Submit an original idea for a "exotic" weapon (or armor piece if you want).
[Conduct Note: Please don't "hate" on someones idea unless you have some constructive criticism to offer, and no cursing please. (Thank you.)]
[System Note: If I like a submission I will give it (well) a "like"]
[Footnote: Let's all hope Bungie reads this post, takes our ideas for weapons into account, and gives us due credit for our ideas.]
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WARNING ---- Bungie copied ideas from this forum (possibly others like it as well) and used them in "The Dark Below" without giving due credit to the REAL inventors. Submit at your own risk.
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My 1st idea is for: a weapon
type: hand-cannon
name: "The Second Opinion"
description: "To anyone who says 'you're dead' to my wielder, I disagree." -- "The Second Opinion"
design: "The Last Word" in "silver and black" instead of "gold and brown" and a small, under-barrel bayonet.
attributes: between "The Last Word" and "The Thorn" in range and stability, slightly less impact than "LW", slower fire rate than both "LW" and "Thorn" (more equal to "The Devil You Know"), magazine size: 7, reload speed: average (about equal to "DYK")
upgrades:
1st tier upgrade: "Spray and Play" [reload speed increased when weapon mag is empty];
2nd tier upgrade "tree": "Snapshot" [ADS is very rapid], "Skip Rounds" [shots ricochet of hard surfaces], "Armor Piercing Rounds" [shots over-penetrate targets]
"exotic" upgrade: "A Second Opinion" [ "crisis mode" (red health bar) greatly increases weapon damage and increases melee speed; this effect lasts until a few seconds after "recovery"]
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NEW weapon ideas: (the first two DO NOT represent my taste in games)
1st "new" idea: weapon
type: shotgun
name: "The Ender"
description: "They say that any who met the gaze, eye to eye, of the creature who made and wielded this weapon met near-instant death."
design: jet black in color with no stock, purple, "Invective-like" markings, and a muzzle piece like on "the 'New Monarchy' shotgun".
attributes: void powered; short range and small mag (4 shots), but high impact and rate of fire. (similar to "Black Chasma" shotgun); average stability
upgrades:
default upgrade: "Dragon Vengeance" [shots cause brief burning damage with "void flames" similar to "The Thorn" only purple]
1st tier upgrade: increased range when ADS
2nd tier upgrade "tree": "Flared Magwell" [increased reload speed], "Hip Fire" [increased accuracy when not aiming], "Perfect Balance" [increased stability]
exotic upgrades: "Eye of Ender" [kills with this weapon grant temporary invisibility and hits "highlight" targets]
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2nd "new" idea: weapon
name: "The Creeper"
type: rocket launcher
description: "When the hissing had stopped and the dust had cleared; all that remained of the creature that the lightning struck was a crater and this weapon."
design: similar shape to "The Truth" but a greenish color with a sparking generator on the side (like with "The Thunderlord")
attributes: solar powered, large blast radius (almost equal to "The Gjallarhorn"), above average velocity, mag size: 1, average stability
upgrades:
1st tier upgrade: "Vacuum" [ammunition is picked up at an increased distance]
2nd tier upgrade "tree": "Field Scout" [larger ammo reserve], "Grenades and Horseshoes" [rockets detonate on proximity], "Tracking" [rockets home in on their targets]
"exotic" upgrade: "Charged Creeper" [holding down "the trigger" changes the rocket's element from solar to arc and increases blast radius at the cost of velocity]
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3rd "new" idea: weapon
name: "The Outlaw Stallion"
type: scout rifle [or shotgun, input on what to call it is appreciated]
description: "When a rider loses his horse, he loses a part of himself. This horse, though, has been losing riders since birth, and loss makes one bitter." -- Unknown Hunter
design: sawed-off, lever-action rifle with a wooden stock and a horse motif painted on silver colored rifle barrel.
attributes: kinetic damage, fits in primary weapon slot, 15 shots in chamber, iron-sight only, slow rate of fire ["lever" must be "pulled" every shot], very high impact [a tad greater than "Proxima Centauri"], below average stability, loads like a shotgun, fires as long as "trigger" is held down [must still be "pumped"]
upgrades:
1st tier upgrade: increased range
2nd tier upgrade "tree": "Perfect Balance" [increased stability], "Exploding Rounds" [shots are weaker but have an area of affect], "Surplus" [more ammo will appear for this weapon]
"exotic" upgrade: "Outlaw Stallion" [shots have greater impact and movement speed while "ADS" is increased]
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4th "new" idea: weapon
name: "The Levin Bolt"
description: "Normal weapons draw strength from their wielders; this one, though, draws its strength from 'the light".
