Hello, fellow Guardian.
Allow me to start with a statement:
[b]The Sunbreaker sub-class is entirely fair in respect to all other sub-classes and should NOT be rebalanced/nerfed/scrapped.[/b]
Hunters and Warlocks, prepare your torches and pitchforks...
I find the most efficient and effective method for resolving this issue is by individually addressing each comment and concern about Sunbreaker I have witnessed on this fine forum.
[quote]The Sunbreaker's armor is too strong! It needs to be nerfed severely because it's just not fair![/quote]
This is a very common complaint I see about Sunbreakers. However, I want to swiftly end an all-too-common misconception about Sunbreaker's "armor" -- there is no armor! That is, there is no [i]additional[/i] armor that the Sunbreaker Titan possesses when using his/her super. The only "armor" a Sunbreaker receives is the same damage resistance the Bladedancer and Sunsinger sub-class receives when a super is initially activated.
But wait, what makes Sunbreakers seem more invincible compared to Bladedancers and Sunsingers?
Two things:
1) Titan's have an increased Armor stat in general which becomes especially evident when a super is active (see Striker sub-class). This increased Armor stat is counter-balanced by Titans having lower Recovery and Agility compared to that of Hunters and Warlocks. Titans are designed to emphasize Armor, Warlocks are designed to emphasize Recovery and Hunters are designed to emphasize Agility. Hmm, sounds almost, [i]fair[/i], dare I say?
2) Most Sunbreakers use the "Cauterize" ability which triggers regeneration upon each Hammer kill (not to mention grenades, melee) which makes it seem as if their health never runs low. This is [b][i]identical[/i][/b] to the Hungering Blade ability that Bladedancers possess. Here are the two abilities' official descriptions for your convenience:
Cauterize: Enemies brought down by your fire regenerate your health.
Hungering Blade: Kills with Arc Blade and Blink Strike immediately regenerate health.
So why are people so upset with Sunbreakers sub-class, yet so accepting of the Bladedancer sub-class? I will address this near the conclusion of my post.
[quote]Titans have heat-seaking hammers! That requires no skill whatsoever - blatantly unfair.[/quote]
Well, they are actually not as heat-seeking as one might think. The Flameseeker ability only slightly alters its flight path to hit enemy targets. A blatant miss by the Titan will not automatically correct the hammer to turn 180° and "heat-seek" an enemy. Remember, Titans are actually giving up the entirety of abilities Explosive Pyre and Fleetfire for the small assistance to accuracy.
Ultimately, if you get killed by a Hammer, you only have yourself to blame for not running away. Or, more likely, the Titan simply made an athletic throw. That's not unfair; that's just a good play.
[quote]I can't kill Titans with my weapons even though a few of my teammates are firing as well![/quote]
Again, Titan's are designed to have that increased Armor stat we talked about earlier. That being said, in what world does a Super lose to primary, or even secondary, weapon fire? It's a Super! What do you expect? Remember, the Cauterize effect as well, if you "feed" the Titan's super by allowing him/her to get kills he regains his health!
So instead of taking the foolish strategy of charging a tank head-on, try running away instead? Put that Agility and Recovery to good use. You wouldn't charge a Bladedancer and expect to come out on top more that 10% of the time...
Again, It's important to remember that Supers trump casual weapon fire. It's common sense.
[quote]Titan's throw too many hammers![/quote]
Titans give up the powerful Suncharge and Scorched Earth perks when selecting Forgemaster effectively nerfing their own lethality in order to throw a few more hammers. Nothing unfair to report here, this simply compensates for the lack of other powerful abilities a Sunbreaker could potentially possess. We see this constantly with numerous sub-classes.
[quote]Sunbreakers are ruining the once beautiful Crucible.[/quote]
You're almost completely correct. I think this what you meant to say:
Sunbreakers are ruining the once [b]corrupt[/b] Crucible.
Sunbreakers are obliterating the unfair monopoly Warlocks and Hunters once held over the Crucible grounds. Hunters and Warlocks have enjoyed PVP [u]domination[/u] throughout all of Year 1 due to their PVP tailored Supers. Titans, on the other hand, had one decent sub-class for PVP (Striker) and one pathetic PVP sub-class (Defender).
Hunters and Warlocks are simply upset that they no longer can abuse the powerless Titan.
Bungie recognized the imbalance in PVP and addressed the issue perfectly in the creation of the Sunbreaker.
Now, all guardians stand equal.
