Here is the thing.
My favorite class is the Titan, and there is no denial that, in year one, titans were irrelevant on PvP. Our supers were great on PvE. Defenders Ward of Dawn worked miracles on raids and other activities. But on PvP, on anything but Control, it was useless. Fist of Havoc were a extremely inefficient super, the only use were the infamous "panic fist".
Now we finnaly have a time based super that can kill multiple targets, just like bladedancers and gunslingers, and people wanna take this away from us? Don't!
Hunters have their OP classes that can kill you in a fraction of a second since day one. If you guys nerf sunbreakers, you have to nerf bladedancers and gunslingers too.
And weren't supers supposed to be extremelly strong? That's why you can't use it all the time!
Bungie,some people say that you guys hate titans, please don't prove them right. Let us titans have this one!
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2 답변Nerfing it isn't taking it away but it will be nerfed before the end of the year so enjoy your op shit while you can. That class has great grenades, titans can skate around the map real quick and your super is 7 mini nova bombs with reduce damage and health regen. I thought titans were tanks so why do they have better mobility than warlocks now. Also -blam!- titans for not giving stormcallers lightening grenades, all the grenades are kinda trashy in pvp.
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6 답변The Hunter golden gun gives 3, maybe 4 shots (with the right exotic helmet, thus negating any other exotic piece choice), and all enemies must be dispatched in less than 10 seconds. And you better not miss. The Titan can activate his hammer, chase an enemy across the map while tossing heat seeking exploding hammers at everyone, stop to rub one out, then go back to the other side of the map and revive his Hunter teammate (because the Warlock used self revive), survive a headshot from a 1000 Yard Stupid sniper rifle, and still have time to throw a few more panic hammers and hit the sniper who is 1000 yards away. So yeah, if you think that's cool...
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Heres the thing: I am 100% a PvE player. I don't give a damn about PvP. But every time a nerf comes down because of PvP, it always affects PvE as well. So if you are going to nerf anything, nerf it only in PvP. Leave PvE the hell alone.
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16 답변작성자: mandog_123 11/6/2015 3:08:06 PMPeople need to stop complaining, instead of waiting for Bungie to win all your fights by Nerfing everything you face why don't you play smarter and stop crying on the floor in the middle of the battlefield whenever you see something you claim is "OP". Just saying
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9 답변Arcblade requires a player to enter shotgun range and to spam the attack button to close the distance, making it drain fast. Golden Gun confers no armor buff, requires aiming and can easily be stopped by a waiting around the corner with a shotgun or combined fire. Hammer of Sol has no weakness at all. It's practically a combination of arc blade and golden gun (no need to aim thanks to tracking hammers). Even combined fire can barely bring one down thanks to health regeneration. On top of that, unlike the nightstalker, Sunbreakers actually have a really good grenade (incendiary) and a high damaging melee.
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The hammer of sol is always going to be a good super and good class. The nerf should mean it's not going to be so easy to use...maybe needing to aim with the hammers...reduced splash damage maybe. Maybe a time reduction? Maybe a damage resistance reduction? Might need to use some tactics other than running Rambo in to a room full of enimies.
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Sunbreakers do need a nerf, and that's coming from a person who mains a titan, first when their super is active they have insane armor, which in turn makes them able to survive a golden gun shot and kill the hunter which in turn allows us to regenerate health. Second, GG gets 3-4 shots while we have 7 or 8 hammers which track if you use the perk, arc blade is all close range and can be shut down by one hammer shot (Which is what I've experienced on my titan) while it takes 2 or 3 for them to kill us, and we can keep a distance by throwing the hammers. We do deserve a nerf to armor so people at least have a chance to kill us, and your argument fist of havoc is useless besides panic fist is wrong, if you have helm of inmost light and unstoppable you are guaranteed a kill if you aim right.
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I don't get why every titan seems to hate striker. I played striker in crucible and seemed to do fine.fist of havoc just needs to be used at the right place and time, and that shoulder bash and lightning grenade was craaay as fuuu when I played Titan. Blade dancers got nerfed pretty hard and they are probably the weakest supes so far. Anyone can kill a blade dance. Everyone has a sniper or shotgun.
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1 답변
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1 답변I'm a Day 1 PVE hunter, my supers were useless in any activity because people complained about them in PVP. Now you feel my pain
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3 답변I personally hate sunbreakers in crucible, but i dont think they deserve a nerf quite yet. In a different post i stated "Yes their overpowered, but far from unbeatable."
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I agree. Please don't Nerf Titans. I use all 3 of my characters almost equally, so it's not like I depend of the sun breaker class or anything. Right now, I'm leveling my Hunter, then I will move on to my Warlock. But when I run as a Titan, I really like to be the new Sun breaker which is AWESOME as it is.
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1 답변I say they can keep their armor and hammer amounts. Hell, tracking hammers and the large blast radius is fine too. Titans are Tank classes and should retain high armor during their super. Just NO HEALING AFTER EACH SUPER KILL. It's frustrating when I'm jumping, duking a sunbreaker dealing small amounts of damage at a time, hoping that the next guy will finish him after I die. He get's me eventually and NOPE, health regen..... This is why people simply RUN when they hear a 'TONG'. It's just not worth the trouble. Stormcallers have a long ass super duration with Transcendence, however they can be killed so easily it's not even funny. Now if Stormcallers heal after every kill, that would be OP and game breaking.... Oh wait, Hammer of Sol can already do that. Wait Bladedancers can heal after each kill too? Well they need to get relatively close, and their super duration has been nerfed to hell even with Third Man. Don't forget that a nice Shotgun, melee combo can result in a trade. They can also die to a single GG shot.