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작성자: Hames 7/21/2015 2:18:36 AM
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Hames

People are taking the Gjallarhorn nerf WAY too seriously.

[Note: I'm editing my initial post to make things easier to read while including more detailed explanations.] 1) Opening Rant... [spoiler]Ok, I was content to laugh at people being all 'doom and gloom' this morning, but I need to say something here. People, you need a sense of perspective and you need it badly. It's a video game, that's it. I've seen every manner of complaint and petition this morning, even one dude going so far as to start a petition on the White House website to stop the nerf. Seriously? The point was to bring Gjallarhorn back to earth a bit and allow other heavy weapons to become more viable. Let's be honest, Gjallarhorn has become an elitist symbol for many people and that's just ridiculous. Not a single person on this game [i]earned[/i] their Gjallarhorn and to exclude others because they didn't have the same [i]random-ass luck[/i] as you did is offensive. Those of you now assuming it's going to swing the other way and make people MORE elitist are the problem here, not this nerf. Point blank, if you need a full fireteam of Gjallarhorns for ANY of the end game content on Destiny, you're not very good at this game. Atheon?: He's actually easier to kill with high impact snipers or heavy machine guns because Gjallarhorns or other rocket launchers usually cause him to move. Crota?: As a 34, two Gjallarhorn shots bring Crota down. That's ONE PERSON with a Gjallarhorn in your fireteam and you're good. Now that means you need two...damn, that's rough. How will you ever cope? Skolas?: Gjallarhorns don't matter for Skolas, teamwork and communication do. Each and every time I've beaten Skolas (usually once a week since HoW hit) I've done it with 2 fireteam members having Gjallarhorn. It was only this past week that I had a full fireteam with 3 Gjallarhorns and it wasn't much easier anyway. And for the record, I have a Gjallarhorn on each character (sharded 5 more) and I love it, but I'm not losing my mind over something as dumb as this. If this nerf bothers you that much that you'd try to get a White House petition going to stop it, you need to take a step back and reevaluate your life. Seriously.[/spoiler] 2) Reasons for the nerf(s)... First let me say that I don't necessarily agree with Bungie's nerfs, but I am attempting to explain why I think that [i]they think the nerfs are necessary[/i]. a) General weapon balance: [spoiler]I feel like Bungie has a baseline that they're trying to keep all guns within a certain distance of as far as relative power level goes, with weapons increasing in power level by rarity. With TTK right around the corner, and with it a light level increase for us that will render Skolas an easy foe, I feel like Bungie is trying to reset their baseline in prep for Year 2. Gjallarhorn was too far above the baseline (as were Ice Breaker, Black Hammer, and exotic hand cannons) so it's been toned down a bit. Auto rifles were a bit too far under the baseline (as were Hard Light and Necrochasm) so they've been pumped up a bit. All in all, I feel like the weapons are being balanced [i]with each other[/i] in order to restore what Bungie wants as the baseline for all the Year 2 content. I don't necessarily agree with their tactics, I'm just trying to make an educated guess as to their motivations for the changes.[/spoiler] b) LFG exclusivity: [spoiler]I think this one is easy to recognize, and I agree with Bungie on this part. A gun that is given as a random reward should not be a status symbol used to divide people. Despite all the arguments that have been given, I'm going to stick to my guns on this statement...it is IMPOSSIBLE to EARN a Gjallarhorn. In order to really earn it, there would have to be a specific in-game action or bounty that would ALWAYS result in a Gjallarhorn as a specific reward. That simply does not exist. Through raids, nightfalls, Trials, and so on, we can earn exotic CHANCES, but those are basically like raffle tickets: you don't always win what you want. Now you can certainly increase your odds in being randomly rewarded with a Gjallarhorn by doing more endgame activities, but there is still no way to actually EARN a Gjallarhorn, hence the reason that it is unfair to use it as a status symbol or as a condition of entry into groups. I know that Bungie has stated that they want us to form our own groups and, therefore, did not put in-game matchmaking for endgame activities in Destiny. I'm also aware that some people believe that in-game matchmaking would solve this issue, but I disagree. The same Gjallarhorn elitism exists on the Bungie forums to a degree, and would exist in an in-game matchmaking system unless it was a forced match system like on Weekly Heroics (and I don't think players want that type of system for raid recruiting). It's not the LFG system or lack thereof that's the problem, it's the attitude of some of the users that's the problem. I think that Bungie is within their rights to use that as a partial justification for this specific nerf.