So , any speculations?
What do you think ? New mechanics? More mechanics? I cant wait for that Raid :)
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#Destiny
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7 답변I Bet they use the "Floater" that they left us in Normal, MAKE him pass a "taint" (Just like prison because they like to re-cycle shit) So he'll have to change out with a player on a plate before he dies, Then the other guy will have to do it too . . . rinse & Repeat . . Also, no revives & More Captains with "Blind-Balls" !!! Nailed it ! . "Try the veal... I'm here all week " !
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5 답변작성자: AsparagusSoup 10/23/2015 1:50:41 PMI have a feeling that there is going to be something involving reloading. It's just odd that every raid weapon has the "Cocoon" perk. Maybe no manual reloading at certain parts, forcing you to switch weapons for a reload. This would also make ToM viable as it stays at one bullet. Hmmmmm. Edit: Are there other new exotics/legendaries with perks pertaining to reloading? Besides quicker reload, etc.
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2 답변Taken Atheon, Taken Crota, Taken Skolas appear as Oryx hits 0% health You get instantly teleported to their old fighting domains (The music stays the same with the Oryx Encounter to basically remind you that you're not doing VoG, CE, or PoE) All mechanics for beating them are applied As one dies, your team teleports to the next year 1 endgame boss Once all three are dead, you return to Oryx and finish him off [spoiler]Would be cool and very nostalgic[/spoiler]
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I'm thinking new mechanics on oryx, like the mortars are bigger or maybe a different attack then mortars. After damaging the first sister, it would be challenging if the timer started immediately after the bright lights are over
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1 답변They said they built hard raid first an then scaled it back my guess is that it will be entirely different I hope. All the other raids were made first then they added stuff to make it hard. I'm thinking there is more to this raid than we think an today will find out why the raid arena itself is so big yet we barely use half of the space in there. Not to mention some story modes the enemies get taken by oryx an we have yet to face them again maybe will see new ememies in the raid. Along with mechanics that were already there but taken out to make normal mode easier
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I hoping for new mechanics but I doubt it. They made the hard raid first remember that. Then they just toned it down to NM, so I believe it'll just be hight level harder to kill. Maybe less time on daughters and no immortal aura just a protective one? Kinda like no chalice on crota.
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1 답변I'm thinking different pattern for the tombship jump puzzle. Harder yellow bar mobs. New mechanics for the boss fight including different pattern for platforms for relic runners.( no longer counterclockwise)
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8 답변come on guys...we all saw how they did VoG and Crota..New raid my guess will be the same raid. Just higher lvl mobs. My guess like VoG and crota..it wont make it that much harder. Most of this raid you are hiding behind sum thing any how.
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1 답변IMO, I don't think they will change the jumping parts. They never did for the other two modes. I look at those parts as the sit back and relax moments and Luke smith said so as well. I see these coming - taken at the first totem part and wizards spawn where boomers did - time for warpriest to drop from 9 to 5 and more spawns at plates - must use all six bubbles at golgoroth - must one cycle daughters - oryx chooses who must jump - while in bubble all but oryx / daughters can hurt you I also think that there will be another boss and maze added. Only way to explain the 3 missing calcified fragments.
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You can only run relic once in oryx fight. Forcing you to choose a new runner each round. Pillars will flash like a game of Simon and you must remember and jump on in that order. Taken captains added all over and taken goblins shielding enemies. Oryx no longer takes moldering shards in Hard Mode but Hard mode loot table contains extra chances for moldering shards!!! Don't want 320 to come too easy.