I've been trying to find a good loadout on my characters for crucible, and because I'm using hopscotch and radegast/ash factory, i have an exotic slot available.
I'v used felwinter, matador, but the fire rate is to slow to stop an incoming bladedancer, you can't one shot him.
Until I started using INVECTIVE! Load 4 rounds, let the bladedancer come, and when he's almost near you, just unload your magazine. Last few matches the bladedancer lost everytime! Because of the high fire rate of invective, i guess.
That's how I don't have to use my super on 1 guy, if I have the chance to unload SPACE MAGIC of course haha
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#Destiny
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I run a bladedancer as my main. I easily get countered by fusion and tripmine nades sticking or enemies moving back and focus firing on me. I personally counter them with an arcbolt nade then a shotgun blast. If I'm nadeless I shotgun then melee.. Both work damn near every time.
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The last match I played, I had good results with hardlight. Don't just back peddle in a straight line and keep firing, jump, strafe, do whatever you can to stay out of reach as long as possible. You can either wear them down and kill them, or at least waste their super without getting a kill
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3 답변Lmao. There is a thread like this, called "best way you killed Bladedancer solo" And the people in that topic brag about how easy it is to stop. But when the subject comes to "Strong supers?" The same people go like "BLADEDANCER IS SOOOO OP." It's true.
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2 답변Someone said two lord of wolves bursts. Dunno if that's true. I'd imagine it couldn't be head on.
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작성자: Nousentre 8/30/2015 2:30:29 PMIf they're [b]mediocre[/b] (AKA they spam the living hell out of that RB/R1 button till their finger gives out on the ground without ever jumping) you can try for a [b]headshot[/b] if you have a [b]strong enough sniper rifle[/b], such as an LDR 5001 or Icebreaker to get a OHKO. [b]Exotic handcannons[/b] are good at everything right now so they work well here too. If they happen to be [b]decent[/b] and take advantage of blink as much as possible, [b]they can't swing their blade as fast in the air as they can on the ground[/b]. This leaves a small window of opportunity to [b]shotgun/melee[/b] them, though it is most likely you will just trade kills. To avoid this, if you happen to have a melee that regenerates health on a kill, your melee can proc as soon as get hit preventing you from dying, though this is up to chance and an in-game bug (I think). You can also [b]shotgun/melee on stairs[/b] aswell and have the same effect. Bladedancers move so fast that if they keep swinging on the ground and reach a set of stairs going down, they are in the air for a split second and lose their melee speed for a bit. It also throws off their tracking on you, shortening the distance they travel on that particular swing they reach stairs because of the "[i]being in mid-air[/i]" thing. It's physics, really (despite the fact that all things in this game are paperweight). The best way to deal with active bladedancers is to lure them away, isolate them, and try to trade kills. A hunter who can't get more than one kill per super is no hunter at all. If you are communicating with teammates, rally up and focus on the big game.
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1 답변I bladedance recently in pvp and its lucky to get more than one kill you don't have any oversheilds or extra health which is where hungering blade comes into play bit of you don't get a kill you just screwed
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