Seriously, my teammates shouldn't be able to eat 3 rockets and live.
I know it sounds crazy, but there's nothing so satisfying than seeing your enemy shoot a rocket and [b]mistakenly[/b] take out a portion of their own team.
In Halo, there was a tactical advantage to getting in close to an enemy team when they had rockets. Why? [b]No one will shoot you (with rockets) if they will take one or two of their own kind at the same time.[/b]
Take this scenario and generalize it to supers like Nova Bomb and Fists of Havoc for maximum fun. Do you [i]really[/i] want to use your super to clear out one enemy when your buddies are capturing a zone? You might kill one bad guy, but two of your own.
I miss these moments. At least give us the option for friendly fire. Maybe in Inferno gametypes at least?
Sometimes you just want to punch your buddy in the face and teabag the shit out of them.
____Edited @ 9:45 est______!
Wow, it looks like this idea took off!
If this was to actually be put in the game, there would definitely have to be some kind of booting system at play.
The system in Halo worked very well. Maybe if that system were adapted to a degree and customized for Destiny it would be a fit.
And what about PvE? I think some good fashioned friendly fire could be a nice thing.
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[u]Friendly fire for area effect supers and heavy weapons only[/u] Keeps the nuke teammate to 'defend' nonsense in check also The long wait to get heavy amo / super cuts down on casual trolling def no FF on primary weapons for this reason
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4 답변I know it's sounds crazy, but it's possible. I started unloading shotgun shells into my friend as a joke, seeing if I could kill him (party crasher), then I used a golden gun, and he died. There was a weird glitch where my friend couldn't even see me, but I could see him. He could feel me shooting him with my shotgun and golden gun. It's hard to explain... It actually happened, and we're trying to get it on DPJ's top ten wtf moments.
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I've always said there needs to be a (hopefully permanent) Crucible mode that is basically a big mash-up between Patrol and Crucible. Perhaps on an already existing Patrol map or a new map. I suggested having open world, faction-based PvP with friendly fire. So, after you choose which faction you want to be a part of, you can gain marks and rep for it just like Crucible or other factions, except you gain them from enemy faction kills and lose marks and rep for friendly fire deaths.
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2 답변I see your point but it would do more harm than good. Examples: Guy in skirmish wants to troll you because you accidentally stole his kill in the beginning. You're on a 27 kill streak with no deaths trying to go Unbroken for the first time, when he gets his revenge by killing you in the last three seconds of the game. Guy in control throws tripmine at heavy spawn to block it off from enemies. No one comes. Heavy spawns. Two team mates get killed by the trip mine going off at the exact time they go to pick it up. I could list more if you'd like.
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1 답변It could be really fun, but I think there would be to many trolling idiots. It would be very annoying if some kid killed me when I just activated my golden gun.
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3 답변Oh the halo days, back when you won a match you started murdering your teammates, good times.
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I would support this only for a premade team against a premade team. Other games have proved that it takes just 1 random player to decide to "teamkill" everyone on his team to ruin pvp permanently. Kicking them doesn't fix it.
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Yes, yes, GOD YES!!! Mostly I want friendly fire because I'm sick of taking up a strategic spot for sniping with my Scout Rifle, only to have half my shots land because some scrub runs in front of me and starts strafing left and right. I would not hesitate to put one through the back of their skull so I can get back to killing minions of darkness unimpeded.