I mean seriously. How terrible.
All it had was
•New enemy mechanics
•New area to play in
•Multiple enemy spawns per strike
•Different dialogue each time you play
•New boss mechanics
•Enemy traps for guardians
•Showed swords in action
•Shows in depth subclass builds
•Showed artifacts
•Showed new weapons
•Two bosses
•No bullet sponge bosses
•Nowhere super safe to stand and cheese
•Showed scanning items
•Vanguard and ghost giving dialogue and lore while in the strike
•New rewards specific to each strike
And even though all we do on these forums is complain about bullet sponge bosses, and bitch that strikes take too long, we’re going to also whine that this strike was TOO SHORT AND DIDN’T HAVE BULLET SPONGE BOSSES.
You people seriously befuddle me.
So you’d rather have a boss with predictable movement and spawns?
You’d rather they be bullet sponges?
You’d rather they take an hour?
Just in case you didn’t watch the stream, let me explain the boss fight.
A huge ultra red centurion comes charging like a bull out of a huge door because your ghost is trying to defuse their bomb. But he isn’t a centurion. He’s charging at you with a jetpack and sword, stomping and slamming the ground around you, dealing great damage. Once you start damaging him, he summons reinforcements and once you get him to about 60% health, he runs away into a door. You can still damage him while he’s running.
Once you clear adds, a huge blue cabal comes out of the door with a jetpack and mortar strapped to his back. He fires mortar rounds at you, that really hurt. They do have hang time, being mortar shells, and you can tell where they will land by blue circles on the ground. You have seconds to move away. He fires at a fast fire rate and summons more adds to kill you.
Once he gets to 60%, he too runs away while you clear adds. Once they are dead, both he and his red brother come charging. This time, mortar guy has a bubble shield and increased damage. Red sword guy leaves sunspots where he slams which damage you while inside. Once one dies, the other takes the gear he had. So he can fire mortar shells and slash you with his sword at the same time. He also regains some health when his brother dies.
If you can kill him, the strike ends.
So my question is;
You people got what you wanted. WHAT DO YOU WANT???
Edit: All arguments in here are blind hate. If anything has a cabal helmet, to you people, it's a reskin. In so, I'm done replying to people. They were 4 levels above. That's why it was easy and short. (I posted that early on when I read all of them at 200 replies when they were nothing but "RESKIN this and that")
English
#Destiny
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3 답변
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3 답변Yeah it was so bad uhh I think my dick got a moner which is where it sinks into my body and then pops out of my ass it was so bad I think I died a couple of times like rlly
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3 답변I'm not gonna lie, I love the new ghost dialogue "Strange, it would appear the cabal have not caused damage to the central struc- oh there are bombs"
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15 답변>Makes post about how OP really liked the stream, regardless of how incorrect he is >Dismisses everyone disagreeing with him as "blind hate" lol The salt is real.
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You just aren't going to please some people aqround here. So its best just to tune them out. That strike clearly was designed to give us everything that we (as a community) have been clammoring for. But---as you noticed---for some people it STILL isn't **enough**. Bungie could walk on water and these same people would bitch that it wasn't far enough....or that Bungie and Activision were only doing it to make a mockery of Christians.... That's just how deep the rabbit hole goes around here.
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4 답변
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8 답변Why do people think it's too short?? They're acting like this was a raid. This was a STRIKE, it is designed to be completed in a timely fashion so you can matchmake into the next strike on the playlist. People complained about Omnigul being too long, so Bungie listened on this one. This community will always complain about the little things though.
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Keep fighting the good fight man. We need people like you to think for the people who can't do it themselves. They see a few moving pictures and rush to assumptions, haters gonna hate. New strike looked vastly improved and more fun compared to the old stuff, I for one will not miss cheesing.
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I wasn't overly impressed by the strike, but that was probably just because I wasn't playing it and couldn't hear all the NPC dialogue in the background. From a mechanical standpoint I'm very happy Bungie is finally making strikes into a proper activity and just another fetch quest grindfest.
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2 Weeks later.... "Community Manager, Cozmo, has been fired by Bungie. No reason is confirmed yet. There is speculation that's it's over his recent appearance in the Twitch reveal for Destiny's Taken King strike: Shield Brothers."
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1 답변Loved the strike but hates the showcase. Could've been done a lot better but I'm glad to see bungie is somewhat listening and adding legitimately new things into strikes
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6 답변
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7 답변Am i the only one who thinks thats the new Strike is almost the same as Cerberus VAE III? It'll will be played just the same as CVIII by most of the people. 1. Skipping enemies 2. Kill a Tank (wich is literally the same as in CVIII) 3. Skipping enemies 4. Kill the Boss (ok granted, BossES) But.... come on. Why wasn't there any interactive Stuff with the bombs? Like that you have to defuse them while the bosses attack you in some fair, but still challenging way. Maybe i missed something, but the strike fells just like CVIII in another area. I wish there was interactive stuff in strikes like we have in raids. Of course not in a raid-worth ammount but i think you know what i mean. Unfortunately, i was disappointed. It feels like they tried so hard in new Boss mechanics (wich are basicly just new attacks) and characterization that they overlooked the fact that this strike is almost the same as CVIII. I am looking forward to the other strikes, and i REALLY hope we will se something fresh.
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7 답변The majority of Destiny's community are teenagers... That should explain the nature of the forums for you.