And like the Phoenix, Sunbreakers arise from their Nova-Bombed, Gun-Slung, Sun-Sung, Blade-Danced ashes and torch any discrimination towards their fellow Titans.
[quote]Well, err... umm... everyone else agrees with me that Sunbreakers are OP![/quote]
Here is where I interject my opinion:
I believe that due to the majority of Destiny players playing as Hunters and Warlocks, there is a significantly massive bias towards the much smaller Titan population.
So of course there are more people crying for a Sunbreaker nerf compared to those who oppose a nerf. The numbers clearly indicate that most Guardians are Hunters and Warlocks that can't easily dominate the Crucible anymore.
The Hunter/Warlock population is frustrated so they all throw a tantrum.
Due to sheer volume of Hunters/Warlocks, that obnoxious tantrum has grown into a foolish uproar.
Now [i]that[/i] is unfair.
End.
I encourage and invite anyone who disagrees with my rhetoric to address me in the comments.
Thank you!
Also, I'd like to thank Bungie for their hard work in rebalancing the Crucible by creating Sunbreakers.
Without you, Titans would have forever faded further in the Crucible.
Which Guardians think HoS should be nerfed? Find out at this poll:
https://www.bungie.net/en/Forum/Post/165463843/0/0
[b][u]Additional points generated by this beautiful community[/u][/b]
[quote]Avly485: HoS is inferior to GG because HoS is like a fusion rifle with travel time. The aoe explosions offset the fact that it isn't hit scan like GG.[/quote]
[quote]ssolidus007: I main a Void Hunter and could not agree wth you more. If I die at the hands of a hammer it's my own damn fault. Nothing more satisfying than hearing the anvil pop and just wrecking him in the chest with my void bow. Plus it's just fun running away, it's like cat and mouse or intergalactic David vs Goliath.[/quote]
[quote]Xenith: It's not that they have extra armor. They have damage reduction of 55%, the same as a Sun Singer with Radiant Skin active.[/quote]
[quote]Wagsman1: The reality of Crucible is what this guy said. Hunters and Warlocks have ruled because of their superior abilities. Titans now have a Super that is on par with the other two classes. It's only an issue because now Hunters and Warlocks are getting a taste of their own medicine.[/quote]
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1 답변Great explanation and amazing points. And before any butthurt hunter or titans say (of course you are a titan main so you would agree) yes I'm a hammer bro big woop. Now that they can no long trump the crucible and be on top every single time there is a problem. But just before ttk everyone on hear was whining about gg but now it's HoS just because we can fight back. Get over it it's fair. Sorry that you can't be over powered all day everyday
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3 답변My thoughts: https://www.bungie.net/en/Forum/Post/164922773/0/0 I believe that Sunbreaker should either not have damage resistance or their damage resistance should be made to actually match that of a Sunsinger and Bladedancer. Honestly, though, if health regen on a hammer kill is an option, why have damage resistance at all?
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2 답변You miss one key point though. Supers should not lose to primary/secondary weapon fire, but Super's should cancel each other out. When it takes a golden gun more than one shot to bring you down while your super is active, something is wrong. We get only 3 golden gun shots (4 if you wear the right helmet). It takes 2/3 of our shots to bring you down (66% of our super ammo) AND we get half of the "ammo" you get for your super. IMO either buff the number of GG shots we get or increase the damage they do so that our supers can cancel HoS.
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I'm pretty sure that armor stat and damage reduction is different things. The problem is that their damage reduction is higher than all of them, meaning that they are invulnerable when Titan skating combined with healing so all they have to is spam hammers. They are not scared of any supers besides void walkers and strikers which are extremely rare in crucible now. So if you combine a super better than all the supers with skill, then you will surely lose which causes people with better skill but a less op super to complain.
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2 답변Bungie will cave to all the "1337 crucible arcnoobs" and the one aggressive ranged class the Titan got for PVP will be pounded into the ground. ITS A SUPER, ITS SUPPOSED TO BE SUPER.