[/spoiler] c) Usage statistics and in-game behaviors: [spoiler]As the game developers, Bungie has a vested interest in ensuring the game plays out like they've envisioned. When that doesn't happen, it motivates them to make adjustments. Gjallarhorn, Ice Breaker, and Black Hammer are all really powerful weapons that are very heavily used and can be used to deviate from the designed game mechanics. As far as I can see, it's no coincidence that they were all affected by the upcoming nerfs. When "melt his face with Gally in 15 seconds!" or "37 consecutive critical hits on [insert strike boss name here] with Black Hammer for the win!" or "they can't see me from here, I'll just sit back with my endless Ice Breaker ammo and snipe until everything is dead!" replace actually engaging the enemy or other game mechanics, Bungie considers that a problem. And let us be honest with one another...those weapons are often times used as a crutch even when they're not necessary. Imagine that Bungie was a swordsmith that you've contracted to make you a sword so that you can sword fight that Crota guy to the death for constantly pointing at you. Bungie puts their blood, sweat, and tears into that sword, but when the time for the duel rolls around, you just rocket the dude instead. They would most likely feel let down, that all their work was for nothing. See where in headed with this one? I'm not necessarily implying that Bungie's feelings are hurt, just that they see weapons being used for crutches to avoid difficulty as a problem and that's just not the way they intended their game to be played. Hence the nerf to those the specific weapons.[/spoiler] d) TTK incoming: [spoiler]Bungie isn't dumb. They know that we would all fight tooth and nail to keep using our Gjallarhorn or Fatebringer, and so on. They also, I'm assuming, know that they would completely lose most of their player base if they just arbitrarily took them away. So instead, they weaken Year 1 weapons, especially the OP exotics, to pave the way for Year 2 gear. Seems to be a not-so-clever marketing move on Bungie's part, wouldn't you say?[/spoiler] Again, I do not necessarily agree with all those reasons, I'm just trying to explain what I believe Bungie's reasons to be. 3) Common arguments that I DISAGREE with... a) The Gjallarhorn nerf will ruin the gun: [spoiler]This is probably the most frustrating argument against the nerf. We're not talking anything major here. If we go by the other nerfs in the upcoming rebalance, we're probably looking at a 20 to 30% reduction in Wolfpack round damage with a slight increase in blast radius of the initial rocket. Let me show you what I mean by using some basic math. I will not be using exact numbers because, honestly, I don't know them, but the numbers I'm using are pretty widely accepted. For our argument, let's say that currently, Gjallarhorn + Wolfpack rounds is the equivalent of two regular rockets-worth of damage, or 200% regular rocket damage. Meaning, assuming you have the heavy ammo boost on your boots, each clip of 7 Gjallarhorn rockets is the equivalent of 14 regular rockets. -If Wolfpack round damage is reduced by 20%, each shot from a Gjallarhorn will be equivalent to 1.8 regular rockets or 180% of regular rocket damage. A whole clip of 7 would then be the equivalent of 12.6 regular rockets. Meaning that over 1 clip, you'd do roughly the same damage as 6.3 current Gjallarhorn shots...less than 1 round of difference. Not to mention, if the initial blast from rockets are increased by 5% (estimate), then you'd do roughly the same damage as 6.45 current Gjallarhorn shots. -Same math, this time with a 30% reduction to the damage from Wolfpack rounds. Each Gjallarhorn shot is 1.7 regular rockets or 170% of regular rocket damage. A whole clip is then the equivalent of 11.9 regular rockets. Meaning that over 1 clip of 7, you'd do the same damage as 5.95 current Gjallarhorn shots or 6.1 current Gjallarhorn shots with the extra blast radius. So based on simple math and educated guesses, we can assume that we'll lose 1 regular Gjallarhorn shot worth of damage per clip. That's it. Considering that current endgame content isn't super challenging, and with our light level increase from TTK, even Skolas will be pretty simple. Nothing to get worked up about as far as I'm concerned. (Again, my math is hypothetical, but I believe it to be a safe assumption. This point might change a bit once actual percentages are released.)[/spoiler] Deep breath, Guardians, it's gonna be ok.
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#Destiny

