Share your ideas for new Exotic Weapons and Armor with one unique perk.
Share your thoughts on the Exotic Weapons and Armor you want to see in-game.
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16 답변작성자: HELP1NG HAND 8/30/2015 1:30:03 AMI would like to see an existing exotic get modified (there certainly are several that could be improved). There is one that is dear to my heart though: the titan helmet Glasshouse. If you should be curious why it is dear to my heart, then here's why. If not, no worries.[spoiler]I always play as a support role in games, and so when I started Destiny I selected the Defender titan due to their extensive and diverse support capabilities. Anyway, as I played I could never get an exotic to drop. I did all the right things: raids, nightfalls, ROC strikes, Crucible, opened chests, etc. Yet I couldn't get a single exotic to drop. -For five months. Then one day I received my first exotic, and it was a special one for me as it remains one of only two support oriented exotic armors in the game. (The other being the Crest of Alpha Lupi) Anyway, that exotic was the Glasshouse. I used it until the Crest of Alpha Lupi dropped for me one day, and I realized I could do a lot more good for my fireteam with it instead of the Glasshouse.[/spoiler] Anyway, on to the suggested change! The Glasshouse is currently underpowered. As you probably know, the helmet increases the duration of the Defender's BoL and WoL buffs. While this perk is in itself a bit lackluster, it is made significantly worse by the fact that only half of it can ever be used. -Weapon of Light and Blessing of Light can never be equipped at the same time, so only one can be buffed. I propose that the Glasshouse exotic helmet grant Blessing of Light as a free perk (similar to what is done with so many others exotics), that way Weapon of Light can be selected in the titan's build to allow the exotic ability's full use. There are other ways it could be improved as well: such as granting Illuminated to boost the buffs' strength. However I feel that the additional free perk of BoL or WoL really is necessary to simply allow the exotics full ability to be used at all.
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1 답변Here Again is Finnegan [i]His name was Finnegan, I did not know him well, but he was my friend and his sacrifice led me down a path of Light [/i] Exotic Chest Piece (Titan Support Item) Here Again is Finnegan: Sacrifice your shields and your damage output to dramatically increase the damage, increase super charge rate and provide an overshield to all members in your Fireteam. (Replaces Super ability)
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작성자: Claymore790 8/30/2015 12:58:07 AMExotic sniper The Lone Wolf Appearance: modded NLB, with an enhanced muzzle break and modern scope Archetype is the medium-high impact, medium-low stability sniper 4 rounds Scope tree is similar to Effrideet's Spear Special perk 1: One Shot: each shot if missed has a varying chance to return to the mag (1st is 5%, 2nd is 25%, 3rd is 50%, 4th is 75%) but all bonus perks are lost on a miss or bodyshot. Single point sling, lightweight, perfect balance Special perk 2: One Kill: Each precision kill grants a stacking impact bonus to the remaining bullets in the magazine. The effect of the One Kill perk makes this a one hit body shot sniper if three headshots preceded the fourth round, similar to an Efreedet's Spear with final round.
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4 답변Earthshaker a Titan chestpiece Grenade kills, more super Earthshaker: enemies not killed by Fist of Havoc are slowed and have reduced accuracy.
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Running on Empty(exotic fusion rifle) [i]The core of this thing is depleted. Explain to me why it works. (Cayade 6 to Banshee)[/i] Special Perks: Arc: This weapon does arc damage. Confused Onlookers: This Exotic Fusion Rifle can be equipped in the Primary weapon slot. Expiration Date(exotic perk): This weapon does more damage to shielded enemies(as in it drains their shields quicker for all shield types, including void and solar shields)
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작성자: LiL Ray 8/29/2015 8:22:57 PMAegis Golden Shield Slot: Heavy Description: "With gold this heavy, make sure to trade for nothing less than magic beans". Shield that takes the place of your heavy weapon; can only be equipped when you have a full melee bar. Blocks incoming attacks (10,000 damage maximum) with a small chance at ricochet damage. Shield can be used as a one time per use melee (equal to shoulder charge). Once used as a melee it unequips and waits for melee to charge again.
