...This is the company that make Lockout? That make Hang Em High? Sandtrap? Guardian? The same company that gave us hours of laughs and fun on Blood Gulch? That practically invented console FPS as we know it?
Every map is painfully unbalanced, with either too much clutter, or vast spaces of nothing where you can get sniped from miles away. The same company that gave us beautiful maps like Construct, Narrows, and even Valhalla, didn't even ship this game with a single symmetrical map, and I smell lazyness.
These maps don't flow well because I think they were just ripped from unused Campaign areas. Indeed, this is the exact excuse they gave for the Reach multiplayer, and they labeled it a "feature"
The game cannot decide whether it wants to be Call of Duty or Halo--something that Halo 4 its self also has to deal with. The ADS and one hit kill seem to make me try and play like CoD, but the floaty nature of all movement reminds me of Halo. In the end, the gunplay turns out to be an absolute mess. It is not possible to coordinate with a team to do a good rush. Beautiful jumps like Halo 3 Pros used to do on The Pit just cannot be done in Destiny because characters float all over the place. Kills happen more often then not because the enemy gets caught on the geometry. This also happens I believe because the FOV is insanely small. I have no idea where I am going half the time because I can only see 45 degrees around me and my Auto Rifle takes up a third of my screen.
The latency is pathetic as well. Apparently Bungie decided that 4 or 5 seconds of uncertainty around every decision you make was perfectly fine. Just melee somebody? Well be prepared to take two steps away and then be killed by him. Just get a headshot? Well 2 seconds later he just headshotted you back.
Back to the maps, None of their names stand out, none of them have a central feature or focal point for combat, even in Control most people just lurch from one objective to the next with no pattern even with a group. Callouts are non-existant because everything is so bland and one color. Hello? Bungie you had this concept once on maps like Narrows where one side looked very different from the other, and I think this needs to be mentioned, on the Moon I don't for the life of me understand why I can go 3 or 4 miles back into the lunar landscape to snipe people on one side.
The playlist options are just pathetic. One of the most innovating companies of its day said screw it and ripped off Domination, FFA, TD, and Big Team just to give them different names. Oddball? Infection? Bloody CTF? Apparently nobody at the studio ever played a Halo CE LAN party. Shit even Firefight would be nice.
Not that is matters anyway because Custom Games, Forge, Theater, none of these are in the game and never will be in the game. I remember the hours I spent playing Customs on 3, and even Reach with its all grey Forge Sandbox. They just decided "Meh, we want people spending hours on Nightfall missions instead."
Crucible is worse than any other Halo multiplayer: The gunplay is floaty, movement is floaty, the maps are unbalanced and cluttered with no finesse shown from their previous titles, matchmaking is broken and not based on skill, and Custom games did not even enter their mind, or even more than 4 game modes. For a company with a multiplayer pedigree like Halo's this is truly a pathetic offering.
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#Destiny
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OG Gruntkingにより編集済み: 10/9/2014 2:46:31 AMI agree on the lack of game modes and disapproval of no Forge and Custom Games, but i disagree on everything else. The maps Asylum and The Anomaly really stand out to me. The gunplay is near perfect, just a few minor tweaks here and there to be made. Response time does need a lot of work however, but sometimes the slow server connection affects that so maybe not too much. I will say this game is VERY fun, but it is definitely a step backwards. More than three classes should of been implemented along with more factions and unique designs to keep the replay ability coming. If you didn't know this already, many things were cut out in 2013.Osiris and Seven Seraphs were completely deleted as factions. Two whole campaigns were scrapped, along with dozens of characters. Xur and the Queen are actually the only two who made the cut, so that explains most of those loopholes. Bungie even stated that Forge was possible for Destiny 2. For me, as long as the sequel really adds on the content i won't be too bothered about it's debut game not having a lot. Old Chicago was one of the cut locations to explore, one of the many i presume.
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You sir, are totally correct. Don't let anyone tell you otherwise. And it's actually quite interesting with The Master Chief Collection releasing in the upcoming weeks. You can compare the nature of both games, and see that Bungie did messed up with this game.
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