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Destiny について話し合おう
DeeJにより編集済み: 1/15/2015 2:25:56 AM
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DeeJ

Update 1.1.0.3. Talk to me!

Let the debate begin. Listening and responding. UPDATE: Answering sincere questions below. MOST POPULAR REQUEST: More Vault space. OTHER MOST POPULAR REQUEST: Transmog. Known wish. Maybe someday. Hard to make a promise about that one. ALSO NOTABLE: Every time Lord Saladin returns, people miss the Queen.
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#Destiny

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  • Hello would it ever be possible to have stats and a rank at the end of strikes like fastest completion, kills, most head shots that's sort of thing also have global stats so I can have something to try and beat thanks

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  • Commander_Turnipにより編集済み: 2/15/2015 2:23:31 PM
    Are there anymore chests in the VOG at the moment? My thoughts no!

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  • How about you restore balance to the game by. Making lvl 30 required to get lvl 31 gear. Therefore people have to play vog first. Making vog 331 isn't the answer, if you do it shows you had no real plan for any of this game and don't know what you are doing. Vault should be a mandatory part of light experience but you shouldn't just become 31 and able to do new raids. Therefore light system should work like this Level 20-light system Level 26 raids vog Level 30 level 31 gear access unlocked(crota raid) Level 31 gateway to get crota gear. Its a simple concept, why are you struggling and breaking the game. Vog is played and relevant again 31 is earned 32 is same Also legendary raid can be upgraded to 331 after lvl 30 unlock. Could be a mission and objectives to upgrade it too

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    7 通の返信
    • Don't read past here if you don't like butthurt.

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    • TyTYtyTytytYtyxにより編集済み: 2/15/2015 8:04:53 AM
      hi DeeJ, thanks for taking the time to answer some of my questions: is there a secret in the Vault of Glass? a lot of people have a lot of ideas that might open up a new area or something. For factions, could there be a set rank to guarantee the shader? the only reason im in one is for the Dead Orbit shader Will factions ever be more than just factions? will they have more of a purpose in the future? Can you update VOG weapons up to 331 damage? i would love to use my fate bringer more. would you ever do a raid with me? seriously, i would do it if you would. Survival mode? Thanks for reading and/or answering! Have a nice day. Cant wait for the DLC, Redeemedsoul77

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    • How about an increase for crucible marks per match. Say something like 5 per win and 3 per loss. It just takes to long to get them up.

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    • Dread_Maximusにより編集済み: 2/15/2015 8:02:13 AM
      not like it's humanly possible for you to answer all sincere questions. why bother? most of the time you don't anyway. well, lets add another question you won't answer. will older faction weapons ever be sold again?

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    • Deej!

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    • Make vog weapons have 331 damage including the vex

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      4 通の返信
      • How about you guys take a poll instead of creating a debate.

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      • Please refresh the perks and elemental effect on vendor weapons ( weekly). Too many commendations and nothing to do with them . Also make faction items more available , it is beyond ridiculous to simply "pray" for the gear we want .

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        2 通の返信
        • A type of survival mission/game mode in PvE would be extremely cool.

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        • Can we get a ranking system for factions? I'm level 22 with FWC and it'd be nice if high numbers meant more rewards per package.

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        • Mgraineにより編集済み: 2/15/2015 4:03:18 AM
          How about you restore balance to the game by. Making lvl 30 required to get lvl 31 gear. Therefore people have to play vog first. Making vog 331 isn't the answer, if you do it shows you had no real plan for any of this game and don't know what you are doing. Vault should be a mandatory part of light experience but you shouldn't just become 31 and able to do new raids. Therefore light system should work like this Level 20-light system Level 26 raids vog Level 30 level 31 gear access unlocked(crota raid) Level 31 gateway to get crota gear. Its a simple concept, why are you struggling and breaking the game. Vog is played and relevant again 31 is earned 32 is same Also legendary raid can be upgraded to 331 after lvl 30 unlock. Could be a mission and objectives to upgrade it too.

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          マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

