then jumps on the closest platform and jumps directly up to the team. 2. addressed the runner points already. as for why its better. the ogres move back wards to the arenas edge. when killing them player are able to jump and land within feet of the bomb all in the same motion. this allows for quick syncing of all players and return to the bubble. you also get overlap which is even better cause If someone is late to the bomb we still get a max of 5 bombs in one run. 3.i have yet to see a scramble issue doing this strat they always end up with even the smallest overlap. 4. i don't think the issue is being able to kill them in a sniper 2 shot. its the fact that again skill is poor and therefore player are not able to handle the additional ads and they get overwhelmed and miss killing the knight. good team coordination solves this issue. paying attention to what happening and truly knowing the fight is what builds skill. know how enemies move and how to handle everything. know how to help team members kill knights. if ur a dead eye with the sniper move to any point anf double team knights.
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3 답변If your relic runner dies from ogres he is bad and one of those players that just expects nothing to attack him. Hide behind the pillar where oryx first spawns and wait for the knight to spawn. Problem solved. Or... If he is to slow and cant grab the relic fast enough( which is crucial to this strat) then just jump OVER the ogres from the relic platform/daughters.
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4 답변
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4 답변
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1 답변HM relic runner here. I very rarely die to ogres. Also you have to kill the vessel which is a yellow bar enemy.