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#destiny2
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I wish they would add a legacy vault. I mean like another storage for legacy items that you dont want to dismantle for whatever reason. Me its nostalgia and some guns were just awesome. Could have another tab in the vault for it just so main vault isnt cluttered with older stuff.
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Hey guys, I wanted to suggest something. Here it goes. I think we should be able to equip entire sets we own in our inventory from a drop down list. And as a bonus be able to purchase with Silver the one piece or pieces that we do not have for said set or sets. Plus if we have enough thread we should be able to convert the entire set to ornaments..... But he this is just a suggestion Do With It as You Will.
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Suggestion: Make mods more available to all players via collections instead of gatekeeping them behind RNG. Returning player from right when Beyond Light came out. Extremely disappointed by the mod system now. Mods being locked behind RNG at two vendors hinders literally everyone, with the only exception being the people that play every single day and have been playing every single day every season. Not being able to build high level builds for end game content because I don't have 1 of the 800 elemental mods is extremely disheartening especially when you see a fun build to try only to discover you can't do it because you don't have the mod. Please make these more available so everyone has the chance to have fun in their own way without creating the worst thing everyone fears...FOMO.
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Suggestion for more balanced Trials matches. I’ve noticed that people will reset their cards so they won’t go into the flawless pool on Sunday and Monday and increase their K/D ratio playing noobs like me. So, a fix for this is to not be able to reset the card until there are losses on a card.
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Exotic Catalyst Suggestion: Give Wishender Frenzy as Catalyst I think the bow is at an amazing state currently. Every other exotic bow has a catalyst I believe. If I had to give Wishender a catalyst out of the perk pool I'd go with Frenzy. It would improve its overall damage/dps because Frenzy increases the handling and reload speed on bows while also giving it a 15% damage buff I believe. It'd be very noticeable and it would make killing antibarrier champions a bit easier. Thank you.
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Graal999により編集済み: 10/1/2022 2:21:06 AMMini-map suggestion/poll: Who thinks we should Number each individual fireteam member in the mini-map? ie 1, 2, 3, 4, 5, & 6 for raids. Or just 1, 2, & 3 for dungeons/strikes/other 3 man activities, etc... Graal999
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Dear Bungie, If I am solo queueing in Trials and my game starts 3 vs 2 and then my only team mate leaves so I am now fcing a 3 vs 1, please do not suspend me for 5 minutes for leaving that game because I refuse to get pooped on for 4 more rounds. Thanks
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Solid Snapeにより編集済み: 9/12/2022 11:29:10 PM
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Another suggestion, this time for warlock arc abilities. Can we get some sort of dodge/Icarus dash in our arc capabilities, kind of similar to the new melee aspext but just for side movement. For the students of the light, it would make sense for warlocks to have figured out how to capture the “power of arc electricity” and shoot out to the left or right like electricity jumping from one diode to another. Also, since arc is all about movement, and warlock supers are not that damage-heavy like the other classes, it’s more of a sub-ability class (Grenades, Melee). So being able to get in and out of somewhere quicker would be useful. In PvP, this would also serve as skillful counter to the new hunter arc staff which is literally invincible from a frontal attack within 40° on either side of the hunter. But it would still require skill for the warlock to maneuver themselves into the right position to have a fighting chance.
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My suggestion would be that you re-invigorate the endgame lost sector environment to be more rewarding to players. There’s been so many times lately running master (last season) and legendary (this season) lost sectors that I complete a Platinum run in under 5 minutes and get nothing save for some glimmer, and not that much at that. So I figure, “okay, next time will be more rewarding”, and run it again, only to get some planetary materials and more meager amounts of glimmer. It’s frustrating, and I see these sentiments echoed on Reddit by many players. Many are choosing not do them at all, and just to wait for Grandmasters, as the lost sectors are a lot of work for nothing in return. One idea I had to reinvigorate them would be to show time-based checkpoints for loot (assuming all champions are defeated). For example, loading into a sector a player would see that to receive an exotic you have to complete the run in under 5 minutes in a timer bar. If the player runs past the 05:00 minute timer, the icon would change from an exotic icon to a high-stat legendary item. If the player fails to complete the lost sector by the 06:30min mark, they would then receive a regular legendary item, with the rare chance to receive a random RNG exotic (drop levels would be a little less than they are now). If the timer went past, say, 09:00 minutes then the player would be guaranteed only planetary materials and glimmer, with the extremely rare chance for something else to drop. These times are just hypotheticals, and each lost sectors would need to be evaluated for quickness to create the appropriate checkpoint times. Because of this, this idea is more work for the dev team to implement. This way, players would have something tangible to work and buildcraft towards, versus just relying on algorithms to decide whether or not to give them decent drops. Another idea I had was give a mod to players that is very detrimental to buildcrafting, but increases the drop chance. This mod would take up, let’s say, 8 mod slots, severely impacting their abilities to use Subclass Wells/Fonts and Charged with Light Mods. The % chance of an exotic dropping would be based on how many of these mods players equipped, stacking each time on an exponential plot up to 4x (I’m leaving it at 4 to leave gauntlet armor (for champion mods) alone). Running one mod would increase chances by 4%; running two: 10%; running three: 22%; running four: 55%. Players that choose to give up their build benefits for the pursuit of lost sector grinding would be basically guaranteed one out of every 2.5 lost sectors would drop [i]something[/i] that might be useful. This second idea could be expanded to have mods specifically to increase exotic drops (all exotic armor would be included in one mod, making it type (head, gauntlets, chest, legs) specific would be cumbersome) and then another to increase high-stat legendary armor .