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작성자: EL MUGNETO 10/13/2015 3:07:30 AM
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How can people defend the sunbreaker super?

[b]EDIT AFTER FINAL EDIT:[/b] I absolutely agree that the neutral game is not the strongest, but I feel like it would be fine if It were not for the ridiculous strenght of the nightstalker's perks. After playing around with the SB, I still feel the super is too strong for the good of the crucible, but I also felt like my only usable tools were skate, grenade, and shitty melee. The super SHOULD be nerfed but the class should get some better perks too. --------------------------------------------------- What was the most "OP" super in PvP before TTK? Now compare it to Sunbreaker. Now explain to me how sunbreaker is balanced. [Edit: forget the disclaimer] [b]Note:[/b] Read edit 2 for my opinion on neutral game. --------------------------------------------------- [b]EDIT:[/b] So people are telling me to learn how to counter. If Suros regime one shot to the body I could say the same thing. "Hur dur just use your super or heavy ammo you scrub""No one has learned how to counter it yet get gud""Stop crying you're just whinnying because you're bad" The fact that it can be stopped doesn't mean it's balanced. [b]EDIT 2:[/b] About the neutral game: >What do you think about the gunslinger subclass then? It's neutral game is garbo and it was hailed as OP for most of the community >Trance and chain of woe are barely in play as it's already hard enough to get precision kills and even harder to stack it. You need to give up your knife juggler for incendiary blade, you need to give up chain of woe for over the horizon. Golden gun is not GUARANTEED 3 kills. Sunbreaker super lasts 26 seconds while GG lasts for [u]11[/u]. You don't get damage resistance with golden gun and you can easily tank it with other supers. You can't tank a hammer. [b]EDIT 3:[/b] Anecdotal evidence =/= fact [b]EDIT 4:[/b] I want to make it clear that I want balance. I don't want to nerf SB just because they kill me all the time but because they are too powerful. I also feel like all three new TTK subclasses completely outrank old ones and it should also be taken a look at. As well as buffing old ones. Additionally, I hate the fact that PvP and PvE have to be balanced proportionally. So please stop telling me about PvE because GG and BD suck at that too. [b][i][u]FINAL EDIT:[/u][/i][/b] These comment threads contain pretty much all the points I have to support my argument. Sunbreaker vs Gunslinger https://www.bungie.net/en/Forum/Post/161444296/0/0/1 Sunbreaker vs Bladedancer https://www.bungie.net/en/Forum/Post/161726167/0/0/1

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  • It's a super, it's supposed to be OP

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    2 답변
    • It balances the last year of OP Hunters Blessing of the steadfast

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      1 답변
      • People defend it because they enjoy using it, not because they can justify it staying at its current state. The only thing that might be more irritating is the auto targeting on the Nightstalker bow. But at least they can't fire 7 of them. The hammers need to be limited to 4. If my Warlock can be simply shotgunned out of its Stormcaller, Sunbreaker should be vulnerable also. I don't want to see Sunbreaker changed in pve though and we all know how good Bungie is about screwing up pve for the sake of Crucible balancing.

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        4 답변
        • Sunbreaker survives: -High impact sniper headshot -Golden Gun -Shotgun Melee -Rockets -Shadowshot (direct hit) But it's not OP? Yeah okay guys.

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          2 답변
          • The difference between the gg time and sunbreaker is the the ammo for sunbreaker is derived from the super meter and takes away a huge chunk when a hammer is thrown, the golden gun will most likely last longer but has less shot potential. This is why you can only get off six if you spam the hammer right off activation. In crucible you will most likely get off around four unless the entire team is spread out all over the map.

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            15 답변
            • Because the rest of the subclass is butts

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            • How can people waste their lives posting an essay about why they play too much? Dude get out of the crucible of it bothers you, no need to nerf everything good in destiny please. I haven't heard 1 nerf cry in PvE.

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              8 답변
              • I just want to throw this out there as most ppl aren't aware of this, their is a brief moment of damage resistence upon activation of GG. Is it reliable.... no. Will it save your ass on very rare occasions....yes. Just a little fun fact.

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              • 작성자: NBS x SMOK3Y 10/11/2015 11:33:11 PM
                Removed ment to create a post

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              • I have had plenty of people counter me as a sunbreaker; by jumping and using the night stalkers evasive roll I started doing it to other sunbreakers and it works 80% of the time. As for blade dancer class there was no way to avoid that unless you used your own super. They could knife you from the ground if you were in the air. And the combo of get kills and it last longer. Made it even more rediculious.

