I agree it should be more balanced. Never said anything about that. I think the health on kills should be a portion, and not a regeneration.
I think it's only fitting that the high armor class has a mobile super that requires 1 tier higher impact sniper than the other classes.
Bladedancer is faster obv
Sunsinger has a fuggin weapon out. Potentially heavy?
No lack of advantages for them.
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Sun singer is not throwing a 1HK hammer with a big aoe on hit. And every class can be spec for armor. Like ffs being a Titan doesn't mean you are a bullet sponge. Your armor is only slightly high by like 2-3 health points. They need to chose between high health or regen. No class should have both that's insane. And btw I can take down these Titans with not much trouble. I'm worried about the community, not every is amazing at crucible but they shouldn't be getting rekt by a super. Nor should these players be given something that takes no skill to wipe an entire team
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작성자: Kazz0ng 9/30/2015 9:06:46 PMsimply put. there are a few things that a super does: increases lethality with range increases lethality without range keeps mobility increases survivability each super give an increase in 1-2 of these things. Gunslingers get ranged lethality and keep mobility. no survivability buff Bladedancers get increased lethality without range, most be up close so they get a survivability buff Nightstalkers get ranged lethality increase, and are allowed some mobility no survivability buff Voidwalkers get MASSIVE lethality with unreliable range. lose mobility, large survivability buff Sunsingers get a DPS increase but not an actual damage buff, and no range increase, keep mobility and gets a large survivability buff Stormcallers get large lethality buff with short range, keep mobility, get a small survivability buff Strikers get a MASSIVE lethality buff with no range, no mobility, small survivability buff Defenders get... shafted really. no range, no lethality increase, no mobility... but they get a HUGE (albeit vulnerable) survivability buff Sunbreakers... well... they get a large lethality buff with range, keep mobility AND get a HUGE survivability buff. it simply doesn't fit. and this isn't even taking into account their perks. sunbreaker is the only super that gives a buff to all 3 areas in large amounts. lethality up close and at range, the ability to keep moving around while using the super, AND a defense buff.