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Destiny

Destiny について話し合おう
PSMedriにより編集済み: 12/4/2014 10:23:11 PM
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/**** edit Wow, this is clearly heated. I apologize if I can't respond to everyone, but I'm trying my best! I also appreciate all the constructive conversation and debate! ****/ New content making old content irrelevant has been around since the dawn of MMOs. I'm personally ecstatic that I have an option to bring my current gear up to new patch gear level. THANK GOD Bungie is doing this. Do you know how many times I've had to bank gear in games as a nostalgic waste of space because of gear progression? The fact that Bungie is allowing this is GREAT! My "MMORPG" history: [spoiler]Since some of you seemed interested: I started with MUDs in the early 90s (anyone ever play GemStone? I LOVED that one), progressed in to Ultima Online, then was there and played at the launch of EQ. Few years later, I jumped ship to Asheron's Call for a very brief time, then Dark Age of Camelot. That's where it died down a bit, UNTIL EQ2 and WoW launched, where I played both and finally just recently stopped playing FF14: A Realm Reborn (WAR/WHM/SCH represent!!) You can pepper in all sorts of RPGs and FPSs in between and during, it's a robust history. /**** edit 2 I forgot GW/GW2 and Anarchy Online Credit to MithBesler and Poltron for reminding me! ****/ /**** edit 4 And just remembered Age of Conan and Aion! Credit to o The Bishop o for reminding me! ****/ /**** edit 3 My gaming "life" started when I was 5 on NES with duck hunt. I was a console gamer until we got our first 75mhz Gateway computer and connected to AOL on a 14.4k modem to play my MUDs. I continued my console gaming "career" on SNES, genesis, n64 and then GameCube and PS1. That's where I tapered off my console gaming until Xbox 360 came out, where I gave up PC gaming until about 2 years ago. You could name most games and, if I know of it, I probably tested it, played it, or hated it. ****/ None of this really matters unless you trust it, but hopefully it puts weight to my next comment.[/spoiler] A closer look at my perception of what an "MMORPG" is: [spoiler]"MMORPGs" obviously have a clear cut definition. If you were to follow that to the 'T', then I suppose Destiny wouldn't 100% fit the bill. However, Destiny falls very closely in the realm of all tried and true MMORPGs that we have grown to know and love. That's what defines this game, to me, as an MMORPG.[/spoiler] My comparison from PeetSquared's post; [spoiler]It's the attribute that I'm comparing here. New content releasing and making old gear obsolete is irritating and archaic. What I'm insinuating is that Bungie is on the right path and doing is ALL a favor by allowing us to upgrade our current exotics to the next level. Someone with our experience, as it appears you know where I'm coming from, we know how annoying it is to have to replace old gear. We have sunk hours upon hours in to our avatars and their trinkets, working on what we perceive to be perfect; only in a matter of months or days do we see it all ripped away and replaced by the next "green" that drops. This is a perfectly viable solution to avoiding the feeling of loss and I commend Bungie for it. It's not like we're losing anything, they're just making what we have better. Do you really want to have your Hard Light replaced by a green auto rifle? No! You want it to grow with you in a new experience! It's not about time frame, content comes when it comes. Look at FF14: A Realm Reborn. That game was STARVING for content, they couldn't push it out fast enough (I can't speak for it currently as I stopped somewhere around April) I played that for about 6 months and experienced 3 content patches that rendered everything I did previously useless (I was an end game raider). Annoying! I would have loved to see all of my previous gear be able to "ascend" further. The comparison here comes from years of my own personal gaming history and the experiences I've had, compiled with the perception that I've acquired of what an "MMORPG" is (what it has to offer, it's content, how it's delivered) to me. I've previously annotated that Destiny does not fit the literal definition of MMORPG, but the game offers up enough to fall in the same family. What everyone in this community is experiencing is a boon, despite that they can't see that, and those of us from a long standing history of progressive content can understand.[/spoiler]

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  • OrionGにより編集済み: 12/4/2014 10:35:29 PM
    Ok so 1st i have to say that i agree with the fact that it's cool we can take old gear, BUT! 1. Exotics as exotics should be are the top tier items, why would they call these exotics and limit useage. Thats why these items will carry over and over on each dlc, why reset these every time?! 2. These upgrades are nice and neat but ic you count, there are overall 5 "upgrade dmg" nodes on every legendary+ lvl items. Why not just make these upgrades add extra nodes for tge wepon to reach its maximum potential. This would also solve the problem that now rises, if i have a 4th ice breaker which isnt upgraded at all, i could go to xur and upgrade it instantly to it st tier max rank. It would also solve the special perks being reset. 3. Its just that simple, instead of resetting the item just add more nodes making the final node cost an exotic shard. If its going to be implemented in any other way it would be stupid and unbalanced, ppl just stipped upgrading new exotics since they wil simply be able to do so in 1 go with the next upgrade. Like magic, i get a fresh item, spend shard and 7k glimmer and you get it maxed out 1st tier. If it would be as i and many other suggested, this would balance out everything! And would make every1 gappy since there would be no reset. EDIT: i forgot to add, destiny is NOT an mmo, its an FPS-RPG hybrid wich puts its main focus on online and coop. There is nothing Massive in destiny other then the emptie beautiful regions that are in it. 16 players per server, 3 per mission, 6 per raid. Not massive at all. Yet ppl keep comparing this to an mmo. DO NOT forget that the playerbase it attracts is more of the fps lovers then mmo lovers, and it shows in almost evey aspect of this game.

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