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              • *Year 1 forums* [b]Hunters:[/b] It's a super it's supposed to be OP scrubs. Ironic, yes?

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                2 답변
                • How can someone defend a super you ask? Because a subclass is more than a super

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                  1 답변
                  • Im not reading all that but ive used all 3 characters and theyer all balanced. All differnt game styles but all can destroy a team

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                    4 답변
                    • Sleeper shuts it down hard

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                      7 답변
                      • Bump

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                      • 작성자: Eethen 10/11/2015 11:16:54 PM
                        Another point for PvE: DattoDoesDestiny made a video about the damage buffs you receive from different things: melting point, weapons of light, and Shadowshot. Melting point, the Titans melee, makes you deal [u]more bonus damage than shadowshot.[/u] It's a melee. And it outranks Shadowshot. Now obviously Shadowshot is more practical for multiple enemies because of the tether and because of blood bound, but still, when you are going against Golgoroth, hunters are mostly useless because a Titan can just melee the ogre and people will end up dealing more damage from that. Edit: The salt is pouring in. Let me remind you guys that all I was sharing was a little information. I never said anything needs to be nerfed or any of that shit. Calm down.

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                        11 답변
                        • [url=http://xboxclips.com/FF+hAwKzz/a9fe7c2a-29a7-469e-8ec7-f0ed88d0f1fd]Lol, right? Sunbreaker has a problem[/url]

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                        • The sunbreaker super while it is powerful does not have a habit of killing an entire team like the sith lord bug zapper does

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                        • 2/10 nothing new. I don't understand how every discussion about SB super ends up with the comparison to Golden Gun. Bottom line you're not getting more than 6 kills on it, even that is if you immediately throw 6 hammers and each one gets a kill. It can last 26 seconds sure, if you're just walking around and not throwing hammers.. So no kills. The super is as balanced as any "God Mode" super ever made, it just doesn't have as high of a skill cap as the others.

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                          4 답변
                          • They need their crutch just like I need my Last Word.

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                          • Run.

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                          • Run

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                          • As a titan i say give it just enough of a dmg nerf to let anything with 1k yards impact kill with a crit and reduce time by about 2 to 3 sec.

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                          • Close off a hallway and snipe them.

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                            2 답변
                            • How can you defend blade dancer in year 1?

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                              2 답변
                              • [quote]What was the most "OP" super in PvP before TTK? Now compare it to Sunbreaker. Now explain to me how sunbreaker is balanced. [Edit: forget this disclaimer] [b][i][u]DISCLAIMER:[/u][/i][/b] [b]I KNOW SUNBREAKER NEUTRAL GAME IS WEAK COMPARED TO OTHER SUBCLASSES. THIS IS PURELY A DISCUSSION ABOUT THE SUPER [b]Note:[/b] Read edit 2 for my opinion on neutral game. --------------------------------------------------- [b]EDIT:[/b] So people are telling me to learn how to counter. No shit. If Suros regime one shot to the body I could say the same thing. "Hur dur just use your super or heavy ammo you scrub""No one has learned how to counter it yet get gud""Stop crying you're just whinnying because you're bad" The fact that it can be stopped doesn't mean it's balanced. [b]EDIT 2:[/b] About the neutral game: >What do you think about the gunslinger subclass then? It's neutral game is garbo and it was hailed as OP for most of the community >Trance and chain of woe are barely in play as it's already hard enough to get precision kills and even harder to stack it. You need to give up your knife juggler for incendiary blade, you need to give up chain of woe for over the horizon. Golden gun is not GUARANTEED 3 kills. Sunbreaker super lasts 26 seconds while GG lasts for [u]11[/u]. You don't get damage resistance with golden gun and you can easily tank it with other supers. You can't tank a hammer. [b]EDIT 3:[/b] Anecdotal evidence =/= fact [b]EDIT 4:[/b] I want to make it clear that I want balance. I don't want to nerf SB just because they kill me all the time but because they are too powerful. I also feel like all three new TTK subclasses completely outrank old ones and it should also be taken a look at. As well as buffing old ones. [b][i][u][quote]FINAL EDIT:[/quote][/u][/i][/b] These comment threads contain pretty much all the points I have to support my argument. Sunbreaker vs Gunslinger https://www.bungie.net/en/Forum/Post/161444296/0/0/1 Sunbreaker vs Bladedancer https://www.bungie.net/en/Forum/Post/161726167/0/0/1[/quote] Simple all classes are "OP ". Sunbreaker is no more than others, people are just salty their hunters and warlock have strong competition. And if its so OP then why are titans still only a small percentage of pve or PvP

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