design: similar shape to "The Red Death" (but no bayonet or spikes), chrome plated with some plate pieces around the glowing rifle barrel removed, shots sound similar to scoped Halo 4 Lightrifle, and features a motif of a lightning bolt and a star on the stock.
type: assault rifle
attributes: weapon sight type: red dot, fits in primary weapon slot, above average impact, 45 shots in mag, fair range, average rate of fire, fast reload, below average stability.
upgrades:
default upgrade: "Spectrum" (weapon element changes to match element of subclass of wielder)
1st tier upgrade: "Lightweight" [agility +2 while carrying weapon]
2nd tier upgrade "tree": ricocheting shots, "Quickdraw" [ADS faster], "Rangefinder" [increased weapon range].
"exotic" upgrade: "Shining Light" [weapon does bonus damage based on the amount of "super energy" built up]
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This edit is an idea for a special gameplay mechanic entitled "Supercombines" (small Halo reference),
"Supercombines" are powerful attack combos of two (or, maybe, more) Guardians' super abilities.
Examples:
"Firestorm" = "Golden Gun" + "Radiance", Hunter and Warlock are surrounded by a large-scale solar grenade effect but must remain inside it until it runs out. Hunter fires powerful, sustained "laser" from "Golden Gun" while Warlock shoots "firebolts" (like from the grenades) from their hand like a scout rifle.
"Dark Destruction" = "Nova Bomb" + "Ward of Dawn", Titan is lifted into air, encases themself in a smaller but sturdier "Ward of Dawn", and then is launched like a "Nova Bomb" by Warlock, causing a shockwave on initial impact. Titan then steers "Ward of Dawn" around, causing heavy damage to (if not outright killing) any enemies "WoD" comes into contact with, and healing Warlock by the kill.
"Thunder Cleaver" = "Arc Blade" + "Fist of Havoc", Titan and Hunter work together to swing giant sized "Arc Blade" 360 degrees killing all but the most durable enemies. Enemies killed by "Thunder Cleaver" detonate as though they were a Titan's flashbang grenades. Participating Guardians become "static charged" for a time afterwards causing damage to any enemies that get within a certain distance of them.
Ideas for cross element "Supercombines" are still in production. General feedback and ideas for concept are appreciated.
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Further ideas are continued in the form of "comments". (see below)
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NOTICE: +200 ideas submitted! Thank you for your submissions. : )
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2 通の返信Joeにより編集済み: 8/20/2015 3:37:14 AMRocket launcher (not named) Arc Rof 15 Blast radius 50 Velocity 85 Stability 45 Reload 60 Mag 1 ---------- Tree Hard launch Soft launch Aggressive launch Perk 1 Tripod Tree 2 Blasts radius increased Reload faster Increased stability Exotic perk Enemies that are hit by the blast radius are temporarily blind (5 sec) Secret perk( tracking)
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1 返信Xur OPAF Rocket Launcher - that shoots Xur on to the map and you can buy Gjallarhorn to shoot enemies.
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3 通の返信The Great Guardian's Galactic Gardening Gloves (Gauntlets) Main perk: unable to take thorn burn damage Get it
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2 通の返信Trigun Exotic shotgun Exotic perk fires all elemental damages at once 3 rounds High damage low range slow pump Shot package Appearance Gold and silver Basically a tribarrel shotgun
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1 返信LeftwardOwlにより編集済み: 8/19/2015 8:01:44 PMThe decapitaor Exotic heavy sniper rifle void "The ancient Knights decapitated their enemy [i]you shall too[/i]" Low fire rate very very high impact one shots in crucible anywhere 2 shots Perk tree 1 Longview Ambush Rodeo aight Perk 2 unflinching Perk tree Field scout (3round) Perfect balance Precision glass Exotic perk Explosive rounds that stun the enemy and if you headshot an enemy they explode
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Exotic Scout Rifle (not yet named) Rate of Fire - 27 Impact - 61 Range - 60 Stability - 40 Reload - 66 Mag Size - 19 Arc Damage Full Auto Perk 1: Reactive Reload Perk Row 2: Speed Reload, Perfect Balance, Field Scout Perk 3: Improved Firefly (not yet named) - Kills with headshot causes target to explode, gain super energy from precision kills and kills from exploding targets
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1 返信Here's something I posted in another thread: Harbinger [i]There's a storm on the horizon...[/i] Arc sniper rifle Rate of Fire: 12 Impact: 37 Range: 100 Stability: 26 Reload: 32 Magazine: 4 1st Perk: Spray and Play Upgrade Tree: High Caliber Rounds Fitted Stock Flared Magwell Exotice Perk: Coming Storm Increased reload speed. The final round of the magazine marks an enemy for ten seconds, causing this weapon to deal x5 damage to that target on the next shot. Happy to take suggestions for weapon rebalancing. The top-of-the-line impact and extremely high damage from "Coming Storm" is meant to be evened by the low stability and a reload speed to rival Ill Will. Plus, because only the final round carries the exotic perk, that means you have to reload before actually taking advantage of the perk, giving the target a chance to flee. Because without any perks, the reload for this weapon is probably almost ten seconds anyway (most snipers have a reload above 50), I put in Spray and Play and Flared Magwell.
