Take away Stormcaller's and Sunbreaker's damage reduction!
When a Titan Sunbreaker or a Warlock Stormcaller activates their super the best thing to do is run. They get a damage reduction (a high impact sniper won't 1 shot head shot a Sunbreaker) and they're super is RANGED.
That's the issue I have and many other people have with the supers. Stormcaller can kill you from 10m away if not a bit more. And Sunbreaker literally has infinite range if you get the hammers close enough to a guardian with NO damage falloff.
Now, the Hunter golden gun is a strong super, just like Stormcaller and Sunbreaker, and it receives [b][u]NO DAMAGE REDUCTION[/u][/b]. So since it is a ranged super and has no damage reduction, why do these supers which are ranged supers and if not more powerful supers get a damage reduction more powerful than that of a bladedancer?
A bladedancer dies to a high impact sniper headshot, why doesn't a Sunbreaker? A bladedancer dies from a shotgun & melee. Why don't these supers? (I know a stormcaller will die from a shotgun & melee, but it's hard to do because of the range and the chaining of their super)
They're [b]ranged[/b] supers that should [b]not[/b] be given any sort of damage reduction.
Edit: Some of you people seem to think that a stormcaller doesn't receive any damage reduction. It does it gets a 50% damage reduction.