Not since Counter Strike have I seen a map so hilariously imbalanced, but at least in CS it was intentional. This is one of the worst designs I've ever seen.
If you spawn Alpha Team in Blind Watch, sorry kid, you lost.
Bravo Team, congratulations on the free win, unless someone on your team is stupid enough to greed cap A.
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1 返信They might as well get rid of the map now with the changes. They literally ruined every firefight area with the boarded up windows and boxes. This map is basically shotty/sniper central now. I get the box in the one hall way where the drop down comes from. But why they touched the one area where the heavy spawns is beyond me. You can win fights from either side with ease, in fact I get most of my kills there regardless of which side im on when I play blind watch. So you are left to run into the tight corners and get shottied or run out on the upper platform and get sniped. Bravo, ruined a perfectly good map.
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1 返信Blind Watch is my favorite! Even if you're Alpha you can easily take B & C if you're team knows what's up
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1 返信After the update blind watch is total BS in control. I havent tried the other maps yet or played it on clash but I am supremely pissed. Why the -blam!- is B in a spot that forces players down a chokepoint?
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from the beginning its perfectly balanced,if u start on alpha just go straight to b and u can score a 5kill spree by the time u capture b, if your dumb and you go straight to capture a its your own stupid fault, you should just carry on playing on the vanguard missions where u can win.and stay the f88k off the fields of crucible.
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Go7denheartにより編集済み: 11/18/2014 4:49:14 AMI like what they've done with the update. Changed the points around and closed off some of those windows that lead to where C was. Added cover in places. It makes Blind Watch much more competetive and as fun as the Gap. Amazing what they can do just by changing up the existing assets slightly. If only they'd apply that thinking throughout every aspect of Destiny. lol
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Spawn on Alpha. Get default access to the rotating tower covering B access and approach to A, roof overlooking the shitstorm passage to B and reverse cover those covering C. Still feel it suck to be on A? Only time it would maybe, if everyone on Bravo camped inside, which never happens. Its not like Metro in bf3/bf4, all isn't lost if you spawn outside.
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1 返信Though bravo does have an advantage with the fact they spawn so close to both b and c, I have been on alpha many times and utterly decimated bravo.
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Its actually my favorite level, it utilizes a combination of close quarters with the opportunistic snipers while forcing players, literally forcing them, to care about obtaining zones. Too many control matches have people ignoring the zones "usually snipers" and this one will not let you get away with it if you want to win. As far as the zones? I don't really notice a problem, I tend to be on the winning team when I'm Alpha, so I don't notice those issues
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2 通の返信[quote]Not since Counter Strike have I seen a map so hilariously imbalanced, but at least in CS it was intentional. This is one of the worst designs I've ever seen. If you spawn Alpha Team in Blind Watch, sorry kid, you lost. Bravo Team, congratulations on the free win, unless someone on your team is stupid enough to greed cap A.[/quote] Lol u do know bungie announced that they are rebalancing certain maps....what they really need to fix is being sent to the same map 3-5 times in a lobby. Without ever seeing another map.
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1 返信lol I never even noticed that map having issues. We win almost every time we play there regardless of what team we're on. It's actually one of my favorite maps for control, B is probably the funnest time I have on crucible :)
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1 返信I don't support removing anything in this game...content is already sparse. What needs to happen is a rebalance of starting spawn points, as well as distance/access to other control points. It seems as if a number of maps favor one team over the other.
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I noticed this too. It's a cool map so it's a shame. I love it on clash, but I agree it should not be on control at least until they find a more balanced spot for point b... maybe move c farther back into the spawn, and move b farther towards a into the halway? Idk. Something should be done. I spawn A 95 percent of the time haha so I'm sick of it.
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3 通の返信Is that the one where 'C' and 'B' are right next to each other? And 'A' is way far off in a corner somewhere? If so I do agree that this map is imbalanced.
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