"Alright guys, oryx is at half health! Just remember the strategy and we'll be fin-"
Dismantle mines, yes?
"Shit."
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5 답변Arc Burn & Lightswitch against in a circle room of 50 wizards and knights with no cover.
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I would like to see a rotating platform style fight that requires players to think on their feet as to where they. I was thinking maybe a circular area with platforms that go up and down while adds pop out on random sides.
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3 답변
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4 답변
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10 답변Random dude: " Alright everybody, get out your ghallajorn. " Bob: * pulls out sleeper simulant * Random dude: " what the hell is that" Bob: "oh this, its one of the new exotic we-" Random dude : "nope, nope, everybody needs ghallajorn and heavy ammo synthesis, alright guys we'll continue this tomorrow just go to orbit."
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7 답변I've always hated puzzles in raids yet every raid, regardless of game, seems to have one. When will devs get it into their heads that people are A) stupid or B) impatient. Now, the so called puzzles in Destiny havent been that advanced but what if they step it up? I've come across people who can't wrap their heads around the bridge on Crota and trust me, that's nothing compared to the mechanisms some proper MMO have. So you're going to have three people who don't know wtf they are doing and seemingly can't be taught and 3 guys who would slap the puzzle with their mensa certificates. It creates tension and a bunch of wasted time.
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2 답변Oryx is halfway down YES! Oryx has taken flight! (guardian must then choose one player to swordbear oryx while in the air while others shoot his shields down from the ground)
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1 답변I really don't want the only reason the hard mode raid is difficult is because enemies are a level or two higher than the level cap. That's just lazy game design
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1 답변
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3 답변You know what I want? I dont want a boss fight where you have to teleport or take down a shield and use a sword in order to do damage. Let's take it back to the good old days of mmorpg's where you had one big bad ass boss that had a shit ton of health and took rotating pieces of the team and complete coordination to beat. Maybe a stage two kind of fight where when you get his health down mid way that he gets stronger and changes up his combat form and attacks. Not an oversoul threat that forces you to think fast, but something that makes the fight progress for a long period of time that forces players to think in order to survive the fight.
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1 답변