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1 返信Halo reach armor and more so reaches graphics I don't like the cartoonish look they had in 4
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1 返信Less aim assist De-scoping Better map variety on release.(not as many btb maps) A skill ranking system on release.(By the time they got it, it was too late.) No loadouts Better BR sound Campaign Theater
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4 通の返信Evil BioSantaにより編集済み: 9/30/2014 10:31:19 PMThe soul. The music. The funny titles at different level sections. Also, they need to play the imperial march at a certain point at the end.
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21 通の返信
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4 通の返信Vulgar Felineにより編集済み: 9/30/2014 5:47:44 PM
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1 返信RomanGladiator7により編集済み: 9/30/2014 12:04:14 AMTwo major things that were missing which decreased the replay value of the campaign (what little it already had): Absence of both campaign scoring and having to find skulls. But mostly for me, an extra mission or two. Halo games should be getting progressively longer, not shorter. I blame Spartan Ops in Halo 4's case. And firefight is a big one that should have been included.
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Nemoにより編集済み: 9/29/2014 11:52:08 PMSpace diapers, decent-looking armor, Brutes and their boss-ass arsenal, Firefight, and Theater for [i]everything[/i]. EDIT: Oh, and playable Elites. I liked the diversity those snake-eyed fücks brought to a game, and quite a bit of the [i]Halo[/i] community was sad to see them gone. I demand to be in charge of Sangheili armor customization in H5G. I can make some shit [i]work[/i].