http://www.gamespot.com/shows/the-point/
We can't let them become this. Bungie, this isn't fair and you know it. I and I'm sure many others realized that destiny is designed to be an addictive slot machine back after the dark below. We need to start demanding more of bungie. I have been wanting one simple thing for months that would fix destiny and we need to make bungie comply. Game publishers design games to have little content this way their players will jump at buying a dlc. And if that dlc is small, then you will just feel even more pressured to buy the next one! If bungie isn't going to give us something to do, then let us do it! I'm going to put a quote from a previous post of mine below. Friends, bungie is choking us of content so that we will buy the next one without them even having to do a good job on it. Tell bungie that we can do it ourselves if they won't!
[spoiler]Destiny needs a forge mode. I think this was key in the replayability. You could make the game whatever type of game you want. You can make an awesome, spread out, Military map loaded with vehicles and weapons, or you could make a close up zombie map that gets your heart beating like crazy haha. I personally could spend hours in halo reach making those rocket ships by taking a building and putting in those lifts and going for a ride in the sky. If this was in destiny, imagine how awesome that could be. And Also, we could literally do bungies work ourselves! One of the biggest disappointments in destiny was the lack of space in patrol. What if players could expand upon the destiny universe themselves in a forge mode and create unique lurs and myserious tunnels with booby traps and bosses! Then, they could submit their work to bungie and every week bungie picks one of the submitted areas to add to the destiny universe. Players could make whole freaking planets! And even on top of that, maybe they could even make raids!!! If i have to fight for one addition to destiny, it would be this. In halo reach, there were sooo many amazing maps you could download. Many of them even had a small background story implemented by the creator! If bungie added this to the destiny universe, I can't even imagine how quickly the requests for new content would disappear! Friends, with this we could possibly have a new raid every week!!! Who wouldn't want this?[/spoiler]
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#Destiny
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Very interesting video but we have known since pretty much when the game came out that it was very very grind focus. In fact it was a major negative by most reviewers along with the lack luster story. Nothing in the video is really surprising and it reinforces what I say to every "dlc is unmoral" post. Don't buy the dlc and I'll add to it don't play the game. Stop trying to convince everyone to stop I just make the personal choice to stop. If Bungie business model is so bad a terrible the free market of people's opinions will make the final decision. I think people are forgetting that winter is coming and with another great selection of video games is coming and then we will if destiny survives to see the new year.
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3 답변LOL GameSpot. Fired a reviewer for awarding a low score on a game heavily advertised on their site, never visited the site since.
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Honestly, I only still play for the PvP. I don't even attempt to get new gear anymore. The fact that the grind is basically gone right now tells me that that isn't what they really want their game to be. I don't think it's unethical to provide a fun game that makes you want to play it. That, to me is an absolutely retarded thing to say.
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3 답변I have every exotic and I still play..... not because RNG but because I actually enjoy playing
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Yes I understand all the little tricks and gimmicks used to keep you hooked into playing Destiny. It's actually a quite remarkable business model, as Destiny borrowed from all over the world of psychology and gaming, then took a massive leap of faith on this uncharted model. Well it worked, but it may have worked to well to the point they screwed themselves. Nothing will match the VoG design experience, it's reward system, and it's superior weapons and armor. Add in the most powerful (at that time) secret exotic that wasn't known about in the hard mode, and you have a classic that can't be matched that everyone went crazy over and played the shit out of it. This is why TDB is considered a failure in lots of fans eyes.....it featured really nothing new, challenging (other than the grind for radiant mats),and exciting like the VoG. The bar was set so high with the VoG the only thing that could top it, would have been a VoG 2. TDB literally had maybe a strikes worth of "new" physical content. besides the raid) the missions were areas we already had but played backwards with a room or 2 "added" (more like barrier removed). It also felt like it should have been included in the vanilla game, Bungie would have made probably a bit more money had this been apart of the original game. The content value would have driven millions more sales (it would probably equal out however in terms of revenue ), but it could have gotten a better critic score which could have netted Bungie bonus money.
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7 답변Very well done video, particularly with the references to credible psychology articles and experiments like the Skinner box. Guy does his research. Better argumentation than Angry Joe yelling at a camera for twenty minutes.
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Short and sweet response: people play games because they're fun for those people. When a game is no longer fun they stop playing. People still play Destiny because they still find it fun. If it was a crappy game, this forum wouldn't still be here for people to complain on.
