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Octavius_Perezにより編集済み: 12/3/2014 5:01:35 AM
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Crucible RNG Solution (Must Read)

[i]Most players complaining about The Crucible's RNG reward system argue that it defeats the purpose of skill in matches. Although players who play poorly, or do not have enough expertise playing Destiny, will argue that it would be unfair to rule out players just because they can't preform at the same level as other players. This is a solution to satisfy everyone![/i] [u][b]The Crucible RNG Fix:[/b][/u] Implement two types of loot; [b]Crucible Rewards[/b] [i](Weapons/Armor)[/i] and [b]Participation Tickets[/b] [i](Redeem at Tower).[/i] [u][b]Crucible Rewards[/b] and how it works:[/u] There are two kinds of matches, Large Games (6v6) and Small Game (3v3). Every game will guarantee loot to the top players. In a [u]LARGE GAME[/u] (6v6) the [b]top 3 players of the Winning Team[/b] will receive 100% Crucible Loot; [b]The top 2 players of the Losing Team[/b] will also receive 100% Loot. The Rarity of the loot will be determined from [b]RNG[/b], the higher your position the better your chances. In a [u]SMALL GAME[/u] (3v3) [b]the top 2 players of the Wining Team[/b] will receive 100% Crucible Loot; [b]The top player of the Losing Team[/b] will also receive 100% Loot. [b][u]Crucible Rewards Specifics:[/u][/b] [spoiler] [b]Level Distribution:[/b] [b]Level 1-10:[/b] Common & Uncommon [i](White & Green)[/i] [b]Level 11-20: [/b]Uncommon & Rare [i](Green & Blue)[/i] [b]Level 20-30:[/b] Rare, Legendary, & Exotic [i](Blue, Purple, & Yellow)[/i] [b]Leaderboard Distribution [u](In Accordance with Level Distribution)[/u][/b] [b]LARGE GAMES (6v6)[/b] [b]1st Place (WIN): [/b][Common:40% - Uncommon:60%] [Uncommon:40% - Rare:60%] [Rare:90% - Legendary: 7% - Exotic:3%] [b]2nd Place (WIN):[/b] [Common:50% - Uncommon:50%] [Uncommon:50% - Rare:50%] [Rare:93% - Legendary: 5% - Exotic:2%] [b]3rd Place (WIN):[/b] [Common:60% - Uncommon:40%] [Uncommon:60% - Rare:40%] [Rare:96% - Legendary: 3% - Exotic:1%] [b]1st Place (LOSE):[/b] [Common:60% - Uncommon:40%] [Uncommon:60% - Rare:40%] [Rare:96% - Legendary: 3% - Exotic:1%] [b]2nd Place (LOSE):[/b] [Common:70% - Uncommon:30%] [Uncommon:70% - Rare:30%] [Rare:98.5% - Legendary: 1% - Exotic:0.5%] [b]SMALL GAMES (3v3)[/b] [b]1st Place (WIN):[/b] [Common:40% - Uncommon:60%] [Uncommon:40% - Rare:60%] [Rare:90% - Legendary: 7% - Exotic:3%] [b]2nd Place (WIN): [/b][Common:50% - Uncommon:50%] [Uncommon:50% - Rare:50%] [Rare:93% - Legendary: 5% - Exotic:2%] [b]1st Place (LOSE): [/b][Common:60% - Uncommon:40%] [Uncommon:60% - Rare:40%] [Rare:96% - Legendary: 3% - Exotic:1%][/spoiler] [u][b]Participation Tickets [/b]and how it works:[/u] Participation Tickets (Renamed to avoid confusion) will be handed out randomly to[u] ALL PLAYERS[/u] (Same as RNG Today). This is an alternative to how RNG is used today; Handing out "Crucible Rewards" Randomly across the board. [b]EVERYONE[/b] will have a chance at receiving Participation Tickets [i](Even the players who don't contribute much)[/i]. These tickets are stored and can be redeemed at the tower. You will be able to turn in Participation Tickets to receive your choice of [b]Glimmer, Planetary Materials, Class Materials, Crucible Marks, and other Cool Stuff.[/b] [u][b]Participation Rewards Specifics:[/b][/u] [spoiler][i]It is randomly distributed to all players in quantities of 1, 2, and 3. (This is RNG). Redeeming your ticktets is simple, they act similar to strange coins and Xur (Except you won't have to wait until the weekend).[/i] [b]Items available for trade:[/b] [b]Spinmetal (20):[/b] 40 Tickets [b]Helium Filaments (20): [/b] 40 Tickets [b]Spirit Bloom (20): [/b] 40 Tickets [b]Relic Iron (20): [/b] 40 Tickets [b]Primary Ammo Synthesis (3):[/b] 1 Ticket [b]Special Ammo Synthesis(3): [/b]2 Ticket [b]Heavy Ammo Synthesis (1): [/b]3 Ticket [b]Glimmer Exchange (300):[/b] 1 Ticket [b]Hardonic Essence (2): [/b]1 Ticket [b]Plasteel Plating (2):[/b] 1 Ticket [b]Sapphire Wire (2):[/b] 1 Ticket [b]Crucible Marks (5):[/b] 20 Tickets [b]New Emblems: [/b]50 Tickets [b]New Shaders: [/b]50 Tickets [/spoiler] [u][b]Distribution of Rewards:[/b][/u] There are two slots available at the end of every match to receive loot. If you place high enough on your team, you receive 100% Loot (Only 1 item). Everyone will roll for Participation Tickets (1-3 Tickets). Let's look at it through another perspective. Every other game you get a rare item, you end up dismantling it for class upgrade materials or weapon parts. Nothing special. Compare that to the rewards you can cash in from the participation tokens. The RNG tables would be the same. So in the end you are just adding guaranteed loot (rewarded for skill) on top of the participation ticket disbursement. It all boils down to wether you prefer class materials or loot from tickets. I see it as a win for everyone (including those who don't win often). [u][b]TL;DR[/b][/u] [spoiler]TL;DR (Too Long; Didn't Read) Two Separate loots; Guaranteed and Participation Tickets. Top players in every game get guaranteed loot (Weapons/Armor), EVERYONE undergoes RNG for participation tickets used to by cool stuff (see Participation Rewards Specifics). This way, players can actually receive Weapons/Armor through skill, and even players who did not contribute as much can still reap the spoils of RNG.[/spoiler] [i][u]NOTES: [/u] -Changed "Participation Token" to Participation Ticket" to avoid confusion. This is placed in the "Mission" Section of your inventory (Same as Iron Banner Token). -Congratulations everyone, we've reached 200 likes! -We hit 250 Likes![/i] Thanks for reading! [i]I invested a lot of time on this post, If you agree with what i wrote here, [u]please show your support[/u] by [b]Liking[/b] this thread and leaving some [b]feedback[/b]![/i]

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