According to the way weapons have been balanced in the past, Hand Cannons are likely due for a nerf based on the simple metric that they are overused by good players. While this method for balancing is debatable, I think everyone agrees that this is a problem. In my opinion, however, it is not the range stat that makes hand cannons overused, and nerfing this again even without any changes to damage will relegate Hand Cannons to a strange and useless role. Why is this? Very succinctly: field of view.
Something few players consider, field of view or FOV is the cone of sight that is actually rendered on a player's screen. The fact that it is so rarely noticed allows console developers to tweak FOV to maximize framerate, and while the baseline FOV causes other significant balancing issues, it is also worth considering on a per-weapon basis.
You see, every weapon type has its own base ADS zoom level independent of scope choice, and this alone determines how a weapon can be used effectively in a particular role. Autorifles have the lowest base zoom of all primaries, which means you can use them in close-up fights without losing track of targets or being flanked quite as easily. Hand Cannons and Pulse Rifles are the next step up, so you would expect them to be useful at medium ranges. Scout Rifles have the highest base zoom, which is their biggest fault in my opinion, since few maps accomodate them. Zoom can be increased by picking different sights, but it can only be lowered on one weapon, Patience and Time, by .5x, and only by using up a perk.
Independent of Range, zoom decides whether a weapon can be used at certain distances at all. Considering the zoom level inherent to Hand Cannons, they need a range stat that coincides with the encounters in which they will be effective while aiming down sights. If Bungie were to nerf Hand Cannon range yet again, they would be in an awkward position in which they cannot be used close-up because of their FOV but will also not hit targets that Pulse Rifles will still hit. Similarly, the recoil animation of Hand Cannons is so extreme that supposing their zoom stat were lowered to accomodate a lower Range, it would need to change, too. Of course, hipfiring The Last Word is its own issue, but the problem is the same: nerfing TLW range again will leave it unusable while aiming and further open to shotguns while hipfiring.
So what should be done? Buffing Autorifles is an often-stated and excellent idea, since their low zoom, high RoF, and unobtrusive recoil makes them already perfect in their role, supposing impact were buffed. Scout rifles could also be granted a zoom-reduction perk or a lower minimum zoom; their similar impact, reduced recoil animation, and larger magazines would make them great contenders against Hand Cannons at mid-range. Finally, I would argue that Pulse Rifles are already as good as - if not better than - even the exotic Hand Cannons.
Hand Cannons need other changes as well to make their legendary versions useful. Changes to impact between archetypes are my suggestion, as currently, all legendary Hand Cannons take three head shots or four body shots to kill, making the high RoF archetype universally better...except it has awful base Range. Perhaps further reduce the low RoF archetype's RoF while allowing for two-HS kills while also increasing the low RoF archetype's range, increasing its RoF while reducing its impact to make it a 4/5 shot kill weapon in line with certain scout rifles. This would encroach on the Thorn and TLW, leaving each with a unique ability that would still garner extra kills, but only when used in a purposeful fashion.
TL;DR: Range alone cannot be changed without considering how it is connected with zoom, recoil animation, and RoF when circumscribing a weapon's role.
Edit: with the new patch details now available, notice that along with a decrease in range and what appears to be aim assist, hand cannons are also having their base zoom reduced. It's almost like I could see into the future...
Edit 2: The biggest, baddest illiterate turds are dropping in on this thread at an incredible rate. I would change the title to reflect new information, but I'm enjoying seeing how many idiots are posting after only reading those seven words.