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2 답변작성자: DiagnosedGhost 10/22/2015 7:31:02 PMYour are actual incorrect on a couple points. Here is one of those. [quote][quote]The Sunbreaker's armor is too strong! It needs to be nerfed severely because it's just not fair![/quote] This is a very common complaint I see about Sunbreakers. However, I want to swiftly end an all-too-common misconception about Sunbreaker's "armor" -- there is no armor! That is, there is no [i]additional[/i] armor that the Sunbreaker Titan possesses when using his/her super. The only armor a Sunbreaker receives is the same armor the Bladedancer and Sunsinger sub-class receives when a super is activated. But wait, what makes Sunbreakers seem more invincible compared to Bladedancers and Sunsingers? Two things: 1) Titan's have an increased Armor stat in general which becomes especially evident when a super is active (see Striker sub-class). This increased Armor stat is counter-balanced by Titans having lower Recovery and Agility compared to that of Hunters and Warlocks. Titans are designed to emphasize Armor, Warlocks are designed to emphasize Recovery and Hunters are designed to emphasize Agility. Hmm, sounds almost, [i]fair[/i], dare I say?[/quote] You are confusing damage resistance and armor. The Sunbreaker has the same damage resistance of a radiant skin (perk) Warlock and striker Titan mid smash. For example, a 1000 yard stare archetype sniper will do 417 normal critical damage. Those snipers, to a Sunbreaker, radiant skin sunslinger, and striker Titan mid super it will only do 188 damage. To a blade dancer or storm caller it will do 209 damage. The higher armor only adds hit points, it doesn't decrease incoming damage. For instance, a golden will only do 197 damage to a Sunbreaker enough to kill all but the ones with high to max armor. So if a Sunbreaker has 198 armor it will survive but the golden gun will still do 197 damage. I will let others explain the difference between blade dancers and sunbreakers.
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8 답변Hungering Blade has a trade off. Regen health with kills, or get more use of arc blade per kill. Cauterize and Hammer forged are in different categories so this is not a good comparison. HoS is the objective king. It's much easier to kill a Storm Caller, Gunslinger, BD, etc. This translates into- My team needs that heavy let me pop Stormcallers to secure it. "Bell Rings" *You and your team die *Enemy gets both heavies. Now you are on the back foot for the rest of the game because one super outclasses the rest. Did you not play Iron Banner? Unless there was a drastic difference in skill, I.E. a 6 man team vs randoms, the winning team almost always had more titans. I am not saying it needs some huge nerf, but the More hammers and Health Regen need to be changed. They should be a trade off just like Hungering Blade. You also shouldn't just get more hammers, it should be every kill extends your super length to reward the skill of using it at a good time.
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23 답변작성자: ApexPredIsCute 10/22/2015 6:18:15 PMFairly good points, but a couple things. Arc Blade can take SEVERELY less shots than a HoS. The Hungering Blade perk requires you to kill them, like Cauterize, BUT, Arc Blade has NO aerial range whatsoever. Until I see evidence about that armor thing, I beg to differ. About the multiple teammates thing. ANY super can be brought down by 3 people firing at them at once within seconds. [i]Meanwhile, we have Sunbreaker Titan here walks in, stands under fire, laughs, bam one down, bam two down, by now all your health is back and the other guy who was shooting has run.[/i] That situation right there is unfair. There is no reason 3 people cannot take a HoS down by themselves. Silly.
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4 답변
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2 답변
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Gonna be great to see this post once the Sunbreaker gets their mid-super armor debuff... Since yes, it [i]is[/i] overpowered in comparison to the other subclasses. The amount if armor that their super gives them is [i]much[/i] higher than their armor without HOS active. You can't tell me otherwise - why else would a sniper headshot (among many other powerful weapons/supers) [i]only[/i] kill a Sunbreaker who isn't mid-super?
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4 답변Actually now warlocks are the least played class, it's all about titans and hunters these days
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5 답변작성자: H_TOWN_BALLA_80 10/22/2015 6:48:12 PMThe only thing I want to contribute here, and this is coming from a Warlock main who has and uses all 3 classes and their sub classes, HoS CAN in fact be killed with 1 GG shot. I was personally doing this in Mayhem Clash last night. Multiple times I killed active HoS Titans with 1 GG shot. I tried to pay attention to their health bar when I would fire that first shot and it *appeared* that they DID have full health when I hit them. Now this may mean they did not have some armor perk on or something. All I can say is, I was able to 1 shot HoS with GG last night. I know that GG vs HoS seems to be one of the higher points of contention in the community right now so I just thought I would throw that out there. I personally think HoS is ok as it is, I am able to kill it often and my over all K/D is just under a 1 (Y1 stats haunt me when I was horrible, gonna be a while till they catch up to where I am now) so I'm not a PvP god by any means. I am able to use Invective often to kill them. Also my Stormtrance works well too. If you are good at rotating in a circle with them as they try to rotate and aim at you, you can pull it off.