1. Bounties are fine requiring both PvP and PvE
2. Bounties need to be changed to allow a method for completion in BOTH PvP and PvE.
[quote]The way they are currently is a mixture of PvE and PvP is required to complete most bounties. (One bounty, both types of gameplay required)
The suggested change is for there to be a path for each bounty for PvP and PvE. (One bounty, your choose PvP or PvE)[/quote]
I have seen a lot of anger over this issue on here.
Putting it to a vote to see how everyone feels, not just a few people.
[b]EDIT:[/b]After reading a lot of feedback I feel:
[quote]Almost every post against this has been either "It's not that bad," or "then you don't deserve it."
What I think is happening is people that have responded this way do not understand that many of us players object to PvP on principle.
There are other people that have some kind of rage monster inside of us that we do not want to let out. Some people come on the forums asking to Nerf the cause of their rage, other people would rather not even enter the domain that awakens the rage monsters.
Now we have one last group of people that want to feel special because they have something unique. Some of these people want genuinely to have something that others don't, but the cynicism in me, awakened by the cryptarch, believes that a vast majority of these players want an advantage in PvP.
I don't believe it is fair for PvE players, that will become the core of the community, should be punished for PvP players wanting to keep an advantage that was obtained from design flaws from Bungivision not understanding the community. Especially since when loot farming has been so frowned upon, mostly by PvP players.
Also factions need to accept both kinds of marks.
Players should be able to have fun and an opportunity to obtain all loot while not being handicapped by preferences, or pushed towards a particular game mode they do not enjoy.
I want to see all guardians excel in their endeavors, and not be hindered by an unfair loot system in both the crucible and strikes.
And most of all people: Have Fun![/quote]
/EDIT
Constructive criticism and intelligent debate are welcome, hatred and flaming are not.
I know I am asking a lot...
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5 通の返信Vulperにより編集済み: 10/9/2014 7:07:26 PMWhat I hate is the ridiculous parts of the bounty, no, not the hard parts the ridiculous parts that force you to rely on RNG. I've have shattered memories for a week because I cannot find any fusion rifles for the life of me after getting to that part of the bounty, it's not skill, it's pure luck!
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I still have yet to get ONE exotic bounty. I am a level 28 warlock, my boyfriend on the other hand has had 6 IN A ROW. We play side by side. How the hell does that work? We are at the same light level, play the same bounties, and I get nothing. Random my ass.
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So far i have 2 x patience and time Bad juju Pocket infinity The truth Super good advice Invective Ice breaker And am working on thorn handgun bounty Does this make me lucky or are exotics not really that exotic?
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How about they fix the supposedly random exotic bounties to begin with... I have gotten 5 Exotic Bounties and all 5 had the same three choices Thorn, Invective and Bad Juju..... These are supposed to be random yet if that is true how do I keep getting the same choices of the 3 worst Exotic Bounty guns? Anymore I'm not looking for the excitement of getting another E.B til they fix that BC Xur I can buy what I want so why get your hopes up for Pocket Infinity, Hawkmoon or Super Good Advice. Even if only one changed and was different that would be better but nope not for me. Anyone else feeling like I am about this?
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Why not split the quest at pve and pvp. You would have 2 of the same base weapon, but ones ability would be better for pve and the other better for pvp. radar when shooting for pvp and pick up more ammo for pve something along thos lines
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I don't really have an issue with playing in the Crucible. And I don't want to camp out to get the exotic bounties cleared but when I unload a full clip of my air rifle into someone and they don't die turn and kill me with one shot. I do t gain any ground on the bounties that way.
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I have no problem with having to play the whole game to get the whole experience, plain and simple in my eyes. That said : The killing guardians with void weapons may be too hard for me to complete though. Like took hard.
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2 通の返信Personally I've always been exclusively a vs mode player. Titanfall, Call of Duty and Halo have consumed most of my hours of gaming. Hell I never even touched the campaign in Call of Duty. With that said I'm experienced in multiplayer modes so my opinion may be slanted. In Destiny I have been the exact opposite. I prefer PVE until I got the Bounty for Thorn. I dreaded the Crucible Void kills challenge even though I play as a Warlock. Now that I'm only 8 kills away from completing the challenge I have a new found respect for the Crucible. This challenge forced me to adapt and become a better player. Let's face it, if you can get better at Crucible it will improve your play style dramatically in PVE. I've learned to become pretty proficient with my sniper, fusion rifle and heavy weapons. My advice to anyone who has angst towards the PVP challenges is simple. Keep an open mind and embrace the challenges. The benefits are two fold. Not only will you receive your exotic weapon but you may even find that you enjoy the crucible. These bounties are designed to encompass the entire game and create well rounded players who can overcome these challenges with a feeling of accomplishment and reward for those who do.
