How do you feel about the credibility of a higher K/D players vs a player with a lower K/D? Should a players opinions and views be respected the same regardless of their K/D? Why should K/D be an indication for you to take a player seriously or not? Should it matter? What are you views on the matter?
Discuss.
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Depends having a high kd in control doesn't mean a lot if they have hardly any zone caps. because they're just camping for kills and not playing the game type. But if they have lots of zone caps or a high kd in a purely kills based game mode like rumble or clash. Then they're likely to be skilled and there advice could be more beneficial than someone's with a low kd.
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9 답변The higher the kd the better strats and skill that player has. Whether it be from long hours of play or the fact they are just good at video games and learn fast. I would take advice from anyone with a kd of 2.0 or higher versus someone with below a 1.0. This is a no brainer, why even ask this question
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65 답변It depends. K/D can be indicative of a conservative playstyle that isn't necessarily effective. A player can have an average K/D, but keep control of important map positioning, like making sure spawns don't get flip, which boosts their team's effectiveness. But, a player that can put up big K/D's with high scores definitely earns a lot of respect.
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2 답변No, because I like to screw around in PvP. But in the end if I need to do good I'll do good, but using the NLB is a lot more fun even if it means I get a worse k/d, its a gun and in the end its all about having fun.
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3 답변
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4 답변
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4 답변It doesn't matter all that much. This game has no legit competitive now nor any signs of it ever happening. Talking about kd in a pure pub only game is whack.
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1 답변I don't think they are really respected, nor should they have to be. At the least some of their opinions on pvp should have a bit more weight since they know what it takes to do well in crucible
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K/D is a pretty decent indicator of skill, but it completely depends on how well they work with the team. Being a lone wolf isn't always bad. When I play with my friends, I usually hold down a spot near a control zone so they can capture it, but I don't get credit on the capture myself. My objective score suffers, but I was still being helpful to the team.
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8 답변작성자: MadRussian0 7/20/2015 9:07:47 PMI look at the persons DTR score for each game mode (Skirmish, control, ToO, etc) on DenstinyTracker.com over their kd. cuz in the end, they might have an awesome kd in control, but a horrible one in skirmish and visa versa!
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2 답변Only time a bad K/D really bothers me is when they die a lot. If you have a 0.5 K/D but only die 6 times (and have 3 kills but capture a few zones) then you are having a neutral to perhaps positive effect on the game by controlling zones and spawn points by staying in the back. If you have a 0.6 K/D with 18 kills...that means you died 30 times. That means you gave the other team a ton of Supers and extra points to enjoy against the rest of your team. I have a problem with that type of player with a lower K/D, especially in Control when you have A and B and then he goes and tries to capture C and all of a sudden you have enemies spawning behind you. I don't have a great K/D so nothing to brag about here but I learned the hard way that not dying is more important than kills in a team setting.
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작성자: Ghost J34 7/20/2015 9:19:03 PMKDR is the only way that you can measure people that you don't know or haven't seen play. If someone has a low KDR, it's a sign that they probably don't know what they're doing in PvP and therefore their opinions regarding PvP have less credibility. Is this always the case? No. Is it [b]usually[/b] the case? Yes. That doesn't mean their opinion shouldn't be respected. You can still respect the individual while pointing out what they say is wrong/stupid/etc.
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1 답변
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I play balanced and usually with a team of friends. 2 flag caps, 2 neutral (staying near capped flags and protecting/ helping cap, 2 damage dealers. Damage dealers dont even worry about flags they roam the map and kill. I play neutral protecting flags and capping. It works most of the time (key word most) and holds me at 1.0