I believe that after every boss fight from strikes and raids there should be frenzy of engram drops coming from the disintegrating boss.
The engram drops would correspond to the difficulty, meaning level, of the boss.
Lower level bosses would give out green and a chance for blue engrams.
Higher level boss,26 and up, give a mixture of green and blue.
Night fall and raid bosses give out blue engrams. Maybe a legendary?
Feed back below please. Just an idea coming from getting garbage rewards for beating difficult bosses.
Edit 1: Thank you everyone that gave positive feedback on this idea.
Edit 2: 100 replies wow I'm really amazed didn't think it would get thus much attention.
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#feedback
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2 通の返信That COMPLETELY disappointing moment when you finally kill strike boss on hardest difficulty and nothing but little pointless blue crystals drop and you scavenge around the area hoping that you missed the drop. Nope. I cant think of any game the incorporates such a disappointing system like that... people from other games who havent played destiny would say "wait.. what do you mean NOTHING drops from the boss fight? What kind of crappy game is that?"
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2 通の返信
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3 通の返信Borderlands style!! [spoiler]borderlands was and still is far superior to destiny[/spoiler]
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I was supposed to agree but since you said green and blues on 26 and up i disagree why will you need them when to get to level 30 you need legends and for legend engrams its not guaranteed you might get shards than legends