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작성자: Epicdudenxt2u 7/26/2015 5:00:42 PM
130

Why the Black Hammer and Icebreaker nerfs are justified.

Okay so this is a reply I made to someone on the topic earlier. Please, please read this before you start spewing salt. Well if you actually look at the Black Hammer and Icebreaker nerfs they are fairly justified. Black Hammer is a legendary that is so powerful they included it in a list of exotic changes. The gun fills the role of Icebreaker and then some. It is a sniper with infinite ammo and you don't even have to wait on it to recharge. I have personally been questioning the addition of the gun since the it was added. Icebreaker has become a cheap PvE weapon. Now say whatever you want, blame it on the boss design, or whatever else you want to, but people will just sit in the back of the map and snipe indefinitely. It has always seemed like the gun was being used wrong to me. It seems like the gun is made to use until it runs out of ammo then you run into the fight and wait on it to recharge. Now you will be forced to do that instead of just setting up your campfire and camping in the back. Edit: I'm done replying to all of these whiney brats. So few people have managed to create an intelligent reply I've decided that I'm done with this post. Thank you, and goodnight.
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  • [quote]Now you will be forced to do that instead of just setting up your campfire and camping in the back. [/quote] Nope. I Guarantee you that it's just going to make people camp longer now. The only time Icebreaker is used is night falls/raids. You're not really gonna get much accomplished by running out and going kamikaze with your primary. So, it's gonna be camp fest 2.0.

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    • Bullet sponge bosses

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    • They would be justified if not 90% of all PvE mobs were bullet sponges. But hey,.. they are.

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      • 작성자: CavScout00 7/29/2015 5:56:17 PM
        I really dont see the point in pve nerfs. Ok its going to take me a bit longer to beat a boss that ive already beat 100 times.......... Kinda defeats the purpose of doing the harder content if you can buy gear on par from a vendor. Those weapons save me time grinding crap ive already done. Main issue is most of the legendaries suck since launch weapons and theres only been a select few to surpass them. They need to beef up or do something with mgs on the pve side. Unless a burns on why use one and stand in the fire when you can use a rocket launcer and send it and forget it. Another issue is trying to balance weapons for pve and pvp. Which is dumb. Only events like IB should they be identical. Theres nothing tactical about the MP. Its full of cheap kills that are mostly one hit.

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      • 1
        Efrideet's Spear is easily the best PvE sniper after these nerfs 6 in the mag Final Round Surplus 12 from special ammo boxes 4 Rockets from heavy boxes Perfect match with Gjallarhorn because it can also have a different element. I barely use Black Hammer, and I only did originally because it's good on maybe 3 or 4 bosses (Sekpis, Nexus, Archon) I never used ice breaker after I got gjallarhorn. I see no place for it, so I really don't care.

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      • Everyone is making such a big deal about these nerds but these are great changes because when black hammer came out most boss fights became the easiest things in the world now they're gonna be a little challenging.

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      • Gally and icebreaker nerfs may be justified but WAYYYYY to late. Especially gally. They should have nerfed it before it got out of hand and is now the king of all destiny weapons

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        • 작성자: Simmer 7/26/2015 5:58:32 PM
          The justification creates an unbalanced / negative emotional response. The correlation affects negatively across all of their social platforms. It's not possible to justify a response now because the acknowledgement would be a reactive response, which is not a plausible response. It would only create more turmoil. It's also not possible to incorporate PvP with PvE. The mechanics are completely different from one another. Trying to create an organic atmosphere of blending the two activities provides an unhealthy addiction with the users' involvement. Games like Destiny (and soon to be, The Division) are attempting this feat of integrating the two activities without proactively creating unity in the environments. Yes, next generation video games are socialistic because of the target audience. Capitalistic video games (games that never update / modify after the initial launch) will diminish because they are not cohesive to the social platforms we demand. The only way to balance PvE and PvP is to separate them completely. But this also separates the social paradigm the game attempts to create through its community. Hopefully, the developers and programmers imbibe the useful information provided by the social communities they created. Data charts and diagrams only provide the numbers related to the situations. These charts don't correlate with the emotions we've obtained by completing the tasks they created. A weapon is simply a number to them. If the number is too high, then they decrease the usage. If the number is too low, they provide a use to increase its value. The idea of checks and balances is economically sound, but video games are played by users who don't want balance. They are played by users who want leverage. And anytime you take away that control, you create a mutiny of negative emotional responses. Basically, we needed a weapon re-balance. But the extremity is not legitimized because it is solely based on numbers.