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A helmet called one man army for all classes The ability will be called one man army and it allows you to have two exotic weapons only works in pve. I dont think this would be op but it would allow for more variation in play styles and more fun.
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2 답변https://www.bungie.net/en/Forum/Post/148161694/0/0 AWESOME EXOTIC IDEA AND LORE! CHECK THIS OUT PLZ
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Arms of the Storm "The Lightning shall fight forever, even in the darkest times" -Ikora Rey Looks like those gauntlets Bungie showed. Wires wrapping around the wrist, about the length of Nothing Manacles, with arc energy I'm coursing through it. Has 2 wires coming from the wrist part and connecting to the back of the hand. Perk 1: Picking up orbs replenishes health Perk 2: Increased reload speed for primary weapons Perk 3: Call of the Storm: the Deluge Grenade does more damage with each strike that hits an enemy replenishes super. Also, Stormtrance lasts longer with every kill. The Crest of Sol Has a bronze crest with the image of a titan mark hammered outward, looking projected out. Has leather attached to the sides. Has two hammers of sol on each side, buckled on the leather. "When one wields the power of the sun, one would use that power to smash things" -Unknown Perk 1: Increased Melee attack speed Perk 2: Replenish health when picking up orbs Perk 3: Gain two hammers when activating the super. Allowes you to throw and hit twice as fast Name: Tiger of Light Exotic Warlock Gauntlets. "The Light shall scratch, and pierce the veil of dark."- Dreams of Alpha Lupi, Light. Perk: Tiger of Light- Sunsinger melee deals more damage. Glows with orange and black stripes. Claws on the fingers. The Scholar's will "Within the scholar, the void will be unchained" Perks: Ashes to asset: Increased super energy from grenades Will of the Void: Nova bomb utilizes Vortex, allowing you to pick another perk on the tree, Old fashioned robes, almost like voidfang vestments, except the color is all black. Has the bottoms a little torn, with void energy coursing through it [spoiler] Exotic Bounty Name: Forged in Time Ultimately rewards the Time-Jumper Description: A Guardian team found some fragments of a blueprint in chests in each world. Search for them. "To harness the Vex power of time-traveling, we could have the upper hand." Step 1: Find blueprints from chests on each planet Step 2: Bring it to the Gunsmith to make the "Vex powered weapon frame" Step 3: Kill 30 Vex Majors or Ultras for their Vex Wiring. Getting 30 will make the "Uncharged Auto Rifle" Step 4: Take to speaker and he will tell you to go to Xur for a "Vex Power Core" Step 5: Buy the Core for 3 Strange Coins and obtain an "Unstable Auto Rifle" Step 6: Take to the Speaker Step 7: Defeat the Heart on a special Black Garden Mission to obtain an "Fluid of the Heart." Step 8: Take to the Gunsmith to obtain the "Unstable Time-Jumper" Step 9: Get a 10 kill streak or kill 100 enemies in the Crucible to get "stable Time jumper Step 10: Bring to the Gunsmith to obtain the Time-Jumper [/spoiler] Looks like a thin Atheons Epilogue. Still has that brass feature with the red eyes all around, but isn't as bulky as AE. When the Time-Jumper perk is active, it will say it in the corner where your buffs/de buffs go. Then the gun has the Time's Vengance look to it, but instead of blue, it's white. It can have parts of it fade out, and fade in. High Impact, Mediocre rof, good range and stability. Mag of 35 Tree 1 Cqb Aggressive Field Choke Perk 1 Glass half full Tree 2 Hammer Forged Perfect Balance Lightweight Perk: Time-Jumper when getting a precision kill with this weapon, you have a 5 second window to teleport to another target that isn't behind a wall or hiding spot. If the enemy pops out of the hiding spot, that allows you to hit it. Does 25% more damage than regular melee. Also puts grenades and supers on hold until target is meleed. Come here to make Exotic [b][i]BOUNTIES[/i][/b]: https://www.bungie.net/en/Forum/Post/141459886/0/0
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4 답변작성자: Tr3nbol0ne Acet8 8/25/2015 7:53:27 PM[u]Exotic rocket launcher[/u] [b]Fire of Guardians [/b] solar damage [i]praise the fire.[/i] Exotic perk: leaves a coverage fire which burns enemies. lasts for 10 sec
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The burst heavy machine gun fires 45 round bursts at a cyclic rate of 4000 rpm. This comes at the cost of not being able to aim though the user can still press the aim button to increase their zoom. Stats: Rate of fire: 200 Impact: 1 Range: 15 Stability: 40 Reload: 5 Magazine: 450 Reserve ammo: 900 (+450 in the mag) This weapon does 8 damage to the body and 10 to the head in pvp. Intrinsic perks: This weapon decreases agility by 2 when held and can not be aimed. Arc damage Perk 1: Crowd control - increases damage by 15% after a kill for a short time. Perk tree: -Speed reload (faster reload) -Send-it (better range and accuracy) -High caliber rounds (increased flinch) Exotic perk: This weapon has increased accuracy and becomes more accurate the longer you fire. (Accuracy resets back to normal by the time you fire another burst.) Rounds over penetrate targets.