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1 답변Of course I agree… I continued to play Destiny for way longer than it deserved. However, IMHO the genie is out of the bottle, the cow out of the barn, the water over the damn and under the bridge… what big business and governments have learned about how to manipulate their customers & citizens, is never going to go away. Just like GMO in the food supply. Therefore, it's up to the customers and citizens to recognize and make better choices based on the circumstances. If that's even possible... I was pretty much a full time Destiny player from launch to January when I finally called it a day. I would have quit sooner if had not been for the lure of playing with friends, another feedback loop the story did not mention but is worth considering when trying to evaluate the psychological hooks built into the game. On one level I despise these hooks. But if we were to be truly honest, if a game might be otherwise less fun to play, then maybe the hooks are a good thing so long as we are having fun, right? Then the morality just comes down to the COST of the psychological tricks deployed in a game. What I find sad and or questionable, is how such strategies are being used on ALL gamers. Not just adults who may or may not have the skill sets to make better informed decisions, but also kids, who perhaps are even more affected by peer pressure and herd mentality. I would just add, despite what the video said about Destiny and it's bag of tricks, the Destiny loot system started pissing me off right from the 1st few days. Not sure if that was part of the plan or not but the consequence is I'll likely not play Destiny ever agin. Tricks or No Tricks, that is the question. Yes? No? Maybe? Very thought provoking. Thanks for the post.
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1 답변I understand their point but there are much worse games out there for this sort of thing. As for the "expensive" DLC most DLCs for COD/BF cost about the same as TDB/HOW but nobody bats an eyelid at the cost of those or how much less content they offer (especially COD). People seem to think that Bungie want to milk is dry, if that was the case I think we'd have seen microtransactions by now.
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22 답변RNG puts the casuals on the same plane as the hardcore players, and while that can be seen as a good thing, destiny is a game played hardcore by a majority of the player base. The hardcore fans don't feel rewarded as much, because the reward system isn't a reward system, its a lottery system. If Bungie was to fix anything, even by destiny 2, it would be the slot machine. Take it out and replace it with a skill based loot system where you are rewarded for your position and dedication. Not only would that not reward the afkers with what they want, but it would truly reward dedication. If I go 10 strikes back to back, I'd like a stacking boon to my rewards, meaning if I go 10 strikes in a row without quitting, I get better rewards on the 10th strike than on the first. And if we kill the enemies, well, most skip through strikes, you need to make this not a thing or split the groups. If I wanna kill everything in my path, I wanna feel I'm doing better and getting more than the guy who's only got patience for 2 minutes a strike. If people were rewarded for kills, position, not dying, it would breed more competitiveness, which is especially good in PvP, where the top 2 players should always be getting high tier rewards, like legendaries or engrams, and the players at the bottom can get no higher than blues (to stop the smoggypluto like incidences which get on peoples nerves.) This would also mean trophies like Gjallarhorn would be trophies, actually something that must have been hard worked for, by being the best at what you do. Maybe then if someone has a Gjallarhorn, they can respect it more, and recount exactly what they had to do to get there (Top guy in crucible for 5 games in one sitting/top strike team guy 5 times in one sitting (dedication and skill rewarded with best weapon)) Anyone else think this should be destiny 2s format if we can't have it in Destiny?
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2 답변작성자: Slominic 7/7/2015 1:43:16 PMBasically what i see happening is bungie literally added dlc to dlc. Instead of making the story take one game, their ten year plan is to [i][b]tell one story for ten years[/b][/i] Instead of giving us a story, good campaign, content, etc. they give us just enough to get by. Instead of selling more of the actual story, they sell us side parts of the story that most likely don't effect the main story whatsoever. I wouldn't be surprised to see destiny 2 take off where vanilla ended. (Wouldn't that be a trip?) Seems to me like a long book. A good long book. But instead of allowing us to buy it all right now, they sold us the first chapter. Then the next two as dlc. Imagine each dlc, game, expansion, whatever being another chapter being sold to you. Now who would buy a book, chapter by chapter, for five bucks each? No one. That's stupid. How would you keep them entertained in the meantime? Well, maybe reward them for each time they reread it. But only give out the really cool rewards once every 500 read throughs. And don't let them choose the reward. And give them multiple of the same rewards so it's more likely for them to not have all of the rewards. It all ties in too well if you think about it for a bit. Wish i could put my thoughts into words a bit better but i hope this makes sense to someone. Am i saying it's a bad game? No. Am i saying I'm not a fan of their business practices? Yes.
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I've been saying this for months now. How many of you have every played those stupid Zynga games? They are quite lame, but it gets you addicted to the simplicity. Destiny turns that into a console FPS MMO, whatever you call it. Get real people, time to just stop playing. There are better games... even older games are better.
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1 답변I paid $60 for shadow of mordor, beat it in a week then did free play for a week. Now i never even touch it. Destiny however originally the same price and ive played it for months and will continue to play and, and its still fun. Fûck people who say its an endless grind, i love doing it and messing around with friends. So far ive paid $40 on dlc and ill gladly pay $40 for ttk. Ive played this game months longer than shadow of mordor and have only paid about twice the price. Thats cool with me
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1 답변작성자: WILLtheKILLA5 7/7/2015 7:21:46 AM