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  • All they did, like with the Skolas battle is just make everyone's fight longer. This alone will drive people to leave. Events that used to be relatively quick will now take more time and synths to get the job done. One more answer to Bungie's lack of ability to make levels difficult or challenging. I'm surprised they haven't added a modifier called 'One Less' which makes you a level below any enemy you face so it takes two times the ammo to kill.

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    3 답변
    • Lol made my day

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      • OMG NO WHAT WILL I DO WITHOUT MY GJALLARHORN NOW???? THIS GAME SUCKS BUNGIE SUCKS DEEJ SUCKS IM TYPING IN ALL CAPS AND IGNORING PUNCTUATION SO YOU KNOW I'M SERIOUSLY PISSED OFF OMG THIS GAME SUCKS IM QUITTING THIS GAME AND DELETING ALL MY CHARACTERS AND SNAPPING MY DISC IN HALF AND HURLING MY PS4 INTO A RIVER AND THEN PISSING ON THE RIVER.

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        7 답변
        • Dix

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          • Hit the nail on the head there, especially when so many forum goers are content with breaking their thumbs.

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            • I know the "nerf" isnt as bad as people are making it out to be. It's that it's so unessicary.

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              • 작성자: Swift 7/20/2015 7:17:11 PM
                Please tell me how I didn't earn my Gally, when I managed to get enough strange coins to purhase it in week 2 or my others through rewards from nightfalls, raids, or engrams. I played the game. I invested time. Therefore I earned it as a result of my time invested. I'm just commenting on your point that no one earned it. Smh.

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                • Bump

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                • Hey, I'm glad all our Exotic and Raid weapons will be equal to the ones you can buy from the Vanguard.

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                  • Holy spoiler batman That's a lot of text

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                    • If you were handicapped wouldn't you be mad too if someone took your crutches away

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                      • That's what I said

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                        • It's probably still going to be the best gun in the game anyway.

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                          • lol this is great well put guardian,also what about all the other guns getting tweaked in the great nerf of 2015.

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                            • 100% This.

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                              • 작성자: Soup 7/20/2015 6:34:54 PM
                                [spoiler]tl;dr down below[/spoiler] The funny part is this: I've been running most strikes lately without Gjallarhorn. Whenever I did decide to put on my tryhard cannon, the bosses did melt, but overall, the fight felt... ....boring. Sure, I get an easy win, but the fight itself feels meaningless when I have a WMD in my hands. There was no satisfaction in killing the boss because it was the gun that did it, not my skill or knowledge of the fight, just mindless point-and-shoot. Just the other day me and a couple of randoms on a Dragon strike were fighting Valus the Bullet Sponge. All three of us pulled out Gjallarhorn. Valus died in a matter of seconds. [i][b]Seconds[/i][/b]. Is this really what players want? A mindless kill without appreciation for the boss fight or the gratification in a hard-earned win? Has gaming fallen so far that we can't live without a way to cheese an entire encounter? I don't think this is a step in the right direction. Now, don't get me wrong. Gjallarhorn is my baby. I've had it since a few days before Xur sold it. I was elated to get it from a legendary engram, not knowing the controversy and cult following that it would soon receive. That said, I'm not blind to the fact that Gjallarhorn is extremely powerful and made boss fights transform from a chore into a snore. By now, whether they nerf Gjallarhorn into the ground or not is of little consequence to me because I've had my fill of its power moreso than most of this entire community since Destiny's release. I've been running around using other heavy weapons like Tomorrow's Answer and Corrective Measure, and the game feels just a little more fresh nowadays. It's a nice feeling. tl;dr A nerf to Gjallarhorn is not uncalled for.

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                                • Jellyhorn will still be the best weapon for raids but now u will need more people to have it to take down the enemy at the same speed do for the Templar instead of needing just 2 or 3 u now need 4 or 5 so they are just making the problem worse

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                                  • I don't get how people can get so worked up when we don't even know the actual number the wolf pack rounds are being reduced to..

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                                    • You need only shank burn weapons to join my fire team, especially the shank burn rocket launcher (the new Gally).

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                                      • The only reason Gjallarhorn became even remotely elitist is because Bungie made it that way by taking it out of the Xur loot table. It took me 6 months and over 500 playing hours to get my first Horn and then I got 2 more over the next 2 months. I could care less if others have it. Them having it actually makes my life easier. I don't worry as much if random fireteam guy can actually contribute to clearing content. So why did Bungie decide to restrict it??

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                                        • I guess Deej cutting that Gjalla-cake was a little more than celebratory...

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                                          • The Thunderlord shall rise to its rightful place as the king. Long live the Thunderlord

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                                            • That reminds me someone try to boot me because i was using machine gun to kill atheon, those elitists...

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                                              • It's not that bad, but people who don't have one are just going to be further isolated from the rest of the community. Most people are close minded about gally and we are going to see a large spike in the number of groups who will take people only with gally to compensate for the reduced dps.

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                                              • they should make a boss that dodges rockets in ttk

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                                                3 답변
                                                • It's obvious to anyone that has been playing Destiny for a while. They are just trying to prolong the game (make strikes, raids etc take longer to beat). But why do you ask...lack of content. Yep that should be a huge indicator on how much actual content will be in TTK. Take the ice breaker nerf for example, so they said they did that because people were just soloing strikes and nightfalls and just using the ice breaker...lol ok lol I don't see how raising the regen ammo timer is going to keep that from happening, it's simply going to take longer to solo...that's it. And you can chalk that up to the juggler perk. And the black hammer nerf...yea I get it, but it's pointless. It's still going to be beast for bosses with no reload...and it's not like we don't have tons of green ammo stored up from key farming(looking back on that geez did we waste a ton of time for garbage lol). Anyway the point is this really isn't a "weapon balance" it's more of a Game Balance. They know there's no content. They know what's going to be in TTK... (we shouldn't expect higher standards from the standards they have already set) so again these nerfs to boss killers are simply content extenders. That's it.

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