Coming from a waterfowl hunter and outdoorsman's position, I've probably pulled the trigger on firearms in real life more than in destiny.
My question is this: why when you reload whatever semi automatic shotgun you have equipped with more than 0 rounds in the clip does your guardian insist on utilizing the pump action on the gun as the final step in reload?
The pump action on a shotgun is a manual cycling mechanism. It allows you to expel what is currently in the chamber and moves the next active round into piston.
When this is a semi automatic function, some of the gas and force created by firing the load goes into the mechanism that expels the spent load and cycles in a new one.
So if you had say, one shot left in the chamber on your shotgun, you would feed the shells into the tube, and that would be the end of it, because it is the act of shooting for the round in the firing chamber that cycles the next one in.
To put it simply your guardian should be dropping a perfectly good shotgun shell every time he re loads his shotgun (if it's not totally empty)
If it were in fact without any ammunition in any portion of the apparatus, the current method of reload would make sense. You load however many shells into the tube and must cycle one into the chamber.
Players paying attention to this mechanic would understand that there is a benefit to diligently monitoring their ammo consumption, because it shortens their reload time if they don't let it get all the way empty....
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#Destiny
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again...space magic. I have an 1187 that I've used in 3-gun matches more than most guardians have shot in game, and I will say some things are muscle memory over good counting and common sense. It sometimes makes more sense to insure a loaded chamber than to shoulder it, scan, aim and hear click instead of bang. Those few seconds are vital and the break in concentration can fubar your next six shots. just saying
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Also notice this with other guns, even if you reload before you finish the clip, you prime the first round out of the magazine any way, emptying the one from the last mag. Wouldn't it make sense to have a shorter reload animation if you don't finish a mag any way? Phantom bullet. Has been overlooked in every fps.
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2 답변You're an outdoorsman calling a firearms magazine a 'clip'? Anybody with a modicum of experience handling firearms knows it's not called a clip, unless you're talking about a weapon that uses an internal magazine that gets loaded with a stripper clip
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I've thought the same thing.... I work as a armed guard and handle 870's and my sidearm everyday. Always wondered how they managed to screw such a simple concept as loading a new mag into a semi or more shells into a shotgun with a round already cambered.... You don't rack it!
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2 답변No shotguns in this game are semi auto, only pump and full auto (which is still pump but fires 3/4 of the way through the pump animation). The game set after the golden age of humanity and we still use revolvers and pump action shotguns. Weird considering semi auto shotguns are prevalent now, and 99% of the time I would take a pistol over a revolver.
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작성자: Zoop 3/19/2015 1:07:31 AMNone if the gun mechanics make sense, its there for aesthatic purposes only. If you one shot an invective, it shows a pump action after every shot (implying its not an automatic), but when you hold the trigger, it skips it, and it is automatic all of the audden. Necrochasm is an auto rifle, murmur a fusion rifle. Shouldnt those types of guns work completely different? Then why do they use the same model? > artists laziness, no logical ingame universe explanation, it just is.
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1 답변작성자: SPARHAWKIV 3/18/2015 9:44:42 PMI notice this every time with shotguns and also the no land beyond. He racks it after there is no more ammunition left in the magazine. Also, when you reload a hand cannon and your guardian swings the cylinder back into the gun. You're not supposed to swing it. Easily put it in.
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2 답변You mean to tell me something in destiny is unrealistic? *mechanical face of shock* Aside from the kidding around :) in seriousness, its not a realistic game. But i can't complain, i like the sound of the pump action shotgun. Long live the VOG!
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So all in all. Doing the pump will eject the shell currently in the chamber and load a new shell in. Example: Tube capacity 6 shells. 7 in total if one in the chamber. 3 in the tube. 1 in the chamber. 4 in total. Load up 3 to tube. Now 6 shells. 7 in total with 1 in the chamber. Now do the obligatory destiny pump. Eject the one in the chamber. Load a new one from the tube mag. You're left with 5 in the tube and 1 in the chamber. 6 in total. OPPOSED TO Not doing the obligatory pump and having that 7 in total.