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작성자: BillFromIT 8/20/2015 11:19:34 PMArms of the Storm "The Lightning shall fight forever, even in the darkest times" -Ikora Rey Looks like those gauntlets Bungie showed. Wires wrapping around the wrist, about the length of Nothing Manacles, with arc energy I'm coursing through it. Has 2 wires coming from the wrist part and connecting to the back of the hand. Perk 1: Picking up orbs replenishes health Perk 2: Increased reload speed for primary weapons Perk 3: Call of the Storm: the Deluge Grenade does more damage with each strike that hits an enemy replenishes super. Also, Stormtrance lasts longer with every kill. The Crest of Sol Has a bronze crest with the image of a titan mark hammered outward, looking projected out. Has leather attached to the sides. Has two hammers of sol on each side, buckled on the leather. "When one wields the power of the sun, one would use that power to smash things" -Unknown Perk 1: Increased Melee attack speed Perk 2: Replenish health when picking up orbs Perk 3: Gain two hammers when activating the super. Allowes you to throw and hit twice as fast Name: Tiger of Light Exotic Warlock Gauntlets. "The Light shall scratch, and pierce the veil of dark."- Dreams of Alpha Lupi, Light. Perk: Tiger of Light- Sunsinger melee deals more damage. Glows with orange and black stripes. Claws on the fingers. The Scholar's will "Within the scholar, the void will be unchained" Perks: Ashes to asset: Increased super energy from grenades Will of the Void: Nova bomb utilizes Vortex, allowing you to pick another perk on the tree, Old fashioned robes, almost like voidfang vestments, except the color is all black. Has the bottoms a little torn, with void energy coursing through it [spoiler] Exotic Bounty Name: Forged in Time Ultimately rewards the Time-Jumper Description: A Guardian team found some fragments of a blueprint in chests in each world. Search for them. "To harness the Vex power of time-traveling, we could have the upper hand." Step 1: Find blueprints from chests on each planet Step 2: Bring it to the Gunsmith to make the "Vex powered weapon frame" Step 3: Kill 30 Vex Majors or Ultras for their Vex Wiring. Getting 30 will make the "Uncharged Auto Rifle" Step 4: Take to speaker and he will tell you to go to Xur for a "Vex Power Core" Step 5: Buy the Core for 3 Strange Coins and obtain an "Unstable Auto Rifle" Step 6: Take to the Speaker Step 7: Defeat the Heart on a special Black Garden Mission to obtain an "Fluid of the Heart." Step 8: Take to the Gunsmith to obtain the "Unstable Time-Jumper" Step 9: Get a 10 kill streak or kill 100 enemies in the Crucible to get "stable Time jumper Step 10: Bring to the Gunsmith to obtain the Time-Jumper [/spoiler] Looks like a thin Atheons Epilogue. Still has that brass feature with the red eyes all around, but isn't as bulky as AE. When the Time-Jumper perk is active, it will say it in the corner where your buffs/de buffs go. Then the gun has the Time's Vengance look to it, but instead of blue, it's white. It can have parts of it fade out, and fade in. High Impact, Mediocre rof, good range and stability. Mag of 35 Tree 1 Cqb Aggressive Field Choke Perk 1 Glass half full Tree 2 Hammer Forged Perfect Balance Lightweight Perk: Time-Jumper when getting a precision kill with this weapon, you have a 5 second window to teleport to another target that isn't behind a wall or hiding spot. If the enemy pops out of the hiding spot, that allows you to hit it. Does 25% more damage than regular melee. Also puts grenades and supers on hold until target is meleed. Come here to make Exotic [b][i]BOUNTIES[/i][/b]: https://www.bungie.net/en/Forum/Post/141459886/0/0 Come here to make exotics also: https://www.bungie.net/en/Forum/Post/140261354/0/0
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1 답변Atomic Bungie Override Detonate to kill absolutely everything in a 1 mile radius (friend or foe, including self), regardless of cover or elevation. If a Warlock uses its super to return to play immediately after detonation, it will be killed again from after-shock (counting as being killed twice). All Guardians inside a 25 meter radius lose 5 character levels of experience. Permanently kills the user.