        • [b]PVE:[/b] -Please refine how loot works. I'm sure that's the draw of the game to keep a player's hopes up that they may or may not acquire cool things, but it kind of turns a lot of us off when we get shards and energies with nothing to use them on. Plus, it seems like the numbers favor certain players way more than others, unless some of us are just lying about their lucky streaks. -Why do the Hive keep aggro on dead bodies? :/ -A friendly fire disabled version of the planets would be kind of fun. The only issue would be people shooting onto spawns. That can be sorted out through random spawns across all of the zones, if that's possible. [b]PVP:[/b] -Permanent game modes at some point. I played Salvage twice I think, and I haven't even really touched Combined Arms. -Game mode involving a Sword of Crota. There could be a random Sword of Crota enemy on the map, and players fight over killing it. Once it's killed, it drops it's sword; kills with the sword could count for triple the amount of points. -Please look at how the loot works in PVP, too. How do people just joining at the end of the match get a thing, while no one else does? -Take a good, long look at the weapon balance. If the charging and firing noise of fusion rifles haven't been burned in many player's minds, then something is off. -Blind Watch on Control might need a looking at. Right now, if you control C, more than likely you're going to win. B is way too close to C currently; it allows those who spawn on C to immediately defend B and C without really leaving C vulnerable to attack. [b]Misc: [/b] -Customized shaders would be cool. -Cryptarch is still a dick with the engrams. Got a legendary leg engram? No it's shards, every time. -More Vault space would be nice, like a second page or something. More inventory space on each character would be cool, too. -Weapon perk rerolls at the Gunsmith for a few Motes of Light. That way he can stop collecting dust. -New emotes maybe, like a high five or a fist bump. Or a collar pop. That's all I have.

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          3 通の返信
          • DeeJ I can not remember ever making a post for you so here is one.... Let us equip multiple Exotics while disabling their perks. (Equipping Ruin Wings/Mk 44 Stand Asides at the same time would disable the Exotic perks on the one of your choosing.) Or, just let us disable certain perks in general. I absolutely LOVE my Suros Regime but I hardly ever use it because I HATE Focused Fire. If I could turn Focused Fire off I would use it every day but now it is relegated to only being used during CE Hard Mode.

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          • HIGGZY420により編集済み: 2/15/2015 2:42:16 AM
            The ability to equip more than one exotic only when turning in bounties Have raids increase with level cap so all higher level players have options and won't look the same New bounties including raid bounties More ghost shells Dedicated servers and lan support for PvP More pve events Rerolling lengendaries with motes of light Sparrow racing New public events Have the bar area in the tower be a spot for people to find others to raid with Access vault from orbit

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          • jmblaylockにより編集済み: 2/15/2015 2:34:27 AM
            A questionable one that has many pros and cons and a way for bungie to make money would be to sell exotic weapons and armor on the ps store/xbox market yea It could ruin the game

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          • Automatically load into the tower would be a nice option. Instead of starting in orbit

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          • What's the best way for getting new ships Deej beside Roc strikes? I like to trade in my junker of a rare.

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            1 返信
            • Gjallahorn from xur because.... It is reasonable

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            • Transmogrification would indeed be awesome. My Stalker BNGL waiting in the vault approves.

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              4 通の返信
              • Bring in a new game mode. Something like horde mode of gears of war where we have to survive endless waves of different enemy's and incorporate some kind of leader board. Just something new to mix it up a bit

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                2 通の返信
                • Not quite as good a troll as the "xur returns" I five it 7/10

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                • SUGGESTIONS FOR NEW BOUNTIES/MISSIONS: Fair warning, this may be longer than most players want to read. Suggestions and critiques welcome. [b][u]"Gather" bounties:[/u][/b] Now that materials can't be traded for rep, perhaps a new bounty type could be implemented to alleviate overflowing inventories. The weapon smith could be given the job of collecting planetary mats. At least he'd have something to do then. Make them timed or have them shut out once some overall number has been turned in. The material could be cycled randomly and the bounty itself limited to once a week or so. Rewards could be glimmer and rep gain similar to what was in place before the quartermaster change. [b][u]Assassination missions:[/u][/b] Similar to the current "kill so-and-so in such-and-such story mission", the assassination mission would be specific to each class, originating with the Vanguards for each class, and occurring on one planet. The object would be to kill a specially spawning sub-boss in a manner specific to each class (golden gun, fist of havoc, affected by WoL or Force Barrier, etc.) in a story mission to be run by one player only. Each player could only participate in each mission once and as such could only use one character to complete it. A running tally would be kept and the class with more completions at the end of the run could be announced each day. Let the master race arguments rage! Rewards would be rep gain and perhaps a timed small (1-5%) bonus to rep gain item sent by mail that would only work for the "winning" class. [b][u]"Outrun" missions:[/u][/b] Players must make use of their Sparrows in order to pick up and "deliver" intel. Speed is important but quick reflexes more so as they try to outrun an array of enemy weapons and vehicles. Dodging enemy fire is the only option as stopping to fight would result in the eventual death of the player and the loss of the intel. Attempts would be on a timer to discourage simply trying over and over to get it right. [b][u]Timed runs bounty:[/u][/b] Timed runs in a set of strikes. Complete each specific strike in a set amount of time in order to advance to the next stage. Rewards would vary based on the level of difficulty chosen. Default level runs would result in rep gain while the Roc runs would result in a shot for extra engrams. A heroic version could be implemented on a weekly basis just like nightfall and weekly heroics. These are just a few ideas I've had recently. Any input would be appreciated.

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                • Can you give us a ruff figure on how many missions or strikes will come with the new dlc?

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