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5 通の返信Squintoreにより編集済み: 8/18/2015 4:50:49 AM
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Silent Shot Hunter chestplate (specific to gunslinger) Intellect +168 First perk- increased reload speed with primary weapons Second perk- increased reload speed with special weapons Exotic perk- Listen for the noise- Golden guns activation is silenced, and during the duration of golden gun you gain an additional armor and agility increase.
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4 通の返信Name: Un-Skilled Hand Weapon Class: Scout Rifle Sights: Quick Draw IS, True Sight IS, Steady Hand IS First perk: Full auto Three mid perks: Hammer forged, Explosive rounds, Small Bourne Special perk: No Index- While looking at an enemy, the gun will fire automatically The Look: A mix between the mida, Vision of Confluence and Suros Regime I hope you get the image, I sort of do.
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2 通の返信Name: War Ready Overview: Type Boots Class Warlock Rarity Exotic Technical Specifications Minimum Level 20 Defense ?? Light ?? Quality ?? Perks: Allows you to equip two exotic weapons at the same time while one of the weapon classes cannot be used at all. (for example if you are using an exotic primary and heavy, the secondary class is empty and cannot be used for anything) More heavy ammo Gives Void Walker axion bolt a longer duration Where to Obtain: Dropped as Loot? Yes Vendor Xûr Price 13 Strange Coins Looks: Long purple warlock boots that change random colors depending on which shader you choose. (for example if you choose a red shader, the boots will be yellow or green or something that doesn't match at all...on purpose)
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Name: Wizards Eye (Sniper) Quote: Tho shall not see me, but must hold their breath... Style: Mix QueensBreaker Bow and Thorn. Perk 1: Unflinching Perk 2: Hip Fire (New perk, causes hip fire to fire straight without aiming through Scope) Exotic Perk: Poison Cloud, precison kills spawn Poison Clouds. (Exactly like the cloud wizards put up) High RoF Low to Medium Impact, High Aim Assist, holds 10 rounds (30 total), High Stability. (SECRET PERK: Better target acquisition)
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1 返信GentleHairPeaceにより編集済み: 8/17/2015 9:08:25 PMExotic autorifle: MARKED Evil 'Where did they go?' Exotic perk Each critical kill has a big change of turning you invisible for a moment And Exotic sniper: one line to freedom 'Not in my sight' Fires full auto extremely high rate of fire (like suros while ads) and explosive rounds perk or increased magazine or perfect balance Exotic perk Thermal scope and slight tracking bullets
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2 通の返信Arms of the Storm "The Lightning shall fight forever, even in the darkest times" -Ikora Rey Looks like those gauntlets Bungie showed. Wires wrapping around the wrist, about the length of Nothing Manacles, with arc energy coursing through it. Has 2 wires coming from the wrist part and connecting to the back of the hand. Perk 1: Picking up orbs replenishes health Perk 2: Increased reload speed for primary weapons Perk 3: Call of the Storm: the Deluge Grenade does more damage with each strike that hits an enemy replenishes super. Also, Stormtrance lasts longer with every kill. The Crest of Sol Has a bronze crest with the image of a titan mark hammered outward, looking projected out. Has leather attached to the sides. Has two hammers of sol on each side, buckled on the leather. "When one wields the power of the sun, one would use that power to smash things" -Unknown Perk 1: Increased Melee attack speed Perk 2: Replenish health when picking up orbs Perk 3: Gain two hammers when activating the super. Allowes you to throw and hit twice as fast Name: Tiger of Light Exotic Warlock Gauntlets. "The Light shall scratch, and pierce the veil of dark."