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3 通の返信Pretty sure I've already commented in here way earlier, but I've come to a point that I feel needs shared on this. How would you guys feel if there were exotic weapon bounties you ONLY obtain in PvE? How would you feel if there were bounties you ONLY obtain in PvP? Would you be okay if there were bounties for both, ie strictly PvE and strictly PvP? That'd be balanced, right? But there's a third playstyle, PvX, that enjoys both gamemodes equally and spends their time doing both. How would you feel if there were exotic weapon bounties catered toward PvX players? Would you still complain that there are weapons that you "have" to play a style you don't like? Because there are PvE exotics, and there are PvP exotics. You're given those. But the PvX players get their exotics from turning in bounties, and can play both gamemodes to earn their weapons in a PvX way. If they excluded the MASSIVE number of PvX players, and made PvE and PvP exotic weapons bounties, there would still be players complaining the *have* to do the PvP exotic weapon bounty if they want that gun, and that it should be a PvE reward. Vice versa, there would be PvP players complaining of a PvE exclusive exotic. These rewards were not meant for your playstyle. You may as well be saying you men out there want recognition on Mother's Day, and my fellow women out there want recognition on Father's Day. Well too bad, because we all get to share Parent's Day (26 July)! I don't think there's any way Bungie can fix this without screwing over even more people. Giving all loot to all players removes the reward of playing your playstyle; the only people who truly win are the ones who experience the ENTIRE game, PvE and PvP. If you can find a way that fixes this peacefully for ALL THREEEEEEE (3) THREE groups of players, then please go ahead and share a fix.
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I would be more ok with PvP requirements on exotic bounties if it was just a matter of grinding. Get 100 kills in the Crucible. Yeah, might take me awhile but I'm ok with that. What I DO NOT LIKE is a single bad game wiping out progress you have made. I'm pretty good at shooters. Destiny's PvP is just not well balanced. I have been playing since the Alpha, and I have not once enjoyed Destiny's PvP. The only reason I bought the game is that I love the PvE. I white knuckled my way through the Invective bounty, hating every minute of it. I've just hit the PvP component of the Thorn and Bad Juju bounties, and I am getting closer and closer to just dropping them. With so many other games out there, do you really want to be ACTIVELY INFURIATING your players? For people who haven't already bought the upcoming DLC, that's a high probability of lost revenue because of poor design. While some people have asked for split PvP/PvE bounty chains, I think at this late in the game that might be harder to implement. But simply adjusting the requirements to either lessen the progress loss or eliminate it would make these bounties a lot less toxic to primarily PvE players.
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I think it's creative and something different. As someone who played wow in the early days and had to do the long arse pally mount quest, I really like having to go through obstacles for an item. Granted I may win a better gun in the crucible or on a random drop/decrypt, but I will alway remember having to work towards that bounty gun. It's throwing a bike to people like me that enjoy those sorts of things
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I hate pvp simply because I suck at it lol therefore the exotic bounties I have will probably never get done. (Tho not from want if trying) so I think it's pushing me to do something I dislike and therefore bullying me. And bullying us wrong. So I should get the exotic shotgun as compensation for my mental anguish.
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1 返信I wouldn't have spent any time in pvp if it weren't for the exotic bounties. So I wouldn't have had a chance to practice and improve my skills at pvp. So I see a benefit in this system they have used. That said, pvp could use a ranking system so I'm not facing off against the most skilful players but also not getting complete beginners. I'm not great, but I'm not entirely suckful. Plus, I'm sure the pvp prodigies would rather face skilled opponents instead of target dummies.
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1 返信A path system for exotic bounties would be a nice fix. Some parts of the bounty could have pve or pvp, do one or the other, options to appeal to both types of players. I also believe the bounties should be harder to complete, as long as the weak exotics are buffed. I already have 4 of the bounty exotics and most were done in one days. They feel like minor tasks to me.
