I've not enjoyed a CoD game sines CoD4 but I understand why many people do.
The skill gap is much smaller in CoD compared to say Halo.
For me CoD for has lost its way too much focus on kill streaks and perks and not enough on gun battles.
Destiny is not perfect but does the main thing right the shooting which is why people love it so much.
English
-
I believe the majority of the people who really like Destiny, do so because they enjoy the MMO-aspect to the game. With it's multitude of genres, Destiny brought together a lot of people who wouldn't normally play traditional MMO games.
-
Yeah, it has it's mix, but the overall experience is still very shallow - something that won't be noticed by people who aren't familiar with the MMO- genre. To them, Destiny is probably like discovering a prettier, more shallow version of World of Warcraft for the first time.
-
How do you mean shallow ? I mean when I played WoW or FF11 I see the same issues that Destiny gets slated for. Not having great story doing same things over and over. I do think Destiny is made for the more casual gamer so people who burn through content will find themselves without stuff to do is that what you mean?
-
ThomasChrにより編集済み: 11/6/2014 7:33:15 AMYou think WoW didn't have a great story? It was produced in 2005, had far more content in it's original release and a pretty interesting story, in my opinion. Not to mention it's rich lore, far more interesting characters, social features, faction- related content. Content, in general, was not lacking in World of Warcraft. At least, I've never heard that argument before. Doing the same things over and over? That's usually what it boils down to in the end, in most online games. However, Destiny is especially monotone in what it offers for the player to do, after everything's been done and dusted. Not to mention that people ran out of things to do relatively fast. If I was really bored in World of Warcraft, I could just head on over to Orgrimmar (as a rogue, or using an invisibility potion) and gank players in the middle of the city, or sabotage a group of people grinding mobs in Eastlands, collect stuff for the guild bank, actually communicate with guild members, or earn rep towards a different faction's mount/PvP equipment/engineering equipment (loved the stun helmet). That's just off the top of my head. Or I could just look for PvP opponents anywhere in the open world. Yes, open-world. I don't recall ever running into any invisible walls in World of Warcraft. Another thing I really appreciated in World of Warcraft, was being able to travel from area to area manually, without waiting for the loading screen (AKA Orbit) to finish loading. Along the way from point A to point B, I often had tons of fun beating people who attacked me while I was mounted, or people who suddenly decided to follow me because they admired my gear :P It doesn't really make sense to compare World of Warcraft to Destiny, because despite World of Warcraft being 9 years older, lacking the technological advancement and even the budget and resources that Activision and Bungie have, it still offered so much more, and it's worth mentioning that it pioneered the MMO-genre. It wasn't all hype, and it offered so much more than any other game, back then. Destiny is one of those games that you really want to succeed, but it's clear to me that it's been designed to 'hopefully' keep people content, despite being rushed out to meet a deadline set by Activision (as they do with all of their games). Deadlines aren't a problem, when the developers have the creative capacity and resources to meet them. A good example of that is the good Call of Duty games. The developers set a plan into motion, and they were able to make a quality game within the space of time that they were allowed to work on it. But what happens when the developers don't have any ideas, and they still have to meet the deadline? Look no further than modern Call of Duty games. Sorry for the long rant.
-
No, wow did not have a great story. Perhaps the precursors did but not wow itself. There was no real explanations why horde and alliance hated each other, our a reason to care why you were going into mc other than phat lewtz. Quests were well done for the most part but one you got out of the starter zones the continuity went out the window. And like destiny you have to go to all these Web sites just to find out simple things that should be in the game. This coming from someone who played vanilla wow and really tried to get into the story and world there. I gave up and just killed stuff.
-
Comparing WoW and destiny is stupid, but saying WoW started with a rich storyline is laughable. WoW vanilla had a whole lot of issues, the only "rich story" is what was already established from the 3 Warcraft games and books that had already been produced. Your opinion lost all credibility with "World of Warcraft being 9 years older, lacking the technological advancement and even the budget and resources that Activision and Bungie have". Activision OWNS Blizzard Entertainment. unlike Bungie, who they do not own. So resources are comparable.
-
ThomasChrにより編集済み: 11/7/2014 7:31:30 AMNo, the resources aren't comparable. What part of 9 years older do you not understand? I do know that Activision owns Blizzard Entertainment. Maybe I should've said ".. the budget and resources that Activision and Bungie have [u]today[/u]"? I assumed that whoever read my post was intelligent enough to see my point, but it's clear to me that I overestimated you. The amount of money put into modern games, has increased exponentially over the past decade. I don't think I need to tell you that technology has improved, as well. Or maybe I do? Technology has improved over the past decade. Granted, the storyline that was introduced to new players in World of Warcraft, was nothing worth talking about. I have played all of the Warcraft games, and it completely slipped my mind that not everyone else has. I used to have a few friends back in college, who were very interested in the lore and backstory of World of Warcraft, and there's plenty of it, for those who are specially interested. My point remains, that the majority of consumers were more than happy with World of Warcraft as a brand new product, and it took years before it's popularity started fading. It's worth mentioning that World of Warcraft was not advertised as a story-driven game. From what I recall, the majority of the complaints were about glitches, and Blizzard's infamous "working as intended"- stance towards it's community. The same cannot be said about Destiny. If the lack of content in the initial release of the product wasn't disappointing enough, the lack of effort to take advantage of the next-gen technology and possibilities that come with it, should be. I see only one explanation for this, and that's a result of the game being rushed out, in order to take advantage of the hype built up around it, and more importantly, the lack of competition from other games.
-
all you have are insults and anecdotal "facts'. They are comparable because they have access to the same money pool, blizzard more so imo since they have several successful franchises. You are having the nostalgia effect when you talk about WoW as well. Blizzard did and always has claimed a rich story, neglecting that you have to research the backstory outside of WoW. Early days of WoW became rehash armor skins and weapons. This lack of content you keep crying about is non-existent. You hyped yourself up over a game to the point that you are now let down. I didn't play the beta, or look into the game too in depth before launch for this reason.