This last update has confirmed my suspicions.
Bungie/Activision exist to create profits. All companies do, and usually you see positive results. Want to know the quickest way to increase your profits on a video game? Over-hype your product and spend millions on marketing. After you sell $500m, steadily wreck the game so everyone stops playing. This way you spend very little on servers/maintenance. You've just increased your sales and lowered your cost of goods sold!
I am a capitalist. I think corporations are great. But part of capitalism is the consumers ability to boycott organizations. I will NEVER buy another game from bungie, because I will not support a company that uses false advertising to capture my money and THEN purposely drive me away to lower their overhead.
We all need to realize that they have duped us. THEY HAVE DUPED US!
Borderlands would never even think about this because Gearbox truly values their customers. I will support them instead.
Btw, I have a 32 titan 32 lock, and 32 Hunter. If I have time tonight, I will post a video of me dismantling my characters, ghorn, and other exotics (if I'm in the mood to collect tears).
Edit: lol ok, I know this theory isn't true (this post is mostly a rage-quit troll), but come on. You have to admit they are fvcking us over with the nerfs, delayed dlc, xur not having heavy ammo, etc. It's actually a compliment to them that they can make us so mad that we go crazy. I loved this game. Just can't swallow any more crap from a game I've become bored with. And that's the real issue, isn't it?
English
#Destiny
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DjNormalにより編集済み: 2/7/2015 2:51:19 AMI honestly think Bungie didn't know what they were getting into. I think they had a lot of good ideas in the beginning but ultimately couldn't make it all work with their system, engine or whatever. I think they made conscious decision to release the game more bare bones than try wanted, assuming they could keep adding onto it later, rather than delay it for another year or more. I think their target audience was younger FPS players. I don't think they realized the MMO crowd was going to jump on this game. So they gave us a decent FPS story and then a lot of optional grinding and PVP for those of us who are into that. They said in the first few months that they were surprised by how much people were playing and how much content we had cleared. DeeJ also sad that he and others at Bungie were learning new terms from us, like PVE. Which further indicates that they didn't understand what they made and didn't understand who was buying their game. I don't know what happened when Joe left and Marty got fired. I don't think it had as dramatic an impact on the game as people think. When someone works for a company, they are doing what's called "work for hire" where everything you make is property of the parent company. So I don't think either of them took any part of the and with them. I also don't think Activision forced Bungie to do anything, unless they were really behind like I suspect. They may have been contractually required to meet certain release dates, but I don't think Activision started rummaging around in Bungie's workplace and dictating what they had to release and launch and in the DLCs. As far as the stuff that's on the disc. I think that's all part of what they wanted to release at launch, but it wasn't ready. The Dark Below was their first attempt to give us new/finished content and a lot of players were unimpressed with what we got. I hope the delay in HoW is because they are actually making the expansion more of what we've all been asking for. I hope that Bungie is slowly realizing they made a game that is being played more like an MMO and less like an FPS and release new content accordingly. It probably won't happen by HoW or even the comet, but I hope that Destiny 2 gets a complete overhaul and offers a lot more features that many of us simply assumed would be in a game like this. Who knows though. Destiny might continue to be a bare bones grindy FPS game for the next ten years, but I suspect we will start seeing major improvements soon. No company would throw their customers under the bus after selling them a product that is supposed to be part of a decade long franchise. If no one bought the comet, season 2 or Destiny 2. Bungie would be in hot water with Activision and would probably be the end of them as a game developer. Activision on the other hand has very little to lose by forcing Bungie to keep making games in a failed franchise to recoup some of their investment. Then again, Bungie threw their entire player base under the bus when they announced Halo was changing to a Xbox exclusive. I also think my first wife was actually clueless that cheating on me was wrong. So I'm probably entirely too forgiving. Anyway, I'm sorry you're leaving, Destiny might someday be the game you wanted it to be and you're going to have to make a deal with the RNG-devil to get your exotics back. It doesn't cost you anything to let your account go idle and coming back later or taking a significant hiatus shouldn't hurt you either. I finally finished Dragon Age: Inquisition last night. I did almost all the side quests and explored every locale in the game and now u have a sense of loss. As sad as it sounds, I almost wish there were some kind of daily quests or some half assed DLC to keep me going. That being said, DA:I was actually a terrible game. The plot was weak, the game was glitchy and it was way too short for a game that was supposed to be on par with Skyrim. The best thing in the game was the last two missions and the epilogue. But that's probably because I don't give two flying rodents about Orlais. It felt like I finally got the to endgame, I crafted some awesome gear, I was finally feeling powerful and the game was really starting to take off and then it ended. That very feeling is probably why I have stuck with WoW all these years and will keep playing Destiny unless it really goes south. Building up my character has a purpose beyond killing the last boss. Edit: Yes I know I just described every offline game ever made.
