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オリジナルの投稿元: Destiny Maintenance Window
11/13/2014 1:28:56 PM
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[quote]First off, I love this game. I am an older RPG player. I don't really like FPS and I HATE PVP. However, this game has great potential. Just don't run away from the RPG aspects of your game. 1- Problem - my Lv 28 gets pawned by a Lv 2 dreg when I let my wife play. Solution - in any RPG my 1300+ defense would make these Lv 2 characters chip away at my health bar. NOT decimate it. If I can't use a high level character to sell this game to a novice in the first level then you are failing in the RPG aspect with levels. 2- Problem - Cryptarch sales have been useless since level 10. I'm a level 14 rank and he still only sales commons and uncommons. Pathetic since I'm geared in legendary and exotic. Solution - start adding more variety like ships and ghost and so on to his sales and up the rarity as our rank level increases. 3- Problem - legendary drops on easy and on hard are the same rate. This is essentially why you had higher levels farming the "loot cave". Solution - farming is a way of life for RPGs. Change the drop rates so lower levels only drop commons. And as you move up they start to drop higher rarities. So that level 27's aren't playing patrol with lv2 mobs and farming for hours on in. 4- Problem - post master not living up to his full potential. Solution - all players to send gifts to each other via the post master. You can even add the option where we can "invite to fire team" have another selection that says "send gift". 5- Problem - not enough space in vault and no market place to sell items. Solution - double the vault space and add a market where players can sell items for money/trade items/rare commodities. 6- Problem - cutscenes. Solution - allow us to skip them. 7- Problem - can't see shaders before I buy them. Solution - add a preview to the shaders. Even if it's showing on some random default character instead of my own. 8- Problem - no drops from bosses and mini bosses. Seriously!? Solution - you claim to be an FPS RPG so add drops to the bosses. That's the whole point in killing these guys to see what we will get. 9- Problem - patch on the queens gear. Solution - make it a possibility that dismantling them can or can't not give you ascendant items. After the patch it became useless for me to run these matches for gear weaker than my own. 10- Problem - VoG Solution - allow it to assemble players just like a strike does. Obviously those with 6 friends with mikes will do better however you are turning your game off to everyone else who wants to try. I would love to hear back from activision or bungie however I doubt I will. :( ****{Edit}**** First off thank you everyone for the wonderful comments. I'm glad I seem to have an overall approval with my suggestions. Those of you who did not approve but gave alternate suggestions and reasons THANK YOU. I always prefer constructive criticism and helpful ideas. So just a quick rehabs now after all the comments. Idea 1 - nobody seemed to really have a problem with this. Some people confused the PVP balancing for what I was talking about. This was referring to PVE. Your weapons atk and your def should actually make a huge difference. Idea 2 - lots of people agreed he is useless. And everyone agreed that as his level goes up his items rarity should increase as well. Others pointed out that the ship/speeders/ghost have their own vendors however I never see them pushing anything new. Which is why I would suggest the Cryptarch have random engrams for us to try with. "Gamble with glimmer" as one person mentioned. Idea 3 - I think I did not word this correctly because all the comments on it were basically what I was saying. Lower level mobs should drop low level rarities. This gives everyone a reason to play it on hard. High level mobs have a better chance to drop legendary engrams. Idea 4/5 - most people had a heart attack about these two lol. However some made good points against it and others went a step farther to show how to get around it. Idea 4 way around was to make it only viable to gift an item to players who you have had in a fire team for some amount of time. Like 96 hours worth of playing with each other. This would basically stop anyone going on forums to sell items or break the game because only those you play with A LOT would have this option available. Idea 5 basically got shot out the window. I thought it would be cool however everyone brought up real good reasons for not doing it so I'm ok with that. Idea 6/7/8 - everyone gave a thumbs up on these so hopefully DeeJ will read it. Idea 9 - I tried to understand people's argument on this however all legendary gear you can buy/ find breaks into shards. So regardless of how "easy" it was to get queens gear it should of still followed the same rules. One person pointed out that if they don't want that to happen then starting with the NEXT queens items make that the goal however they shouldn't of changed it in the middle of the quest. I agree. Idea 10 - lol more people up in arms on how this will "break destiny" however I don't see it at all. People seem to be forgetting you can make your fire teams to be invite only. We are simply saying make it a viable option for others to use or not use. NOT to make it mandatory for all. I hope this clears that up. Again hoping to hear from DeeJ or somebody but nothing yet. All I want from them is a comment that says "nice ideas. I'll send these up" or "sorry not happening". ****{Edit}**** Seems they are implementing Number 7!!! Now let's see if we can bump this again to get attention from DeeJ.[/quote] Bump
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