[D.O.H.] A question for Sandbox Designer Jon Weisnewski
This is a question tailored to [b]Sandbox Designer Jon Weisnewski[/b] [i]([url=https://www.bungie.net/en/Profile/2/4611686018428389645]Newsk[/url])[/i] for the [b]Developer Open House[/b].
Were there moments when creating the sandbox design for Destiny that you had to change or re-think gameplay mechanics to fit with the game's fiction better? If this information is shareable, what parts were specifically altered or focused on to create what we are seeing and playing now in Destiny? What was/is the most exciting sandbox feature to work on for the game, and what new addition/fix are you enjoying the most in Update 1.1.1?