Kotaku has just confirmed all DLC has been cut content from the vanilla game.
[u][i][b]NOTICE: Any comment that breaks Bungie's Terms of Service agreement will reported. This goes doubly so for the people who think that using homosexual terms as an insult is perfectly acceptable.[/b][/i][/u]
We have paid $140 for what was originally intended to be $60.
It was Bungie's, not Activision's, idea to throw micro-transactions at the player.
It seems about half of The Taken King was actually cut for that $40 price tag too.
Isn't it time people stop supporting this game?
For those who deem to read things at face value I'll point out what the article says in a non-politically correct fashion.
The article reads of a power hungry, self-serving Jason Jones who insisted that a completed game be converted into an "open world" game that was "non-linear" (the exact opposite of what Bungie's known for) because those were the big buzz words floating around circa 2013 that all the huge games were using.
Those Bungie employees who didn't like his attitude quit or got fired (Staten, O'Donnell, and half the Halo team) right when the story changed.
Jones then said "Well, we have a cool looking room here and a good boss fight here so let's find a way to connect it to this area here and call it a mission."
They then recycled all the existing assets and threw out a game in the span of a year that was rubbish, all while lying to the consumer.
[u][i][b]NOTICE: Any comment that breaks Bungie's Terms of Service agreement will reported. This goes doubly so for the people who think that using homosexual terms as an insult is perfectly acceptable.[/b][/i][/u]
Not what I got from the article.
If fact it made me feel more sympathetic towards the dev team. If all content had been premade and good to go they could have dlc locked it and sat back lit a cigar and watch us throw money at destiny. I figure that a story more like halo was the intention, extremely linear with a big bad boss at the end and the galaxy saved each time.
Instead realizing the proposed game story was crap,they rapidly had to shuffle premade assets into a new story, one that they can grow on in future years. Having the traveler be a big part of the game this early is tossing out to many cards early. In stead smaller big baddies are the bosses.
Do I care meh, I just know a common problem with story development is that "there is always a bigger fish", you kill Crota, so the next boss needs to be as big as if not bigger to impress you (orxy is literally gigantic). If you write a story starting with the biggest of the bad then it's difficult to make smaller threats relevant.