I shouldn't have to say what I'm referring to.
In my opinion no two existing perks could replace tracking and WoIfpack rounds.
So get creative people. Make up some perks that you think would make a better rocket launcher.... Try to keep it in the destiny realm of believable.
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#Destiny
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Rocket launcher called surplus storm and when the rocket explodes it creates a mini tornado after the initial impact throwing enemies away from the impact zone Imagine letting one of these babies off in the dark below group of thralls flying away
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4 通の返信Proximity Detonation works much, much better than any tracking system. The Truth has never once missed for me. Never
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3 通の返信I've always wanted an exotic Rocket launcher that tracked like truth but instead of exploding it would stick to enemies for remote detonation. You could stack every rocket in your inventory for one big blast if you wanted to. The idea of stacking multiple rockets on a boss for one big blast when you need it would create a situational tool that could replace gjallahorn in several situations without being overpowered or making gjallahorn inferior
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2 通の返信
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Only thing a rocket could to top the jelly horn would be literally everytime you fired it a chick would show up at your day giving free blowies. In all seriousness though a cool rocket idea would be to have a paralyze ability that temporarily freezes enemies in place.
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1 返信
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[b][i]The Might of the Exalted Fury[/i][/b] Perks are: [b]Devastation[/b] Rockets fired from this weapon explode into multiple Solar Grenades which drop into the immediate area. These grenades last for a short period of time then explode into clusters of tracking bombs that focus on multiple enemies close. [b]Eradication[/b] -The tube can now hold 6 rockets, and you are able to hold 3x the amount of rockets in reserve than before, and you fire 2 rockets at a time. -Solar Grenades deal twice as much damage. -The cluster bombs explode twice in rapid succession and do 4x the damage.
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1 返信A rocket launcher with two separate tubes. Fires two tracking rockets at the same time that drop cluster bombs.
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BeatinGutsにより編集済み: 2/8/2015 1:47:26 PMI would like to see something completely different, maybe a rapid fire rocket launcher. -Has a 24 to 32 round magazine that rapidly fires high velocity small Wolfpack rounds in full auto, low RoF. No reserves, no reloading, picked up ammo applied directly to magazine with 32 round max capacity (perk). -Aimed fire locks single target, good for a boss. Similar to a dumb fire helicopter rocket pod, except the rounds are smart/tracking. No proximity detonation, ignores nearby targets but will hit them if directly in the way. -Hip fire is unguided with proximity detonation. Imagine a low RoF machine gun with devastating explosive rounds. -Found ammo adds 8 next generation Wolfpack rounds. Emptying your magazine would bring down Crota's shield solo and quickly, but your weapon would be dry as a result. Good coordination and judgement highly beneficial. -Sustained damage makes it supremely ideal for shielded enemies like Knights or Captains, allowing kills in emergency situations without the incurred risk of reload periods. -Perks of 100% stagger (useful for any automatic), increased magazine size (32), and higher velocity + RoF (burst DPS) could make for a tough choice.
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tracking and armor piercing. I know it sounds ridiculous but the U.S. army has those missiles that crash through buildings and don't explode till they reach the target so it would be pretty believable. Aiming in highlights the enemy and when you shoot even if he wanders behind a rock it will drive through and blast the enemy. Imagine this when taking out sword bearer in CE.