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          • 작성자: Benzene21 7/27/2015 8:11:27 AM
            you failed to explain why it's justified. you just said the same thing people that agree with these nerfs say. none of these arguments have basis. if you stop responding it's probably because people proved you wrong and you got tired of it. [quote]It is a sniper with infinite ammo and you don't even have to wait on it to recharge. [/quote] it is not. you don't get infinite ammo by doing nothing like the IB. you need to hit 3 precision shots in order to get infinite ammo and you have a small room for error since the mag is only 3 rounds. and most of the time you will fail to hit those shots because most bosses move around (and shoot, so you need to take cover) and have small critical spots. not to mention the ads that will force you to stop shooting the boss or take cover. [quote]people will just sit in the back of the map and snipe indefinitely[/quote] give examples. only place you could really do what you are describing is the devil walker fight on earth strike. for the other bosses and enemies you need to take cover, move, kill ads, etc. [quote]Now you will be forced to do that instead of just setting up your campfire and camping in the back.[/quote] it won't change anything. people will just wait longer.

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          • Let me reply to this with what I've been saying all along and quieting all the people that think this nerf was needed or justified. IB is not a cheap PvE weapon (Gally is and its nerf is justified though not for the reasons they listed there). It already sees very little use aside from Crota and some NF strikes with solar burn. Please read this: CAMPING IN PVE WILL NOT BE PREVENTED BY NERFING THE 2 BEST SNIPERS IN THE GAME. ALL IT WILL DO IS EXTEND PLAYING TIME ARTIFICIALLY. People will still camp. Why? Because the content forces players to camp. Bosses wipe you out in 1-2 hits. Same with adds. Everything end-game is a bullet sponge that cheaply kills players in 1-2 hits. Why should players risk it then? Snipe away. Camping is the most effective way of clearing end-game content. That's why you see all those cheeses tutorials on the tube. How to snipe from a safe spot. How to get up there in the ceiling against Valus. The bottom of the platform against Aksor (pre patch). The top of the cliff against Aksor (LMAO people are geniuses finding ways to cheese). So you want people to use Suros against NF bosses? Right... it's going to take a billion shots to take it down (exaggeration only). Meanwhile, you risk a wipe cuz you gotta be in auto rifle "optimal range" whatever that means. No one in their right minds would do that unless they didn't have a life and could play 24/7. Sniping/camping/cheesing gets it done quick, fast so we get our rewards and be done with. Don't be fooled by the change - nothing will change. Players will still camp. And snipe away. And find spots to play it safe. Nothing will change. It will only take longer. And in the end, that's all that Bungie wanted. They didn't want to force us to change playstyles, they wanted us to play the game for longer (aka artificially increasing playtime). As for BH? It is only useful against bosses. It is completely outclassed otherwise. Contrary to popular belief, it DOES NOT HAVE INFINITE AMMO. You have to land 3 crits in quick succession to get it. Is it ez to do that? Sure. So decrease proc time. So increase mag size. Or give it triple tap (in place of mulligan) and have it proc on 4 crit hits instead. But this nerf makes A RAID LEGENDARY MEANT TO BE BETTER THAN OTHER LEGENDARIES MUCH WORSE THAN RE-ROLLABLE LEGENDARIES FOUND ANYWHERE. Fatebringer dumps all over the other primary weapons. That includes exotics. Much better than Suros, Hard Light, NLB, Vex (situational), Thorn, Hawkmoon in PvE. Realistically, IT SAVES MORE PLAYING TIME THAN BLACK HAMMER DOES because bosses are only the end section of content while ADDS ARE EVERYWHERE. Fatebringer mows them all down. For every fallen walker, there are 3 wave sections you gotta face to get there. Fatebringer capitulates all those wave sections, saving minutes in the process. It wasn't nerfed (HC nerf was a wpn class nerf not an exclusive nerf). The logic behind the BH nerf is not consistent. Realistically, it was nerfed because TTK is more of the same, bullet sponges with ez to spot crit spots which means BH is once again king. They didn't create any new mechanics that would see Gally/BH be less effective so they decided to just take the easy way out: nerf players' tools.

