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#Gaming

8/14/2015 8:49:06 PM
10

Let's talk about the gaming industry

Would anyone like to discuss how the gaming industry has been doing lately?
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#Gaming

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  • I have one thing to say. Trailers for games in 2016.

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  • 작성자: WTFisTrue 8/15/2015 8:23:53 PM
    I think the main problem is they hype companies build up to sell copies. Nothing ever truly lives up to the hype.

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  • 작성자: Uuv 8/15/2015 7:57:54 PM
    1
    People look only for flaws in a game. Gaming communities as of lately have just been cringe worthy. It's not about coming together and [b]having fun playing a video game.[/b] It's just heavy criticism, all the time. Albeit, sometimes it is the developers fault for making changes in the game that really did mess with the core gameplay, and deserve the criticism. I don't know, that's just my opinion. It's how I view gaming today. I don't read online reviews for a game for this very reason. There have been numerous games that I have enjoyed that got terrible reviews. [spoiler]As for the industry itself, awful. Between people cutting corners to make deadlines, and content being cut into pieces for DLC, publishers are still making just as much money through these practices.[/spoiler]

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  • It's has plummeted to shit since the early 2000's. Gaming a golden days have long since past.

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    4 답변
    • Indie games are the start of the future.

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      2 답변
      • Most developers are more interested in making money than quality games.

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      • Gaming in general has gone from being something for only kids and social rejects, to Hollywood level production and sales. The intermediary stages were awesome. You had a lot of good games, tons of ok ones and some pretty decent innovation. These days you have a handful of giant triple A titles, the occasional brilliant indie/smaller company game and a lot of fun but trite stuff floating around on the edges. I feel that innovation has been stifled in favor of better graphics. The stories are decent, but campy. The gameplay is generally better than the old days though. I think the industry has lost a lot of its magic while trying to make games that [b][i]must[/i][/b] pay off for studios with ridiculous overhead. There are still plenty of games on my radar though. Part of it is likely my age, I've seen all the variations that you can really put into a game, so everything starts looking the same with different wallpaper. I look forward to new IPs instead of this headlong rush of the endless series. It kind of relates to anime in a way. I always liked the standalone movies and a few series. But now it seems like everything is these endless, grinding, epic-ish, 40 hour, episodic nightmares. I just find it hard to play games or watch shows that are packed to the gills with filler. Especially when I go back to play/watch them again.

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        2 답변
        • I feel it's more about the money then it is about the legacy anymore. Except with some good apples like Bethesda and valve. Developers used to make money determined by the quality and success of their games. Nowadays it seems they give you a 1/3 of a full priced game with exclusive deals, dlc, preorder, and limited edition be the rest of "your" game. I wish more developers would be known for their games like Bethesda. Every time you hear that Bethesda is making a game you already know it won't be garbage. Even if it's not as great as some of their other games it's still a worthwhile buy.

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          2 답변
          • Sure, what about it?

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          • A horrendous demon with a bottomless appetite for human flesh, Bakasura is a nightmare come to life. After committing countless atrocities, Bakasura has demonstrated no end to his depravity, no limits to his brutality, no sating his desire to slurp human meat, crunch bone, and guzzle hot blood. So many are his vile victories over mankind that they cannot be relayed here, yet it his defeat at the hands of a man that is worth the telling. According to the Hindu epic, the Mahabharata, the famous Pandava brothers were traveling in exile with their mother, Kunti, when they came to the village Ekachakra. Disguised as brahmins, they sought alms from the villagers in order to sustain themselves. They soon learned that a demon, Bakasura, was living outside the village, devouring the people as they passed through the woods. The chief went to the demon and begged that the feasting stop. In return, a cart of food would be sent to Bakasura each day. Bakasura consumed not only the provisions, but the person that brought the cart as well. After hearing this tale from a weeping woman whose son would bear the cart on the morrow, Kunti declared that her son Bhima, who possessed impossible strength and had slain demons before, would take the cart instead, as repayment to the kindness the villagers had shown their family. Once in the forest, Bhima nonchalantly ate the food intended for Bakasura. Furious, Bakasura threatened to eat Bhima, which he just laughed off, goading the demon to attack him. All day they battled until Bhima finally slew the demon, tied him to the cart and dragged the body back to the village, where the people celebrated the victory in bewilderment. Hunger, however, is a demon that cannot be defeated and, inevitably, Bakasura’s disgusting rumble will rise again, now more ravenous than ever and ready to feed.

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