Many of us construct articulate, thoughtful arguments regarding Bungie's baffling management of Destiny. Our complaints are not whining or crying. We are not children. We work for a living, have families, and real life obligations. We don't have hours to play every day, and we choose not to spend our weekends on the couch where the only human interactions we have are through a headset. We are willing to work hard for game gear, but finding a group and playing without getting [i]Attention Contacting Destiny Servers[/i] shouldn't be part of said work.
And, when lightening strikes and we do hear from Bungie, the response is often snarky, insulting, and illogical.
We have every right to complain: Bungie has turned what should have been an epic - and [i]epically FUN[/i] - game into a frustrating, confusing, and unrewarding grind. Their over reliance on RNG, absence of a skill-based reward system, and lack of matchmaking or in-game LFG is deflating and infuriating.
Instead of an open world, we were sold endless loops.
And before you simply tell me to quit, you should know that if you love Destiny, then you [i]need me[/i]. You need the casual players with some disposable income. You need the students whose parents bought them the game, and can only play around homework and chores. Casual players have bailed from this game by the millions, [i]millions[/i]! This iteration of Destiny may survive this hemorrhaging for a while, but unless Bungie starts catering to MY demographic - and to casual gamers, in general - any future Destiny products are doomed.
Exactly!
Edit: Thanks to proactive members of this Community, we got the attention of Forbes Reporter Paul Tassi, which, in turn, certainly got Bungie's attention. Check out Tassi's piece from yesterday: [i]If Bungie built Destiny around groups, they need to help players find them. [/i]
June 29 Edit: I still love playing multiplayer with my sons, but have zero interest otherwise. I have a bunch of unleveled gear, that as far as I'm concerned, can rot.
Now, my interest has turned to trying to keep Bungivi$ion's money-mongering, player-gouging tactics from becoming the norm for game publishers.
The loudest noise I can make is that of my wallet closing.
English
#Destiny
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5 답변I would love matchmaking. Right now I use LFGs and it doesn't bother me too much, but having that easy button just makes me want to do raids and NFs even more.
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6 답변I agree with much of what you said about Bungle, but I don't agree about catering to casuals. It's the hardcore players (and influx of new players that they hope to hook) that keep the game alive. How would you define a casual? Do you believe that casuals will spend 160+ on this game and all it's content (keeping current all the time) more so than the hardcore? Logic doesn't fit. Do you actually believe that the millions and millions of people who bailed were all casuals? I'm confident that a large drop in player base happened within the first month and a LOT of those people would/could have been hardcore players. I know quite a few people who really into games series (like Halo previously) and play the hell out of them, but moved on because they saw Destiny as a boring, terribly programmed RNG grind for a small amount of content, intentionally padded. The vision of this game from the beginning was not sold as a product for casual players. It was sold as a "epic space opera". Games that cater to casual gaming are typically "sports games" like Call of Duty, where you can walk away, come back and nothing is different (maybe a few pay additions). That isn't Destiny. If you want to run the end game content (which is the only content that feels new and unique - some, not all) and just play casually it will take you months to grind the rep and marks you would need and with every new content drop, you would hit the end game content in time for most people to move on. It's cycle doesn't seem to fit a casual model.
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I used to think this... Max your time. Find crota/atheon/Templar checkpoints and get your gear then just run Poe if you like it. I'm a casual game but I play smart. Learn to run relic or sword and any group will take you. Anyone can do relic if you pay attention
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5 답변Casual play deserves casual rewards. Why should get gear that is the best if you play casual. If there was matchmaking for VoG and it formed a whole group of players who didn't know what to do, you wouldn't finish. Basically all you players that want matchmaking for everything really just want a carry ~
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1 답변I feel destiny was only a success because at the time it was the best title being released for new gen consoles. Coupled with the misguided expectations of what it was going to become. I myself love space themed games and when no man's sky and mass effect Andromeda come out I will shelf destiny for both of them. I think if destiny had been released this fall it wouldn't be as much of a success with all the major titles dropping and the titles to come in 2016. Just my thought. Destiny was fun but I don't think I'll stick around for 10 years or however long it lasts. Your post is rational and I thank you. Rather than another hate filled rant.
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The thing is this is completely true to see how much causal players actually matter to a game one need only look at WoW blizzard caters to them beyond belief and its still the biggest P2P game on the market casuals at the end of the day decide what games stick around for the long haul
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9 답변You're wrong. You aren't needed, Buttercup. Leave and let Destiny collapse like it has for the last 6 months. That will teach them.
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1 답변Great post! I am not sure what category I fall under though. I work, have 4 kids and I play after the kids go to bed and on the weekends. That being said I do log a ton of hours on gaming but that is my happy time. My days are filled up enough with 4 kids running around the house. I do consider myself a hardcore gamer though. What do you all think?
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1 답변Couldn't agree more! Since HoW I feel the Game has finally managed to shut me out. It was fun while it lasted, but now it 's time to move on.
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3 답변작성자: ObnoxiousLime 7/10/2015 5:00:15 PMOk a few things. Nothing wrong with being a casual player but if we love this game then we we don't need you. Casual players who rarely spend money on a game aren't helping it survive. Making this argument isn't helping the game survive. My other problem with this post. Bungie is not directly responsible for the changes here. Activision is. And I don't care about a counter argument because you are wrong. I will take this matter to my grave. If Bungie had self published, destiny would have been very very different. My last problem is that you enjoy playing the game with your son. Is he not a casual player? The way you made it out to be would suggest this. In this case, does your son enjoy the game an more to the point does he have the dlcs that have been released thus far. Or have you prevented him from playing the content using your beliefs on this game as an excuse. The casual players have been getting pretty much everything they wanted with whining and crying. Everything has been done for casual players while we who enjoy this game are left in the dust with out insightful comments and needing to report real issues of this game in help sections. If you played pre dlc, you would remember how difficult it could be to get that last piece of armor you needed from the vault of glass. When Crota came out, they made the armor drop very easily. Or if you didn't want to raid, you could be one level under the cap and be just fine from the vanguard or crucible. And house of wolves has made that even easier. It's no longer a chore to get max light level.