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            • Justified? I fully agree. But they were fun weapons to use. As you say the way bosses work should be changed. More mechanics and less bullet sponges.

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              • Why don't they just swap firearms for pillows and be done with it?

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              • The only problem I have with icebreaker isn't the charge time in pve. That's good and I get it. But I personally use it in pvp for my go to sniper. And I barely get one shot as it is the start of a match with 5 seconds. Going to 8 will cripple it's use for me. I mean all I have to do is find a new gun. But still. I love that gun.

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                • I agree that the nerfs are justified however the way ice breaker is nerfed doesn't make sense, "we don't want people to sit back and wait/snipe so let's increase the time to wait." I feel that there are better/ more elegant ways to nerf it.

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                • 작성자: Swiftlock 7/27/2015 8:26:29 AM
                  [quote] It seems like the gun is made to use until it runs out of ammo then you run into the fight and wait on it to recharge.[/quote] I don't think "running into the fight" where the bullet-sponge boss does nothing but spew non-stop splash damage and squish you with a high-damage melee attack if you get close isn't a very hot idea, especially when you have to grind [i]hundreds upon hundreds upon hundreds of bosses[/i] in order to amass some worthwhile loot. I mean, there's some tricks like shotgunning and blinking away from bosses at the [u]perfect[/u] moment so their cheap melee attacks miss, but these are generally high risk maneuvers for the average player. After the nerf, it'll be more worthwhile just to carry around a hard-hitting legendary sniper rifle with increased ammo capacity. That doesn't sound very balanced at all.

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                • I use the ice breaker close and personal, the additional 18 seconds is bullshit. It takes long enough as is, it's easier to pick up special ammo and use special ammo synths than to wait for a recharge at this point.

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                  • Part of the reason is probably because of how long you can cause bosses to stagger with these weapons. Black hammer for obvious reasons, being able cause hit stun almost indefinitely. Icebreaker fits a similar role, as bosses will typically stagger for about 4 seconds, allowing it to keep bosses on stun lock long after the "cap" of 6 rounds.

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                  • It's justified by they don't want to make vault space they want you to make vault space.

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                  • Wouldn't even call it a nerf tbh they just fixed what was broken black hammer perk defo was broken Ice breakers new cool down just means people will camp even longer lol

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                  • If everyone has black hammer, then that's 54 consecutive shots (without using a special ammo synth). That's easily enough to take out most bosses. Nothing really changes.

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                    • You've barely made an argument for either, rather you stated your opinion. I don't use ice breaker because I have BH. Does that mean IB is bad or BH is too good?

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                    • Here's the deal. All the bosses, literally, are bullet sponges. We just shoot shoot shoot. Just a tank and spank. No special mechanics, abilities, or anything. Bungie is making the already boring fights, much more boring. The snipers sped up the tedious, repeating fights, and now we get to spend more time on these boring fights. Please.

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                    • In the time it takes for icebreaker to recharge one bullet a scout rifle can do twice as much damage as one shot from icebreaker. https://m.youtube.com/watch?v=9TmClLLlIik Watch this video.

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                    • They should of made the black hammer an exotic instead of nerfing it.

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                    • We will continue to camp with icebreker. And now instead of waiting 30 seconds. Well just roast some hot dogs and wait 48 seconds

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                    • 작성자: mrsjimmymare 7/27/2015 5:24:04 AM
                      Will like op to state actual examples of your encounter with people who "abuse" these guns according to you. I think if people want to use these snipers in solo nightfall that is their business. They are not hacking or cheating by using a gun to their advantage. Took bungie so long to fix these guns is the disappointing part not that I think they should be nerfed. Icebreaker maybe 6 sec not 8.

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