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7 通の返信My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because your post gave me cancer anyway.
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3 通の返信I'm pretty amazed people replied to this drivel with words other than mocking his idiocy.
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7 通の返信Well you're certainly not a very smart capitalist. First, Bungie and Activision are two separate companies. You are correct that they both exist to make money, but they do it very different ways. Bungie is a contractor, paid by Activision to create a product that Activision will then sell to the consumer. Bungie is privately held, making their money from contracts and profit sharing on the games they produce. Activision is a publicly traded company, which means it has not only its own bottom line to worry about, but also the SEC and public perception. They make money from distributing products, but they also make money from investors. Your theory that they would intentionally wreck the game to lower overhead in so wrong I lack the vocabulary to describe it. The overhead costs you are trying to refer to are the servers and other related fixed costs associated with the development of Destiny. As they have been making this game for over 3 years, those assets are subject to depreciation and write-down. Overhead does not increase unless they add additional servers to the standing fleet or upgrade system components and software, beyond what has been budgeted by the company for that purpose. If their intent was to over-hype the game, make as much as possible, and get out without continuing support, then why make expansions at all? Why continue to develop new content? Why have a 24/7 operations center to monitor network activity? Why bother with weapon balancing and bug fix patches? Why bother making Xur available for extra time at Christmas due to issues outside of your control or concern? And by the way, hype is not created by a company, a marketing strategy is. Hype is created by the consumer in anticipation of a product. Your interpretation of available information and lofty expectations are your problem. Destiny is far from perfect, and Bungie and Activision are far from saints. However, don't try to cover up your own whining with some ill conceived rant about economics.
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Activision did the same thing with COD. They gave you a half decent game to start then screwed it up with dlc, lag and crap spawns. Now they are doing the same to bungie. I feel sorry for them their name is going to get dragged through the mud. Bungie will not have the fan base they once did.
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They are fu'cking us over What can we do tho? People will still play until atleast march, because there are no good games out I might be done with this (completely, since i already platinumed destiny) once bloodborne is out
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Actually you have a valid point. It's exactly the same reason d-bag-DeeJ says shit like 'We aren't going to tell you what we have planned for the fall' because they want to see what first-quarter profits are before they commit to any content. Profits don't meet expectations means they scale back on the content...
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1 返信That is certainly one of the most nut-bar things I have read lately but at least you are articulate with your "theory". Don't forget you can re-use that foil when you are done wearing it as a hat... Don't just toss it out.
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4 通の返信FixtusBlackにより編集済み: 2/6/2015 7:44:02 PMWhat is the problem here, the adjustments to the weapons or the timing of House of Wolves? If it's the guns at least wait until the update hits and see how the game feels before you do anything drastic! As for the House of Wolves release window, it works for me because I can reduce my Destiny playtime in favor of other games I've been neglecting. This way I can level my other two characters to 32 over time while spending time with Alien Isolation and Shadow of Mordor and Dying Light as well. Sure, Bungie has made some mistakes but I think they're trying to make the game better over time. It's their first MMOish game, and there's a learning curve. They're not intentionally trying to push you away - they still want your money for Comet and Destiny 2 and everything else they have planned - they're just learning as they go. That's my take, anyway.
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3 通の返信You're right, Bungie are actively pushing consumers away from their game to save on server maintenance costs. Never mind that they have have a 10 year plan including three sequels and countless DLCs for the franchise. Instead, they're gonna cash out now and be content with what they've already made. Its amazing how logic and reasoning go out the window when people get mad over an update that "wrecks" their favourite game.
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2 通の返信It's not like Gearbox would ever push out a product that wasn't up to standard or even what was promised and kept money for itself instead of paying devs. It's not like Colonial Marines ever happened.