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1 返信To semi-repeat myself from a different post: Changing reward chain types mid-progress is bad game-design, pure and simple. In a related subject: Gating rewards behind PvP content is also bad game design... but for different reasons. The dramatic case in point here would be [i]City of Heroes[/i]. The developers implemented deliberately powerful buffs, debuffs, and pets as rewards only obtainable in PvP zones. The conceptual idea is that in order for players to obtain these over-powered rewards the players would have to face off against other players; and being defeated meant a loss of the reward chain progress. What the Cryptic developers hadn't counted on though... was the amount of population that actually participated in PvP Content; a figure that was ultimately somewhere below 1% aggregate player base. The result was that on most servers players could go and obtain these over-powered rewards with little difficulty... and only on a specific server did players actually have to worry about getting ganked... not by other players trying to engage in PvP... but by players with highly optimized builds largely using farmed PvP I/O boosts. A less dramatic case in point would be the original Planetside which was built around a rock/paper/scissors mentality. Terrans had more bullets but less damage, Cockroaches had more damage but less bullets, and Vanu had mobility and versatility. During prime-time when near 400 players would be on a single continent (133 per side) this resulted in some epic battles that no other game has even come close to matching. [i](just let that sink in: 133 players... per side... at launch in 2003... each with potentially their own vehicle and unique weapon loadout... and then realize just how far behind Call of Duty and Battlefield are)[/i]. Yet... when prime-time was over? What exactly happened when nobody was around to prevent gen-drops or tower take downs? An entire cont could be converted with absolutely no opposition... The central problem with gating rewards behind PvP content... is that those rewards are extremely reliant upon an active PvP player-base. In order for a player to progress down the reward chain there have to be other players actually present. When the player base evaporates... be it to newer games... or to real-events like work-schedule changes... or when a new lead developer takes over with a completely different vision of what the game should be... suddenly those rewards vanish. Blizzard/Activision has faced this problem with [i]World of Warcraft[/i]. There is/was a huge gulf between the capability of starting players and the pre-existing player base... that enforces/enforced an effective lock-out of content. The content lockout forced nearly an entire revamp of the new player's experienced content... and vast changes to the leveling curve... all for the sake of trying to erase the barrier(s) causing the player-base to stagnate. The reason why PvP games like Unreal Tournament, Quake [i](and the IDTech Engine descendants)[/i], Xonotic, Warsow, and Red Eclipse still thrive today... is that they didn't/don't have those reward lockouts. New players can jump right in. I am a little bit... disturbed... I think... by the amount of gear that is locked behind crucible rewards. A lot of that gear will likely be nabbed by early players... but what happens next year? What happens when springtime hits and the active PvP player-base here finds something else to occupy their time? Really, the entire concept of Crucible rewards needs to be rethought for the Destiny 2 release... but I would suspect that since Bungie has the actual traffic throughput figures... this could be the only Destiny release that sees any kind of significant item amount gated behind PvP Play.
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1 返信
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I don't really care 4 the pvp part of the game but if you are going 2 force me to play it can u at leat remove the loss of points from a death I would rather have 2 just get 500 straight kills then dealing with worrying about dying all the time... it kinda takes all the fun away and it will still be pretty hard to get to the 500 kills.
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Silverhawkにより編集済み: 10/9/2014 8:25:09 AMSome bounties are better than others. I finished the Invictive bounty today and that wasn't so bad, did the PvP part in the IB, actually, just for shits & giggles. It helped that I went apeshit in the last match I played with a 5+ KDR using mainly Red Death. I don't usually do that good. It was fun. The Thorn Bounty, well, you can find it's pieces on the ground in front of bounty bot. Bungie can make some changes to give players other options. Options never hurt anyone. Prefer to do the PvP side of the bounty? Have at it.
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14 通の返信FI3RY_D3ATHにより編集済み: 10/9/2014 7:19:50 AMJust adding in my 2 cents here. I (personally) believe that they should remain both PvP and PvE. It requires more work to do both, and I simply believe that Exotics (highest rated items) should have to make you work that much harder to get them. I'm a player of both PvP and PvE, and I'd consider myself above average for PvP. So I'm TRYING to understand the feelings of those who are average or less in PvP, and explain my thoughts without putting anyone down or downsizing PvE. I have friends who hate those bounties and I honestly feel sympathetic and not at the same time. There are easy ways to get past the PvP parts though; you can get a Fireteam of at least 3 into rumble and just help each other out, if you really don't want to go through it. I do believe that AT LEAST half of the Exotic Bounties should have PvP so every single bounty you do, is not essentially the same. Which they aren't, as some are mixed and at least 2 that I know of don't involve PvP. Id also like to say to the PvE players/people who think they are terrible, NOBODY STARTS off AMAZING at video games, you have to work towards it. I'm not saying starting off on a NEW game, i'm talking about starting on a NEW TYPE of game. My PvP skill came from Halo, the first game I played online. I was terrible at it for a long time, but I have the competitive drive within me. So I played and played, got better and better. Once i was what i would consider better than average, i tried out other games and completely destroyed at them. My first time playing them, right when i got the controls down it was simple. So it is possible to become better than you are at a game, whether its PvP or PvE you can still become better at it. Whether you are great right now or not, you can still be better. You just have to put in the effort, physically (playing it) and mentally (studying it).
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3 通の返信I keep getting the exact same 3 exotic bounties, thorn, bad juju, and invective!!!
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4 通の返信
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Ahh I wish I had these issues. Still haven't seen a single exotic bounty. And I must admit it does steam me a bit to see people complaining about getting the same 3 options 5 times. But that's beside the point. If I ever do get one I really don't look forward to being forced into PvP. I like having fun and having a laugh with mates as we lay the smack down on some nasties. Or piss ourselves laughing at the stupid wipe we just had. I tend to find the same fun isn't there in PvP as some take it ultra seriously and others just mess around. Anyway that's my two bob.
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level 26 and I've never gotten an exotic bounty despite finishing bounties. I have an exotic gun that I got randomly in a strike and two exotic pieces of armor that I bought, but I want a bounty. I want to be able to say I finished that hard bounty and finished all the required tasks.