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"Panzershrek" Looks like a Panzershrek from WW2 (not a Panzerfaust, more like a Bazooka with a Shield). High Velocity Rocket Launcher. (100 or so) Low Blast Radius (50 or so) 1 shot. Perk 1 Armor Piercing: Missiles ignore armor. Perk 2 Exotic* Wirkungstreffer: Direct hits result in a increase target damage. Just another take on a "classic" weapon.
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5 답변작성자: ODSTrooper 8/22/2015 9:52:47 PMHere's a rocket launcher Idea I made: What I think should be done is to add more exotic heavy weapon options.Such as an Exotic Arc Damage Rocket Launcher to rival weapons like that of the Gjallahorn and also because arc damage is currently the only damage type that does not exist for an exotic rocket launcher. Exotic Heavy weapon: Rocket Launcher Name: The Tempest Damage Type: Arc Primary Stats: -Rate of Fire: 11 (The same as Truth and Gjallahorn, 7 less then Dragon's Breath). -Blast Radius: 86 (10 more blast radius than Gjallahorn but also 10 less compared to Truth and Dragon's Breath). -Velocity: 70 (20 less then Gjallahorn and 22 more than Truth, this is going by the base stats only and is not including Truth's perk Javelin, 31 higher then Dragon's Breath). -Stability: 60 (2 more then Gjallahorn but 23 less then Truth, 6 less then Dragon's Breath). Reload: 69 (Same as Gjallahorn but 9 less then Truth, 18 more then Dragon's Breath). Magazine: 2 (Same as Gjallahorn, 1 less then Dragon's Breath and Truth). Secondary Stats: -Aim Assistance: 60 (10 more then Gjallahorn,10 less then Truth, and 35 more then Dragon's Breath). -Equip Speed: 85 (35 higher then Gjallahorn, 5 more then Truth, and 60 more then Dragon's Breath). -Recoil Direction: 50 (Gjallahorn 80, Truth and Dragon's Breath 50). -Zoom: 20 (The same stat as Gjallahorn,Truth, and Dragon's Breath). An interesting possibility for this arc rocket launcher's exotic perk could maybe be this, Perk Name: (The Tempest) Enemies that are killed by rounds fired from this weapon cause an explosion similar to that of the perk known as (Firefly) and this weapon has a slight chance to disorient enemies that are hit by rounds fired from this weapon.(Similar to how Purifier robes work). Other perks include: Tracking, and a choice of either SnapShot, Javelin or Speed Reload. -Confined Launch -Soft Launch -Smart Drift Control
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3 답변Heavenly Devil [i]"It emits a strange aura, as if two beings war within"[/i] Stats: Rate of Fire: 25 Impact: 62 Range: 45 Stability: 55 Reload: 34 Aim assist: 45 Equip Speed: 56 Recoil: 65 Zoom:20 Magazine: 13 Perks: Accurized ballistics, field choke, aggressive ballistics Hot swap: readying this weapon grants a brief period of bonus accuracy 2nd perk tree: Perfect balance: low recoil Hammer forged: increased range Speed reload: increased reload speed 3rd perk tree/Exotic perk: Devil's Luck: Each round does 15% more damage, but 4 rounds do 25% less damage Or Angel's Blessing: All rounds do 20% less damage, but 4 rounds restore 1/3 of a players health when fired.