- Dreams of Alpha Lupi, Light. Perk: Tiger of Light- Sunsinger melee deals more damage. Glows with orange and black stripes. Claws on the fingers. The Scholar's will "Within the scholar, the void will be unchained" Perks: Ashes to asset: Increased super energy from grenades Will of the Void: Nova bomb utilizes Vortex, allowing you to pick another perk on the tree, Old fashioned robes, almost like voidfang vestments, except the color is all black. Has the bottoms a little torn, with void energy coursing through it [spoiler] Exotic Bounty Name: Forged in Time Ultimately rewards the Time-Jumper Description: A Guardian team found some fragments of a blueprint in chests in each world. Search for them. "To harness the Vex power of time-traveling, we could have the upper hand." Step 1: Find blueprints from chests on each planet Step 2: Bring it to the Gunsmith to make the "Vex powered weapon frame" Step 3: Kill 30 Vex Majors or Ultras for their Vex Wiring. Getting 30 will make the "Uncharged Auto Rifle" Step 4: Take to speaker and he will tell you to go to Xur for a "Vex Power Core" Step 5: Buy the Core for 3 Strange Coins and obtain an "Unstable Auto Rifle" Step 6: Take to the Speaker Step 7: Defeat the Heart on a special Black Garden Mission to obtain an "Fluid of the Heart." Step 8: Take to the Gunsmith to obtain the "Unstable Time-Jumper" Step 9: Get a 10 kill streak or kill 100 enemies in the Crucible to get "stable Time jumper Step 10: Bring to the Gunsmith to obtain the Time-Jumper [/spoiler] Looks like a sort of thin Atheons Epilogue. Still has that brass feature with the red eyes all around, but isn't as bulky as AE. When the Time-Jumper perk is active, it will say it in the corner where your buffs/de buffs go. Then the gun has the Time's Vengance look to it, but instead of blue, it's white. It can have parts of it fade out, and fade in. High Impact, Mediocre rof, good range and stability. Mag of 35 Tree 1 Cqb Aggressive Field Choke Perk 1 Glass half full Tree 2 Hammer Forged Perfect Balance Lightweight Perk: Time-Jumper when getting a precision kill with this weapon, you have a 5 second window to teleport to another target that isn't behind a wall or hiding spot. If the enemy pops out of the hiding spot, that allows you to hit it. Does 25% more damage than regular melee. Also puts grenades and supers on hold until target is meleed. Come here to make Exotic [b][i]BOUNTIES[/i][/b]: https://www.bungie.net/en/Forum/Post/141459886/0/0
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1 返信Stanry Rooにより編集済み: 8/17/2015 8:08:55 AMWar of the Nations Description: One after another they all joined. An exotic scout rifle in the shape of a modified M1 Carbine from ww2 Unique perk Infantry: you gain ammo directly in to the magazine on kill. [i]~About Me[/i]
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4 通の返信colbee619により編集済み: 8/17/2015 6:38:33 AMHUNTER (GUNSLINGER) Helmet Eternal Fire "May the fire last longer and stronger" Perk 1 Infusion "Replenishes health each time you pick up an Orb of Light" Perk 2 Ashes to Asset "Replenishes super energy when you kill an enemy with a grenade" Exotic Perk It Will Live "Golden Gun lasts longer. Increased armor during golden gun" (+7 seconds) (+20% armor) I will make more but I need to think about what I want
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One mans mission: exotic machine gun (solar) A mission is but a chosen challenge. Now choose. Exotic perk 1: this weapon loses full auto and a bit of rof but gains additional impact and range (think heavy scout rifle) Exotic perk 2: gain additional stability and rof but lose a bit of impact. (Think suros stability with a decent rof)
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1 返信Type: Auto-Rifle Name: Stray K9 "Oh sorry it bites..." Color: Brown and Tannish Gold with a wolf graphic on the side and blood spots on the front. 339/365 Kinetic Attributes: Kills like SUROS Regime but the fire rate is like Hardlight. Upgrades Tier 1: Upgrade Damage: Add Damage Skip Rounds: Bullets Ricochet on Hard Surfaces Radar while ADS Tier 2 Upgrade Damage Better sight acquisition Exotic Upgrades Hound Senses: Bullets that hit the enemy display that person on the radar continuously until they die. K9- Bullets Stun and cause damage for a few seconds