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1/8/2015 4:07:23 PM
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I actually just posted a comment in another thread about this: All they need to do is implement a 3 tier system - Keep the normal and hard modes at standard levels and loot for that raid. Then add a 3rd tier "Darkness Mode" or something - Basically, each raid (and hopefully strikes too!) will have this new darkness mode that will increase the loot and level straight to the cap - Then, with each new increase to the cap, the Darkness mode will upgrade each Raid to the lvl cap This will allow them to keep their current system of normal and hard mode offering their normal loot drops - This keeps the progression of doing raids there for people as they level and for the story - But implementing the Darkness Mode for each raid gives the upgraded values and difficulty Prime example is WoWs heroic raids keep the level at the cap WITH a mix of SWTOR "operations" where they have 3 modes. This becomes a win win for everyone And to the other comment I saw about too much to do, well, many MMO's have too much to do - you're not really supposed to be able to complete all weekly content every week (on a normal schedule, excluding hardcore gamers) - or at least a game shouldnt be small enough to do it - I remember RIFT had many options with some of the Harder Raids taking hours upon hours to do if you could even do them. This would help Bungie in the long run by giving more options for everything in the game Tl; Dr - Offer a 3rd mode, "Darkness Mode" that always offers each raid at the new level cap with new lvl cap gear while keeping the original modes at their current state- Other MMO's Do it - And too much content to complete in one week is by far NOT a bad thing at all
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