Raid primaries used to have interesting or unique perks. Like a auto rifle that blinded wizards or a pulse that shot through the knight's shield.
Now they all get cocoon. Reloading is pretty easy on its own. And bunch of random normal legendary perks.
They could have had a non-elemental gun that stops taken centurions from spawning trackers or marks taken minotaurs for your team. You know... Things that make raid guns worth getting
Edit: also where gun variety was an actual problem was in crucible not PvE. And elements hardly matter in crucible. Everyone used Thorn, red death, and hawkmoon. Then add a long range shotgun. It took them like 9 weeks of ToO to fix that.
Edit: So yeah to those who said cocoon was awesome in hard mode oryx. Beat it with ToM, 1000 yd stare, raid LMG. Only used LMG for the echo. Never used cocoon. Whole team used ToM. Gotta love that weapon variety
Raid weapons also had one more per than Legendary and Exotics (even if it was just the "Oracle burn") plus elemental damage.
So far TTK has actually helped me step away from Destiny. Bungie just keeps "limiting" the game.
You like something, Bungie nerfs or removes it. You find a way to cut past their bullet sponge bosses, they try and block it.
The last two weeks I have barely played at all.
Seems Bungie is going to exact opposite way they should be going!
Does Bungie even have employees the completely play the game, not just testing or PVP?
Just sad when you know who massive Destiny could have been!
To me, it just seems Bungie really didn't add as much to Destiny as they should have for TTK and found us going through the already limited game and Armory so they are trying to find any way they can to hit the brakes!
I haven't even had a chance to play the raid yet. Worst part, I don't even have the craving anymore! :(
Still waiting on the "Added Bonus" for those who bought the Collector's edition while already owning Destiny and both expansions. They don't seem to be doing much other than pissing everyone off! :(