Seeking constructive feedback.
Tell me about your experience. Please stay on topic.
Were you detecting an advantage attributed to your more powerful gear and weapons? Did the experience feel different than standard Crucible combat?
Talk to me, Guardians.
UPDATE: I know people quit games when they know they won't win. I'm more curious about your perceptions for how the power-level advantages work. Help me help you. Stay on target!
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#feedback
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Wintersoldierにより編集済み: 10/8/2014 4:52:38 PM[quote]Seeking constructive feedback. Tell me about your experience. Please stay on topic. Were you detecting an advantage attributed to your more powerful gear and weapons? Did the experience feel different than standard Crucible combat? Talk to me, Guardians.[/quote] Well to be honest I love it would i like a few changes of course. For starters lvl restrict it to 20 +, than make it so both teams are radomized splitting up these pre made fireteams. Ipen up communucation via the microphones. Also like to see warlocks nerfed seroiusly self resurection is totsl bullcrap. Gernades that axtually kil people when thrown into a group I get no kills grenades generally explide killing numbers of men in radius.
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1 返信mrwazzabiにより編集済み: 10/8/2014 4:36:54 PMMany people are quitting due to no rep for the losing team. I was in several 6vs4, 6vs2 matches due to quitters. This needs to be addressed. If we got partial rep for losing or for kills, at least it was worthwhile to stick it out. No rep meant no incentive to stay. Most players have enough crucible marks and rep but are only playing for iron banner. Aside from that I'm having a lot of fun in the matches that people are not quitting. The level and gear differences for players in the high 20s is not too steep, so a level 26 can compete with a 29. I would like to see different game modes. Control is my favourite, but I'd like to see clash as well.