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6 답변They have been catering to the casuals, with every DLC. It was very hard to reach level 30, it could have taken weeks to months. People complained and stopped playing, so they made CE gear drop like candy. Now HoW came out and I have 50 etheric light to upgrade stuff. It's a joke.
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작성자: iZnth 7/10/2015 6:29:07 AMThough the argument is well made, the game actually suffers from being tailored too much towards the casual players and what can only be described as a lowest common denominator. I am a big proponent of optional matchmaking but an equally big opponent of the current forced matchmaking. The best, and most successful, multiplayer games in the world have the former. Destiny does not need more of the latter.
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작성자: Househ0ld item 7/10/2015 6:21:01 AMI was dumb enough to pay in advance for a season pass and didn't see the smallprint that said if you rely on matchmaking then you'll only see 30% of the new DLC you have just paid for. They have had all they will get from me.
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작성자: YxolloxY 7/10/2015 6:16:19 AM.. right... to much text.. however the core seems to be: destiny loses casual players and so will die... However this is part of the cycle of any mmo; loads of players at launch, dwindling numbers after the first hype, new influx at each dlc and a big influx at every big expansion. even WoW goes through this cycle every time....
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5 답변작성자: Zebra_Charlie 7/6/2015 4:47:35 AMI rarely post anything on these forums, mainly due to the insulting and abusive responses you get from people just trying to argue with you for what seems like no reason at all other than to just frustrate and annoy you. However, the polite and well thought out posts on this thread have compelled me to post. I agree with you all that this game needs some sort of in game LFG tool. My best idea for such a tool would be as previously mentioned in another post, a public "LFG board" that would be accessible from any of the games social areas, or even perhaps an entire social area of its own just dedicated to people looking to put together a raid group or strike group. This way, any one can go to that social space and know that any other person there is ready and willing to join up and participate in an activity, otherwise they would not be in that social area. I also wanted to broach another topic. The "casual gamer". I completely agree that it feels like bungie has moved away from supporting what I would imagine to be their largest group of players. Personally I am rather frustrated and agitated by this latest DLC, the HoW. I understand that bungie had to do something to appease the PvP crowd, however with the HoW it feels like they have gone to far to one side. Allow me to explain. In previous content, they only way to get the "best gear and guns" in the game (other than exotics) was through raiding. Now most PvP players didn't like this, though the played raids anyhow in order to get that gear. However, being that you had to play PvE to get that gear meant that really any player in the game had at least a chance or opportunity to get it. Now with this latest dlc the HoW, the only way to get what is widely considered the "best gear and guns" in the game is to not only play, but excel and more often than not, go 9-0 in trials of Osiris. As every one knows, PvP is a whole other ball game from PvE. Therefore, your casual and hardcore PvE players realistically don't have a prayer in hell of getting any of that gear, unless they are mercifully carried through ToO by an amazing team. Let's be realistic here, even your casual PvP players probably don't even have a chance. All this, and I haven't even mentioned the etheric light,which is also unbalanced between people who excel at trials as compared to people who are just causal gamers that have a hard enough time just getting etheric light from the very limited sources within the PvE world that drop it, that is worth a whole other thread by itself. Anyhow to summarize, I really, really, like the etheric light economic system bungie put into place, I just wish they had more evenly balanced it between PvP players and PvE players, regardless of your talent levels. I mean I have friends that have stacks of etheric light just sitting in their vault, because they are so good at trials, not to mention the awsome gear they have gotten from it. Where I myself have struggled every step of the way to get what gear and guns I do have and get them leveled. It feels to me like bungie had just said "screw you casual gamers, screw you PvE players. We don't care about you guys, this dlc is for our hard core PvP players, and here's a bone we're throwing the rest of you". In the future bungie, I plead with you, please more evenly balance your dlc content to suit all categories of players rather than just cater to one specific group, before you drive even more people away from what is an already pretty amazing game, even with its flaws. There is so much more I would like to say but I have already put so much down, I'm sorry for the novel of a post everyone, but once I got going it just all started coming out
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작성자: weirdboy99 7/10/2015 6:17:11 AMA lot of fanboys dont understand that they are a minority,not everybody plays 6 hours a day. Most sales come from casual players and if they lose intrest in this game then its doomed,this is not just about Destiny but about the whole games industry. With confusing preordering bonuses by retailers,greedy DLC tactics and releasing buggy or incomplete games these "casuals" might lose intrest in gaming in its entirety and then we have an other crash on our hands since Publishers spent so much money nowadays that they need those sales. But yes try telling that to fanboys..... Edit:Oh and just for the record I myself am not a casual I own all current gen consoles own hundreds of games on multiple systems and steam and I play way more than 6 hours a day. So it wont be in my intrest if the gamesindystry crashed.
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1 답변작성자: Juliano 9/10/2015 12:12:24 AM
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7 답변Hmmmm, what is there to log on and do in Destiny tonight? PoE? Level 28 is dull. No mm, so not doing higher difficulties (not that they're fun anyway) Could run a Nightfall for an exotic to dismantle for a worthless shard. Could run a weekly for worthless coins. Could run bounties for worthless faction packages... Woo hoo, a mote! Could run some Crucible, but it's not IB, so meh. Sure would be great if the planets and missions were interesting enough to visit and replay just for fun... They're not. I really want to play Destiny, why isn't there any interesting shit to do in Destiny?