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#feedback

Otz Chieemにより編集済み: 11/27/2014 11:17:45 PM
14

I used to think warlocks were overpowered

Quick post. I used to think that warlocks were overpowered but after playing them I realize that they are godly and need slight nerfs not major ones. I will explain, the resurrection is too strong in PvP and makes things like the weekly/nightfall easier to do when you solo them. There are some abilities they have that are just too effective like the armor buffs and the helmet that recharges hp when you activate radiance even though it is cool is part of the balancing issue. Now that I have said that warlocks are actually just in need of slight tweaks and not overall nerfs I also have to say that I think that some of void walkers abilities need to be retuned a bit because some are completely worthless compared to the other abilities. It feels as if there is only one way to skill tree a void walker. So a buff/rebalance here would be nice. Now that I have had plenty of time to fall in love with my warlock I have to say this. OMFG hunters are so WEAK!! What I mean is that when you use your super you can be killed before it is done being activated and lose it unlike titans or warlocks ?!?!?!???? Yes, really! This needs to be fixed before any nerfs can take place (possibly that one exotic blade dancer helmet). I like gunslinger and have to say that I play PvP a lot and will often just use gun slinger because I like throwing knives and the grenades as well as sniping. What I have noticed is that golden gun is pretty gosh darn bad and does need a buff. The fact that I can activate it and die and lose it before I even get a chance to move is a complete sin. If this were to happen with warlock for example he would be refunded his super energy upon respawn same with the titan. Incase you were wondering this is also the case for blade dancers super. The buff I would like to see is that evened out. The golden gun buff would be along the lines of duration or ability buff. Seriously that one ability where you extend the duration if you land a dagger is retarded, it should just be an extended duration or an extra shot. Combustion is super duper MEH! I say this because I would expect if someone is standing right next to an exploding body that at least half their hp (100 damage not 30) would be done, this needs a buff in some fashion, maybe add ignite or increase range or just increase damage upon explosion just something. Deadeye is a hit or miss, pun intended, deadeye either needs to be slightly stronger like maybe work in conjunction with over the horizon or maybe add better target acquisition for regular guns which would probably be strong. I would like to see it work in conjunction better with over the horizon as well as give some kind of stat buff like say armor. Over penetration seems to be pretty decent against hordes but is ultimately a wasted skill and just doesn't seem like it would be on paper. I would say that for PvE maybe give it say smart seeking feature so they don't have to be direction behind the initial target. For PvP it feels like it would make sense that it dealt more damage. For example lets just assume it does 200 damage right now to a player, with over penetration I would think that adding bonus damage like say make it 600 so that when it goes through a target it takes off 200 for each target but if a target has a shield buff that it applies that damage to that shield buff instead. By doing this it would remove the need to nerf the warlocks shield (haven't had enough time with titan to have an opinion), it would also give a more practical use for opting to pick this skill over the stability modifier or the one I use which is to pick up ammo for more grenade and melee energy. Lastly the stability modifier seems great for PvE but not useful for PvP unless you are using a machine gun or auto rifle, if this was the intend then ok whatever. If this was not the intent and it was meant for all guns in PvP then I would like to suggest a change to the way that it works. The stability modifier lasts 15 seconds right now and resets per kill which is why it is good in PvE. If this skill were to be 15 seconds and not reset but be max x3 stability in PvP for 1 kill then this would be a very useful skill with more than just auto rifles. Now I made a lot of suggestions I do not think every single one needs to be implemented but if a few were it would probably fix some of the issues with Hunters. I honestly thought that hunters were a lot closer to the same playing field as the other classes until I picked up a warlock and realized that warlocks did not need a nerf as much as hunters actually needed a buff.

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