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#feedback

9/25/2014 8:32:19 PM
8

Please...add significant depth to the Titan. My titan is just so bland.

There is nothing more numbing and disappointing to me in this game than the lack of true depth of the classes, their roles and what they bring to a party. I play a Titan and i thought I'd be a true battle hardened soldier who brings the ruggedness to the party. The heavily armored and shielded soldier that leads the party and take the brunt of the damage for the team. Lets start with the Striker. - Supercharge: Is a death warrant in any high content due to the awful scaling of gear and power of your character. All the high level content you're dead after 1-2 shots. - You can't protect yourself other than some meager bonus armor from perks that don't make that much of a difference. Whatever happened to that heavily armor aspect of the titan? Why is it that my friend who is a warlock who has similar gear as me has the same armor rating? I know i have a few passives that add more armor...but given the poor class design you only get one perk that actually increases your "tanky' stats everything else comes as a huge sacrifice. Instead of being 2 shotted, i now get 3 shotted...sometimes. The defender...is more or less a glorified Rez bot. - Grenades are stale and ineffective especially compared to the other classes. - Ward of Dawn: least fun skill in the game. Enemies walk freely through it (i can't even get a minor DoT on them while inside?) and you cannot even amplify it ...because none of the perks stack. I can't even shoot through it....Hydra's can shoot through theirs, but I can't even get a perk allowing me to shoot through mine? -Same passives as the striker too so not even naturally more tanky -.Force barrier again doesn't fit in the difficulty of the game due to poor scaling in harder content. "Challenging" content in this game consists of being 1 shot instead of 2 shot. Trying to run into a fray to punch anything is suicide. Where is the additional armor bonuses on my plated armor? Why don't we have access to more passives that increase our shields, or health regen instead of choosing between minor increases that +/- away from other necessary stats. How about just Bonus health in general? Is it possible for you to add more active skills than just bland Grenades and melee? I mean at least have access to exclusive weapons? It's funny the enemies in the game have more fun skills than we do. Why not give titans the abilities to carry a bulwark with hand cannon? or an artificial shield that we equip that just supplements our own. Or those spread shotgun Rockets the fallen carry. The titan isn't fun. Is there any chance or hope that there is a significant overhaul of abilities/class mechanics?

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マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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  • Issac Frostにより編集済み: 9/27/2014 2:27:14 PM
    I would like to agree... Really I would... But I can't. With all the hours into Titan and a LOT of PvE and PvP Titan in skilled hands are amazing. In Rumble I see consistently win the following subs with no priority to any of them usually having a lot of points: Defender*, Sunsinger and Bladedancer. Usually because their Supers are better built for 1vs1. *Defender can be insane. Even after becoming a priority for everyone else I have seen defenders just dominate with WoD+BoL, Melee+Unbreakable and Suppression Grenade, which pretty much rips all powers from target. In Control and Clash Striker, Gunslinger and Voidwalker are far more dangerous then the other subs due to their Supers being better for that type of gameplay: GG with combustion+keyhole, FOH+Aftermath+Aftershocks and NB+AM. Given I have seen this complaint from all classes I can safely say they must all be Under Powered. Thus balanced.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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