[quote][i]Moved edits to bottom.[/i][/quote]
New mechanics to the following areas to make the raid that much more complicated.
[i]Tomb Ship crossing:[/i]
[b]Part 1:[/b] Additional tomb ships will occasionally arrive to either almost knock you off or fire a volley of void bombs at your fireteam. Atop some of these will be Taken Vandals with their snipers. Your fireteam will need to clear these Vandals and lead the shots away from each other to prevent one player from death. There is also a 30 second [b]revive[/b] timer - [b]you can not respawn.[/b] Checkpoint on the ledge will be guarded by a Taken Captain and two Knights.
[b]Part 2: [/b]After everyone makes it to the next platform to jump on the tomb ship, it will be protected by a long line of 8 Shriekers. 1 player will need to ride the ship to activate them as the rest snipe them out. Player death will reset health and spawn the Shriekers again. Recommended a [b]solar[/b] or [b]arc[/b] sword to block with and [b]cloaking.[/b] Popping a Titan bubble with Blessings may help as well.
[i]Totems:[/i]
You will only encounter an occasional shrieker spawn on both totems every minute, an additional Wizard will spawn in the center. Fireteam will be capped at 2 deaths before totems activate.
[i]Warpriest:[/i]
Glyph orders will randomize and have no sign of order. 3 attempts max. Taken Captains will spawn after a glyph set is complete.
[i]Golgoroth's Cellar:[/i]
The maze will have Taken Thralls traversing it now, as well as a pair of Ultra Taken Minotaurs at plates 2 and 1. They have a low health count, such as the champions on patrols, but when damaged halfway they will teleport to a random plate and [b]can teleport to each other.[/b]
[i]Golgoroth:[/i]
When Taken begin to spawn a large amount of Taken Captains and Centurions will be summoned in the center. They will be Majors - Prepare for blinding ball spam. The floor will also ignite with pools of blight randomly (and can spawn inside the damage buff bubble) and damage Guardians over time.
[i]Wall of Dicks:[/i]
Enjoy Taken Vandals up the ass. Dicks pop out randomly - no set wait time or activation.
[i]Deathsingers:[/i]
Taken Vandals now spawn as Majors, a Wizard will spawn on the plate below the relic that if not killed within 10 seconds will summon a bomb - fireteam wipe.
[i]Oryx:[/i]
Oryx has 1.5x health and mortars will hit twice as fast. The runner will be chosen [b]randomly[/b] and given a 15% speed reduction. Did I mention Taken Captains?
[i]Xylar, The Consumed:[/i]
After defeating Oryx, instead of seeing him blast to Saturn he summons a large ball of blight - larger than him. It kills him and you are prompted to investigate the bubble. Upon doing so you are teleported to the Vault of Glass, where the Atheon fight takes place. There is hydra-like Vex in the center where the middle platform used to be, and it is large like Oryx, but it is Taken. 5 people will be warped back to the Court of Oryx to face the Fanatic of Crota while the 6th member runs laps around the Vault and activating Vex confluxes. When the other members defeat the Fanatic, they are warped back to the Vault and Vex begin pouring out to assault Xylar - not the fireteam. The Vex open Xylar's mind core, and the Guardians must deal as much damage as possible in 10 seconds before Xylar recovers and wipes the Vex from the Vault. Again 5 members are warped to fight a Fanatic of Crota - 6th spawns confluxes. Rinse and repeat but adds will double each time.
When Xylar reaches 25% he marks 3 Guardians with a debuff called "Blighted Heart" which will temporarily remove player control and the afflicted Guardian will attack the non-afflicted. This lasts 15 seconds. This phase will repeat after each course until Xylar is dead.
[spoiler]Bungie should hire me for raid design.[/spoiler]
[spoiler]This took 20 minutes to write with my phone at like 2:00 AM. At least get me trending.[/spoiler]
Have ideas to make this worse? Post below!
[quote]Edit: Keep this bumped! Inform your raid team and be prepared for the 23rd![/quote]
[quote]Edit 2: Going to sleep now, adding a #Cozmo tag so he can read and confirm. Goodnight and good luck, Guardians![/quote]
[quote]Edit 3: Almost trending high! Bump for the Queen![/quote]
[quote]Edit 4: 100 replies! Ayy still not my record.[/quote]
[quote]Trending! Well done, Guardians.[/quote]
[quote]Credit to PSYGEN93 for the Golgoroth "lava floor" idea![/quote]
[quote]500+ replies![/quote]
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OMG. Until you said "Bungie should hire me for raid design" I was in fear of this being real. The jumping Tombs though with snipers don't surprise me if that were to happen. But damn man, this was good. Doable, but so damn hard.
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2 답변So this is unconfirmed or? [spoiler]i know the xylar is a troll but the raid mechanics are true or false?[/spoiler]
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-relics produce Thorn - like damage when near fog walls. Taken thrall spawn as wheel skeletons -Tomb Ships now are more frequent and interfere with your passage. Will shoot wheel skeletons and purple orbs that explode into smaller wheel skeletons -The War Priest now roams the bottom area near the pads. All adds replaced with Taken Captains -Wall of Dicks still sexy -chest pad maze now full of Wheel Skeletons and taken minotaurs -Deathsingers now actually sing Q Lazarrus "Goodbye Horses" -Oryx punch now explodes into wheel skeletons like Sonic the Hedgehog coins; relic jump timer halved
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9 답변>During Oryx fight, You can hear Variks in the distance [i]Dismantle mines, yes? Or you die.[/i]
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2 답변When you get to Oryx, a Warsat falls on him, killing him instantly. You must then defend it for 10 minutes against an endless wave of Omniguls that fire taken captain blight bombs.
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