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30 답변Okay please tell me how I can take a 90 headshot across the map from a pistol.... It's totally fair you're right oh but my scout rifle will do 50 or 60
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1 답변[quote]According to the way weapons have been balanced in the past, Hand Cannons are likely due for a nerf based on the simple metric that they are overused by good players...[/quote] That's where I stopped reading. The top players will abuse whatever is OP because winning is winning, whatever the means. (And this applies to the logic of shotguns as well)
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6 답변Thanks for the encyclopedia....didn't read Hand cannons should not have greater range than scout rifle END OF THREAD
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10 답변Its not simply used by good players. The handcannon archetype just happens to house the games 2 most dominant crutches. Crutches break games. Crutches make terrible players good (check how many posts there are regarding peoples k.d's just rocketing upwards upon using thorn/tlw) and look at their before and after stats. Crutches remove any sense of elitism, without which there is no competitive meta (not that there is. The "meta" currently trends too much and does not evolve quick enough) arguably elitism exists with going 9-0 in trials - but that's just loaded with lag, lag switchera, bridgers and other exploiters. Again, no elitism there. I could continue on a well thought out path and pick your case apart, point by point. I don't have too. Handcannons ARE getting nerfed. The only thing you can do about it is accept it. Because its happening. Ps. Checked your stats. Will check again one week after the patch goes live.
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4 답변작성자: Househ0ld item 7/17/2015 11:02:06 AMWhy you calling everyone a dumbass because they dont understand, and can't be bothered to read your long, boring post?
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24 답변most players that kill others across the map with a hc will probably do better with pulses/scouts from that range. people get salty when theyre killed with well timed shots from a hc
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1 답변It's not that exotic handcannons are "overused by good players". They are overused by everybody.
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2 답변작성자: Ronin Yojimbo 7/17/2015 12:16:15 AMHand Cannons [b]were[/b] nerfed not too long ago First shot accuracy was reduced *Quick* Follow up shot accuracy was reduced Damage drop off begins sooner (affected Golden Gun too) If it wasn't for Auto Rifles, Shoguns, fusion rifle, & special/heavy ammo nerfs, HC's wouldn't stand out so much.
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5 답변do not even need to read this entire post to know your a moron.there bullshit 2 hit kill fag weapons.when i empty a 70 round clip in your head and you can kill me in 2 hits its bullshit period.suck a bag of dicks you thorn last word useless no skill having pussies and enjoy a crappy ass pvp game where 2 class of guns out guns every other -blam!-in gun in the game and for replies keep them to yourselves cuz i could not care what you think anybody who defends the hand cannons is a fag period so suck it
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I feel like if a nerf is coming it shouldn't universal across the hand Cannon Archetype. A majority of Hand Cannon users fall into the big 3 (TLW, Thorn and Hawkmoon) with legendary Hand Cannons not given much of a thought in Crucible. Unfortunately Bungie will ignore that and slap a generic nerf on all Hand Cannons making them the new Auto Rifles and come October these very forums will be flooded with OMG Pulse Rifles are Super OP. The cycle will continue until everything gets nerfed to the point you will never be able to kill anyone due to people constantly ducking behind walls the sign of trouble allowing their shield to regen and TTK's being so long to where that is actually a viable "strategy".
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I personally love fps's and play them alot and there are always weapons that are overpowered and that are overused or complained about, For Example:CoD Bo2 People Using HamR With Target Finder or Rapid Fire Skorpion, Destiny, Thorn , TLW, Shotguns, Weapons are used because they make players peform well, if all the weapons were on the same playing field it would take actual skill, but you cant do that because the game then lacks variety, Lets Say You Go Against A Full Team Of Thorns and You beat Them Using The Khvostov, That makes the victory even better and shows you have skill, people need to stop complaining and discover ways to combat against weapons like these. Perhaps They Need A Nerf anyway But Skill Is Reason People Complain, All Weapons Take Skill, They All Do, Thorn Is Actually Not As Accurate As You Would Think , Last Word is A Hip Fire Weapon, Try Getting Headshots While Hipfiring, its pretty difficult, Many People Say icebreaker Needs A Nerf and I Say Why Its A Sniper It Still Takes Skill To Get Headshots or 2 Consecutive Body Shots.Skill Is Required In Every Weapon So You Cant Complain Someone Kills You If You Arent That Skilled Of A Player -2SoccerPlayerYT