Running ahead has always annoyed me some but last night it cost me all my progress on the 'no die' bounties. A player ran ahead and died which caused us all to die. That is really annoying.
English
#Destiny
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2 답변I stay behind because I like to fight, and it's important when I'm getting xp for gear. "Every kill counts".
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The only strikes people die for going ahead is usually the Valus strike. Impatient player zooms through zone on sparrow. The funny thing is they know it is suicide due to consumed by darkness but they do it anyways. I do do not kill every bad guy but people should wait for their teammates unless they are just chillin on the spawn point doing nothing. There should be a kick function for people who idle during strikes.
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I was told that someone else causing a wipe while being the only one in a darkness zone will no reset the bounties since you didn't actually die. Then again I'm not sure because I'm usually the one in front killing everything
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If I'm trying to complete a bounty and they run ahead and die, I lose my bounty. For example, I have the 9000 exp without dying, and as you know, if someone runs ahead and dies at the next "checkpoint" everybody dies, which makes me have to restart the bounty. I report them for unfriendliness. But, this happens rarely so it's fine
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Very rarely do Strikes apart from the NFs and Heroics but it does annoy me in Heroics. This is because people running ahead agitates the enemies which causes more problems for the people behind. It doesn't take long for 3 players to clear an area anyway, longer for 2 and even longer for 1. Why on earth anybody would be running the Strike playlists hundreds of times is beyond me.
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That's the one thing that needs to be patched fast we don't stand in their way to stop them so they shouldn't have the right to teleport us ahead. I don't want to change the way others play. I just don't want them to have the power to dictate how I play.
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2 답변I run ahead and if their aren't their in a reasonable time I will die and bring them too me
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I just get more annoyed when they run ahead and die before even getting past them. Like some kid tried running past the first set of enemies in the weekly this week and died. Then later he tried running past the minotaurs on the way to the priest and died. And that time it was in a restricted respawn.
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1 답변
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I run through the non-strike area to get to the strike. In my opinion, it's a complete waste of time fighting default minions. Once I'm in the strike area, I fight everything in my way. I do the strikes because I want to do them, not because I'm grinding.
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Depends on the other strikers. If they are killing everything, I like to zip past the encounter, turn around and flank. If they are running through, its only annoying if you don't realize and end up dead in a darkness zone. Also, why would you take a "no death" bounty into a nightfall? I always hammer that out through other low-end bounties or strikes. That's just me, though. Maybe you're THAT kind of badass.
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3 답변Man i always get annoyed at the people who want to kill everything. When im dragon striking im grinding for something, be it a weapon or just engrams/weapon parts. Last thing i need is someone slowing me down, if i get in boss darkness zone and they dont tag along i wipe. I may be a dick but thats how it is. Rush = more rewards per hour.